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PS4 and Xbox 720 Graphics Specs Toe-to-Toe, Says Insider

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[citation][nom]bigmack70[/nom]The console is capable of displaying 1080p output (the Xbox 360 is not). However, the console is not capable of rendering games at 1080p - it isn't anywhere near powerful enough (the xbox 360 is in the same boat).[/citation]



yes is Capable but not able to unless the game has very simple graphics or the game developer just uses what on the PC would be low end settings then yes it can do 1080p native game resolution but as it is most games on the PS3 run lower then native 720P so it dont really matter
 
This is pure speculation

Like ceeblueyonder said, Sony invested a lot of money in Cell, so Sony may still use a new version of Cell in PS4, that will bring PS3 emulation capability, and a lot more power that an AMD A8 CPU
But the console only will be launched in 2014/15, doesn´t seem reasonable that Sony will use lower specs hardware, like the ones on this article.
 
also, i think it is safe to say that whatever gpu the ps4 will have that it will be 5-6 x more powerful than the gpu in the ps3.

but, it is a different story with the cpu. if sony picks amd, then it will probably have all amd parts such as seen in their apu lines. whatever. the games will probably look like what it looks like on pc today at 1080p.

if sony goes nvidia, sony can keep the cell processor like they now and have a 6x more powerful gpu and a unique cpu no other pc's have, which is the cell.

end of story.
 
[citation][nom]drwho1[/nom]Since I do not play any of those games nor I care for them, i can't possibly know or give a ****.But the game or games that I DO care, it says on the game box... 720P and I know that the console is perfectly capable of 1080P.[/citation]

Most games run on 720p(native) and then Up scaled to 1080p. (PS3 and XboX360)
I dont of any game running Native 1080p on consoles.
Even if there is , i can guarantee , the level of detail and Polygon count would be very low.

 
[citation][nom]ceeblueyonder[/nom]talk about backwards. the ps4 won't be backwards compatible and is technologically going backwards if they abandon the cell and go with amd cpu-gpu tandem. just my 2 cents.... because... i like the cell processor and nvidia 680m-equivalent in the ps4 with 1 gb of xdram and 1 gb of vram, wifi, blu-ray.... please sony.[/citation]


1. You are right it probably wont be backwards compatible with the PS3 and sony probably wont care.
2. Going with an AMD APU isn't really going backwards, its just not using cell again, that tech was very expensive for sony, and that tech coupled with the blue ray drive meant that the original PS3's were selling for a huge loss when they first came out, but it was mostly due to the stupid idea to push blueray on everyone at a time that when no one really cared for it.
3. Those specs you pointed to would be ridiculously expensive for sony to implement, and after what happened the last time around neither sony nor microsoft are willing to take that kind of loss on a console. Especially since they got their asses handed to them in sales by a Gamecube+ with a nifty interface.
 
Even if this consoles use these GPU'S , everything will be well optimized , the memory architecture , memory boost chips ( I.E eDRAM) , GPU +Ram optimized bus channels , CPU Optimized for 3D ,etc... Plus games will be created to squeezed most of the power.
Im pretty sure Xbox360 and ps4 games will manage to impress us , even with "inferior" hardware.
 
[citation][nom]upgrade_1977[/nom]Correct me if i'm wrong, but didn't toms have an article last year saying microsoft came out and stated the next Xbox would be capable of real time graphics as good as the avatar movie? How will this be possible on a system with such low specs?[/citation]

the cell processor is probably being leveraged in the movie/cg industry.... just kidding. i don't really know.

i am still waiting for that realtime graphics and none of these pc tech even with 4 gpu's in firemode can do it or if they can do it, it's not being made....

 
I don't understand how the exsistance of consoles holds back PC gaming or hardware, as it is up to the developers to create games based on the reasources avaliable on each platfrom. The problem is developers copy and pasting the same code over to the PC. But the simple act of consoles existsing was and has never been the problem.

 
[citation][nom]artk2219[/nom]Especially since they got their asses handed to them in sales by a Gamecube+ with a nifty interface.[/citation]

Sony and Microsoft were selling there consoles at a loss , hoping to recup the money in game license fees.
It wasnt untill recently that both companies started making a profit out of every unit. Things where even worst for sony with their Blue ray drive , things didnt really worked out like the PS2 DVD drive trojan horse did.
The wii made a profit from day one , i think MS and Sony want to do the same , enough with the big risks. Concentrate in "content" (software) , most casual gamers wont even care about the outdated hardware , if they like the games.
BTW , congratulations Wii , you managed to screw the Dev of games that push the boundaries.
Now is all about Wii's , Iphone and Kinect Games.
I cant blame them for making a profit out of the situation , dough. LOL

 
[citation][nom]gray_fox_98[/nom]Even if this consoles use these GPU'S , everything will be well optimized , the memory architecture , memory boost chips ( I.E eDRAM) , GPU +Ram optimized bus channels , CPU Optimized for 3D ,etc... Plus games will be created to squeezed most of the power.Im pretty sure Xbox360 and ps4 games will manage to impress us , even with "inferior" hardware.[/citation]

with "inferior" hardware, all the ps4 and xbox720 will be able to do in the near future is perhaps render games at 1080p and make games look "prettier" with 6x AA or whathaveyou.

after 2 yrs that these consoles debut, the game devs have already "tapped-out" the hardware.

in comparison, it took ps3 6 yrs to tap out the ps3 with uncharted 3, killzone 3, bf3, that new starhawk game looks like a fun multiplayer game and probably one or two more titles in the ps3's life in which a gamer will be wowed, graphics-wise.


 
[citation][nom]ceeblueyonder[/nom]with "inferior" hardware, all the ps4 and xbox720 will be able to do in the near future is perhaps render games at 1080p and make games look "prettier" with 6x AA or whathaveyou.after 2 yrs that these consoles debut, the game devs have already "tapped-out" the hardware.in comparison, it took ps3 6 yrs to tap out the ps3 with uncharted 3, killzone 3, bf3, that new starhawk game looks like a fun multiplayer game and probably one or two more titles in the ps3's life in which a gamer will be wowed, graphics-wise.[/citation]

UMAD BRO?
MS and Sony are businesses , they are out there to make money , if they thing they can get away by doing this , they will.
Looks like the Massive Growth in Gaming graphics+Physics has stalled. (unstoppable since the 90s.)
Iam mad too , but what can we do?

 
Wii - 4870 based
xBox - 6670 based
PS4 - 7670 based

But look at this...
In terms of proformance:
4870 = 5770 = 6770 = 7770
6770 > 6670(xbox)
7770 > 7670(ps4)

So believe it or not the Wii U is actually based on a chip that has higher proformance than the other two. Before you start sending hate mail read on...

PS4:
The PS4 has the GPU clocked at a whopping 1GHz which may be faster than the standard clock for that GPU (pc version video card) but we don't know for sure because the 7670 is not sold in stores (yet). Also, the PS4 is going to combine GPU power with the APU. Thus acting like a hibrid crossfire (dual video card) setup. This may be enough to push it into a catagory that will allow for proformance closer to a 7770 (or beyond). Also, another positive is that the 7670 in the PS4 is capable of DirectX 11 and Tessellation.

xBox 720:
If the xBox 720 is running a 6670 and does not have dual cards or an APU to help it may be a slightly slower proformance machine than the other two. The Dx11 and tessellation will help the apperence of any games using those features which will give it a visual advantage over the Wii U. But if a game was created using Dx9... my money would still be on the Wii U... Why?

Wii U:
1. The 4870 is actually slightly faster than the 5770, 6770 and the 7770 (not by much, it's really in the same class of proformance).
2. The 4870 GPU and memory clock in the Wii U actually bring the proformance up to the level of a 4890.

What I see...
-The Wii U will be capable of 1080p and plenty of AA and other graphical enhancements as well.
-The PS4 games may look nicer when they use dx11 and tessellation features but may not use/be capable of as much AA and gaphical enhancements as the Wii U due to Dx11 being more taxing than Dx10 (4870).
-The xBox 720 (like the PS4) may look nicer than the Wii when running games that use dx11 and tessellation features but without a dual card setup (or hybrid setup) it may not use much AA or graphical enhancements.

Overall I like the way the PS4 is stacking up against the competition but they aren't going to get me to pay an insane amount like they initially charged for the PS3 ($600).
I like the Wii U's graphics potential but it doesn't use Dx11 and I don't know what to think about that controller.
I don't know much about the new xBox 720 so I can't really comment...

Bottom line, they will very likely all be running similar in terms of graphical proformance and my money is actually going to the console that puts in (or has the capability of adding) a TV tuner for recording purposes. And it would be really cool if you could plug in a hard drive and use it as a NAS server.
 
[citation][nom]gray_fox_98[/nom]UMAD BRO?MS and Sony are businesses , they are out there to make money , if they thing they can get away by doing this , they will.Looks like the Massive Growth in Gaming graphics+Physics has stalled. (unstoppable since the 90s.)Iam mad too , but what can we do?[/citation]
[citation][nom]gray_fox_98[/nom]UMAD BRO?MS and Sony are businesses , they are out there to make money , if they thing they can get away by doing this , they will.Looks like the Massive Growth in Gaming graphics+Physics has stalled. (unstoppable since the 90s.)Iam mad too , but what can we do?[/citation]

get away with doing what, exactly?

and to answer your question, i am not mad. just sad.
 
[citation][nom]notuptome2004[/nom]the GPU in the 360 is an R500 based custom chip and is the first of its kind a unified shader architecture @ the time of the 360s release every GPU on the market was based on a Fixed shader/vertex shader architecture so ther was a fixed number of each while the unifead system we have now each shader can be eaither or and can do both function so the 360 GPU was far more advanced at the time it was not 2 Tiers down as you siad[/citation]
I'm aware that it had a unified architecture, but what do you mean by "2 Tiers down"? So you're saying that because Xenos had a unified architecture, it therefore performed better and had more in common with an X1950 XTX as opposed to the X1900 XT? First of all I hope I'm just misinterpreting your run on sentence, because I don't think that's accurate, at all. While unified architectures are technically more advanced because they allow more freedom to allocate resources where needed, that doesn't necessarily translate to greater performance, especially in the pre-DX10 era. In any case, when your getting down to that level of specificity, I think it becomes pretty difficult to prove your argument. I was speaking in far more general terms.

What I'm saying is in terms of published theoretical specs, such as clock freq, FP performance, interface bandwidth etc, Xenos isn't quite up there with the highest-end of the X1900 series. However, it also came out before the X1900 series debuted, and at the time it was amongst the most powerful GPU's available.
 
[citation][nom]gray_fox_98[/nom]Direct X was used back in the Dreamcast , original Xbox and still in use for the XBOX360 (also used OpenGL).Nothing new here.The PS3 and Wii are limited to OpenGL. Most of the time Devs make the game for PS3 and then port it for the other platforms. Make sense since the PS3 is the hardest to program for , so why not get the hard work done 1st and then relax with the ports?I doubt they will use Keyboards , if you want to play with a keyboard buy a PC , consoles are meant for gamepads.[/citation]
Except that hardly ever holds true. I can give you countless examples where a cross-platform game has had issues on PS3, but ran about as well as can be expected on the 360. Many devs have also said they work on 360 first (Bethesda in most recently memory).
 
Why the heck does anyone still think the Cell processor is some crazy advanced architecture? It's really not anything that great, and if you're blind enough to think that games are designed to use the few things it's good at then you're crazy. Games are designed to run on both architectures... the age of "better graphics than our competitor" is over. The difference between PS3 and Xbox360 games is miniscule at best. Hopefully these rumors are true, and both the PS4 and the X720 will use the same core architecture. Anything that lowers game development costs, and keeps them from raising the price of games again is a good thing...
 
am i the only one on here that realizes that games arent only about graphics?

i rather have a game with awesome gameplay and shitty graphics then the vise versa
 
dark_lord69, The Wii U's tech specs have not been announced, though the rumor is that the GPU is based on the 4000 series. Nintendo has not said 4870, and estimates right now are that graphics are on par with current gen consoles. So realistically in the Wii U you are looking at something along the lines of a 4670...Either way, I will get one because I love to play Nintendo software.
 
my concern with abandoning cell processor is that sony doesn't need to abandon it. does that make sense?

look at the ps3 now with games like uncharted 3, bf3, killzone 3, that new starhawk game, etc and these games look great.

just slap on a modern gpu from nvidia (hopefully from the 680m elk) and 2 or 3 more cell processor apu's and you have a "true" playstation successor worthy of the number four.

if sony slaps on an amd apu, might as well call the ps4, a bs4. just kidding.

i don't really care. it doesn't matter to me one way or another.

but, i PREFER if the ps4 has a cell processor (6 apu's, 48 spe's) and an nvidia 680m-like gpu with main XDRAM of 1GD and 1GB VRAM, keep the blu-ray, wi-fi, save money redesigning the ps3 controller and keep it.... for $400?

i can dream, right?

but i also don't care if this rumor is true. or untrue...
 
[citation][nom]c4v3man[/nom]Why the heck does anyone still think the Cell processor is some crazy advanced architecture? It's really not anything that great, and if you're blind enough to think that games are designed to use the few things it's good at then you're crazy. Games are designed to run on both architectures... the age of "better graphics than our competitor" is over. The difference between PS3 and Xbox360 games is miniscule at best. Hopefully these rumors are true, and both the PS4 and the X720 will use the same core architecture. Anything that lowers game development costs, and keeps them from raising the price of games again is a good thing...[/citation]

not sure if anyone thinks the cell microprocessor as something like "crazy advance," as you say.

according to the the wiki-entry "The Cell Broadband Engine—or Cell as it is more commonly known—is a microprocessor designed to bridge the gap between conventional desktop processors (such as the Athlon 64, and Core 2 families) and more specialized high-performance processors, such as the NVIDIA and ATI graphics-processors (GPUs)."

so, now, sony wants to abandon the same technology that other companies today, like AMD are trying to sell with their APU line.

it doesn't make sense, unless, sony can't make cell processor's anymore in a cost-effiective way because putting 6 cell apu's to compete with today's cpu's is too expensive?


 
Aside from their "entry" hardware choice, I am kinda glad that ps4 and xbox 720 would have similar hardware becuz that means developers can push out more games on these 2 consoles at the same time!!! It's still great news for console gamers regardless. Now, they need to polish their OS to differentiate from each other.
 
Aside from their "entry" hardware choice, I am kinda glad that ps4 and xbox 720 would have similar hardware becuz that means developers can push out more games on these 2 consoles at the same time!!! It's still great news for console gamers regardless. Now, they need to polish their OS to differentiate from each other.
 
do u guys realize that if the ps4 has like 6 apu's (current ps3 only has one) and a modern nvidia gpu like a 680m or something and double whatever video and main memory the ps3 has that not only will this speculative ps4 be able to render bf3, for example, at true 1080p, but it will be able to put massive amount of people in the game. theoretically, 6 times the amount of players that current ps3 bf3 can do because this speculative ps4 has 6 apu's instead of 1, as in the current ps3. or am i wrong on this?

to the guy, who says, who cares about graphics--it's not graphics, perse, it's the "world." how much "world" can be interactively rendered in real time can a game developer develop?
 
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