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Hi - A simple yet complex question for you lot
I am working on the teleporters (has some nice things going as well)
I was wondering
In the old map you have two teleporters with fixed destinations
I could do random destinations instead or would this ruin gameplay for this
map?
I have one combinestyle teleporter working (nice but a bit simple 😛 )
Atm it shoulds down immidiately when a player goes through and then spins
and is ready after ~10 seconds
Should I extent this period where the teleporter is active?
On a sidenote: It is quite when the teleporter is active or not
two point_spotlights and a env_beam as well as sound indicates it's active
When inactive I have two env_sparks running "random" and amb_generic with a
spinup sound
After this I will look into getting a rebellike teleporter up and running 😛
tia/Peter
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Hi - A simple yet complex question for you lot
I am working on the teleporters (has some nice things going as well)
I was wondering
In the old map you have two teleporters with fixed destinations
I could do random destinations instead or would this ruin gameplay for this
map?
I have one combinestyle teleporter working (nice but a bit simple 😛 )
Atm it shoulds down immidiately when a player goes through and then spins
and is ready after ~10 seconds
Should I extent this period where the teleporter is active?
On a sidenote: It is quite when the teleporter is active or not
two point_spotlights and a env_beam as well as sound indicates it's active
When inactive I have two env_sparks running "random" and amb_generic with a
spinup sound
After this I will look into getting a rebellike teleporter up and running 😛
tia/Peter
--
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me
spread!