Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox,microsoft.public.xbox (More info?)
"xTenn" <xTennRemovePart@tds.net> wrote in
news:OpOpaLTYFHA.2520@TK2MSFTNGP09.phx.gbl:
>
> "Zero" <zero@nowhere.com> wrote in message
> news:42947ead$0$86508$c3e8da3@news.astraweb.com...
>>
>> According to MS they're gonna hit 2 millions at the end of
>> June. I agree, it's a large number by itself, but I just
>> don't find 10% popular if remeining 90% are not
>> interested.
>>
>
> 2 million is extremely popular for a online gaming system
> dedicated to consoles (definitely a niche market). Your
> sample set (xbox owners) is only an inference to the online
> portion. Not unlike some car detailing companies that
> offer service based on a flat fee, not per service.
> Popular for a detailing company , yes, but as compared to
> all the cars sold it is MUCH less than 10% total.
You lost me with this analogy.
> Same for Geico Insurance for MiniVans, for example.
> Popular, yes, but still less than 10% of minivans produced
> have that insurance (AFAIK).
This analogy is flawed. The rest of minivans are still insured
with other companys (at least they should be
). If there are
hundreds of insurance companies you can pick from, then the
percentage of cars/vans/trucks they insure can be a small number
and still be considered a popular choice. In case of XBox
the choices are either Live or nothing, which brings me to my
original point. For the sake of the argument lets assume that
the rest 90% can't get broadband, even if they bought Xbox
thinking that eventually BB will be offered in their areas
they're not just looking at it. There must have been other,
more influential reasons for buying it. So as good as Live is
I don't think it is a major advantage or a deciding factor,
not for majority anyway.
"xTenn" <xTennRemovePart@tds.net> wrote in
news:OpOpaLTYFHA.2520@TK2MSFTNGP09.phx.gbl:
>
> "Zero" <zero@nowhere.com> wrote in message
> news:42947ead$0$86508$c3e8da3@news.astraweb.com...
>>
>> According to MS they're gonna hit 2 millions at the end of
>> June. I agree, it's a large number by itself, but I just
>> don't find 10% popular if remeining 90% are not
>> interested.
>>
>
> 2 million is extremely popular for a online gaming system
> dedicated to consoles (definitely a niche market). Your
> sample set (xbox owners) is only an inference to the online
> portion. Not unlike some car detailing companies that
> offer service based on a flat fee, not per service.
> Popular for a detailing company , yes, but as compared to
> all the cars sold it is MUCH less than 10% total.
You lost me with this analogy.
> Same for Geico Insurance for MiniVans, for example.
> Popular, yes, but still less than 10% of minivans produced
> have that insurance (AFAIK).
This analogy is flawed. The rest of minivans are still insured
with other companys (at least they should be

hundreds of insurance companies you can pick from, then the
percentage of cars/vans/trucks they insure can be a small number
and still be considered a popular choice. In case of XBox
the choices are either Live or nothing, which brings me to my
original point. For the sake of the argument lets assume that
the rest 90% can't get broadband, even if they bought Xbox
thinking that eventually BB will be offered in their areas
they're not just looking at it. There must have been other,
more influential reasons for buying it. So as good as Live is
I don't think it is a major advantage or a deciding factor,
not for majority anyway.