Post Crysis Bugs Here

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rayzor

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Lets post the bugs we are experiencing in Crysis in hopes of the developers getting wind of some of the major issues and fixing them with the first patch. Here's mine:

1. At the end of the level Relic, the VTOL aircraft won't come to pick me up. I've replayed the level twice, killing every last soldier on the map to no avail. Until some kind of fix is issued, I can't progress any further in the game. I've heard others have this same problem.

2. Sometimes the Main Menu GUI glitches and you can't click on certain buttons unless you offset the mouse pointer a certain distance away from the icon you are trying to click.

That's all for now. Keep this civilized and credible folks!
 

rayzor

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ah, here's another one:

I suppose this could be construed as my fault but it may still be an error of some sort. The executable file to launch 64 bit crysis is detected as a virus by AVG.
 

zmruc

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That is AVG's problem I guess, loads of files are reported as virus/trojan but when i scan it with norton/mcafee enterprise version nothing is reported...
 

FH

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(1) When you meet the Korean general inside the mountain - this is the scene where you loose your weapons and are held by two Koreans in nanosuits - the general's face has small, quadratic, flickering "deformities". See signature for my system, ATI X1950 Pro, drivers probably not the latest, but plays game fine otherwise. All graphics settings on high, except shader quality on medium.

(2) The first time you meet a tank, in a village, way before the tank battle, I fired 1 RPG at it and it ended up stuck in the air, facing downwards. It might have been standing on it's canon or stuck in a tree, but I'm not sure. It didn't look right, obviously.

(3) When you punch a beached rubber boat in strength mode to get it into the water, it takes damage and eventually explodes. Sometimes the ability to push or drag something is sorely missed or I just don't know how to do it. Anyhow, punching a rubber boat obviously shouldn't make it explode, e.g. go up in flames.

(4) When you pick up a chicken it looks alive. Once you throw it, it is dead. I think it should just fly away ... those chickens looked fairly wild to me ... I doubt their wings were clipped.

(5) Turn on any form of AA and graphics do not display properly, "inverted color and sh*t", and game and menus slow to a complete crawl. That would be OK, since it's probably a limitation of my GFX card (256Mb), but menus become almost unusable, unresponsive and laggy, so it's very hard to revert those settings once you "accidentally" tried them.

(6) To the people who got stuck at the end of the Relic level, there are several cloaked Koreans in nanosuits in that area, at least at "Delta" dificulty level. If you mostly cloak yourself as well, they won't see you, remain mostly cloaked themselves and won't show up on your radar, so you keep missing each other. The trick is probably to run around uncloaked for a while and risk taking some fire until you discover each other. One enemy in particular is standing still on the roof of the highest building. He is best attacked by going up the metal stairs to the platform that has all the mounted guns on it, between the two buildings. This guy is still higher. There is a small railing where he stands. If you shoot at it he will uncloak ... on Delta level you are very evenly matched ... took me 3 RPGs to take him out.
 

krisboro

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Got the game yesterday and completed it.

Where to start with the bugs...

On the level where you have to call in an airstrike on the ship in the dockyard, a chopper attacks after you have sunk the ship. You must destroy this before the VTOL's will land to evacuate you. The first time I played this level, the chopper arrived to attack me, but was about 2 miles up in the air (barely visible with binoculars - I could see it firing missiles into fresh air and watched them explode) - Its supposed to fly down like all of the others. I spent ages trying to figure it out, then just ended up restarting the level. The chopper appeared this time where I could take it down with an RPG. However, on my second try on the same level, the cruiser ship you have to take down suddenly turned over when I was on the main deck, it then proceeded to do eskimo rolls in the ocean. It was quite hilarious to see, and didnt prevent me from locking on to it to take it down; at least the chopper appeared this time....

Horrible AI in the tank level. After exiting the tank to take out some soldiers, I could literally stand next to them and they wouldn't even see me (no I didn't have cloaking enabled)

Glitchy graphics in the most all of the cutscenes. Most notably when meeting the Korean general and the archaeologists and the US general on the aircraft carrier.

Any AA enabled and I get horrible black lines across the screen and my red dot disappears on the reflex sight.

Generally crappy AI all round.

Sometimes when you get a direct head shot on someone (in the face) it justs knocks of their helmet.

Annoying Korean voices that repeat over and over, the worst being the guy screaming like he is being killed or about to Kamikaze, even when you are nowhere near any enemy.

Game would sometimes hang every so often, for about 5 seconds.

Levels can get pretty samey in the first half of the game, you bypass almost all of the action, just by running through the jungle.

Horrible loading times. These are just some off the top of my head, there are a lot more...

On the upside, the game was pretty good fun. I thought Call of Duty 4 was a better looking and much more excting FPS... (except maybe the zero gravity level in Crysis, that was very pretty)
 

bigbeef2604

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i'm stuck in the zero gravity level of crysis.. right after the part where he says "We have to evacuate the island..these things are coming alive!" I have no idea where to go. I've searched everywhere but can't find an out. Can someone help me?
 

FH

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You have to shoot some of them, though not all, to get the hatch to open and move on. Not logical, I know, but perhaps in the spirit of the game, right...
 

cafuddled

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So I take it you have killed the cloaked guys then?
 

stemnin

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I've had no serious or minor issues myself (considering i've played the beta and that had plenty), but my boss got stuck at many places, including after you meet psycho and rescue helena at the school, his objectives didn't update (to meet prophet), but I told him where to go and it updated from there.

The end boss, it won't die, he says he nuked it 11 times (including destryoing the hatch and nuking inside).

He's gone through a wall in the aircraft carrier when he was prone on a catwalk and fell into the water.

Jets on the carrier or inside (not sure) he can walk through some of em.

In the core (alien) he was floating backwards and went through a wall where he could just fly around and see everything from outside.

Shooting off the hats is annoying (especially using the gauss rifle), but I call it an homage to Goldeneye.
 

rayzor

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Yes, there are supposed to be four of them right? Also, I am playing on Delta. My next attempt will be to replay the level on easy and see if that works.
 

jedi940

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a couple of the bug that i had were similar to the ones already mentioned. While in the alien core, (the part with the map of the ship) it took me forever to get out of there. It all looks the same. Finally, while hiding in various spots trying to remain hiddnen while recharging my suit, I went up through a dark "hole" and ended up outside the ship. It was Black for a ways out and then there was a gray mist. I was able to fly around the outside of the ship while being able to see everything in side - somewhat like looking at a 3d schematic. I finally found out where to go. I sympathize with bigbeef. I thought that part of the game was too long and too much of the same thing over and over. THere weren't really any aliens to shoot and you only have a minium amount of ammo anyways.

The head thing was annoying. It shouldn't take 2 headshots to kill someone. In the flip side, it also shouldn't take an entire clip to kill a person if you don't hit the head. I thought the koreans were way too hard to kill if you went in guns blazing. You still had to take time to hit the head ad by the time you hit 2 or 3, you were already dead from the other 5 guys.

Also while flying the VTOL which I thought was way to slow for the arieal battle, my objective didn't update correctly. My secondary was still active and I had to fly to the end of the valley and keep going into the mist before I finished the level.

The only other problem I had was from graphical glitches that gave me walls of color. Didn't happen much but it was still annoying. I could walk through them and everything would be fine but I couldn't see through them and that was the problem.


 

rgeist554

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The head thing was annoying. It shouldn't take 2 headshots to kill someone. In the flip side, it also shouldn't take an entire clip to kill a person if you don't hit the head. I thought the koreans were way too hard to kill if you went in guns blazing. You still had to take time to hit the head ad by the time you hit 2 or 3, you were already dead from the other 5 guys.
I completely, 100% agree with all this. I would sometimes unload an entire clip into an enemy torso and watch them just fall on the ground for a few seconds only to get back up and start screaming again. This even happens with the minigun on the tank... ok... a bullet as big as someone's hand is going to kill your target even if they are wearing a flak jacket or whatever.
 

jedi940

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I did find that taking the silencer off helped but then everyone heard you. Because it took so long to kill someone it became necessary to take them out one at a time from a distance instead of a "guns blazing" approach. It kind of reminded me of Splinter Cell because I would have to hide in the bushes and cloak all the time.
 

rgeist554

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I feel like the nano-suit is more weak than the flak jackets all the KPC wear. Seriously, go fight two guys and try not to get head shots. See who goes down first.
 

krisboro

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I had the same problem and it turned out one of them was stood on the top of the tallest building in the level. Kinda dumb really, but once I located him and killed him, the evac crew arrived.
 

rgeist554

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I had the same problem and it turned out one of them was stood on the top of the tallest building in the level. Kinda dumb really, but once I located him and killed him, the evac crew arrived.
Yeah, that guy is a pain. He'll keep ducking out of sight if you don't kill him fast enough.
 

rayzor

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and where exactly is this building?
 

rgeist554

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and where exactly is this building?
It's like the tallest factory building. You know when you are approaching the camp (assuming you approach it from the front) there are two large factory buildings. He is on the roof of the furthest one on the left.
 

stemnin

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I think my boss has solved his problems with objectives not updating (which started at the school with psycho and helena), he thinks it's because of using quick save (f5?), he stopped using it and is getting updated objectives now.
 

natron

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using the TAC cannon at the end..i shot the first cannon off the warship, then i died..clicked the mosue to start from last checkpoint..now the TAC wont lock on to the warships cannon anymore..no matter what i try..i exited the game completely. restarted my compter, etc..still no love :( i just hope i dont have to go too far back in the game to correct this.
 

rgeist554

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The last checkpoint is the start of the fight if I recall. So you have to destroy the 4 mini-cannons on the front of the the thing first. After that the little jumpship should disable the shields and allow you to lock-on.
 
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