Radeon vs geforce

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@ 4745454b.
You have posted months ago, I hope that you have changed your mind because I, for once, could only regard it as entertaining.



and



Yes they are.

logic error.

Compare hl2 physics to Crysis's PhysX. :na:
It's like comparing a donkey to a race horse. As much as everybody likes the Donkey - they're not the same...

And just to make it clear - yes, I have the OB and EP2 and played it on max setting (and loved what they did with the gfx) but its nothing compared to being a lumberjack, cutting off trees on a tropical island ^^

Havoc's beard is obsolete let alone the engine itself, I expect more from my games. The only reason I can think of Intel buying havoc is maybe to give a viable GPU\PPU alternative that incorporates and utilizes the engine in it. As a person who suffers from acute case of "Gameritis Fatalis" I'm telling you that after havoc there's no way back. Havoc seems somewhat stale.

nvda got ahead of AMD the second they understood that raw computing power is not enough and that HW system that support engines like havok will not last long, because its easier to generate better graphics for a specialized array of chips then to make just stronger and stronger GPUs. At the end AMD will have to answer that type of tech or they'll end up as yet another division under who ever buys them out of the market.

check this list from wiki and think if you're still think that AMD is not behind, well, you need a pair of glasses, my friend:
http://en.wikipedia.org/wiki/PhysX
[edit] Games
The following games feature PhysX support (list may be incomplete):[15]

2 Days to Vegas
Adrenalin 2: Rush Hour
Age of Empires III (Only on the Mac version)
Alpha Prime
APB
Auto Assault
Backbreaker
B.A.S.E. Jumping
Bet on Soldier: Blackout Saigon
Bet on Soldier: Blood of Sahara
Bet on Soldier: Blood Sport
Beowulf: The Game
Bladestorm: The Hundred Years' War
Brothers in Arms: Hell's Highway
Captain Blood
CellFactor: Combat Training
CellFactor: Revolution
City of Villains
Crazy Machines 2
Cryostasis: Sleep of Reason
Dark Physics
Desert Diner
Dragon Age: Origins[16]
Dragonshard
Dusk 12
Empire Above All
Empire Earth III
Entropia Universe
Fallen Earth
Frontlines: Fuel of War
Fury
Gears of War
Gears of War 2
Race Driver: Grid
Gluk'Oza: Action
GooBall
Gothic 3
Gunship Apocalypse
Heavy Rain
Helldorado 2
Hero's Journey
Hour of Victory
Huxley
iFluid
Infernal
Inhabited island: Prisoner of Power
Joint Task Force
Kran Simulator 2009[17]
Kuma\War
Magic Ball 3[citation needed]
Mass Effect
Medal of Honor: Airborne (No GeForce PhysX)
Metro 2033
Mirror's Edge
Mobile Suit Gundam: Crossfire
Monster Madness: Battle for Suburbia
Monster Truck Maniax
Myst Online: Uru Live
Nights: Journey of Dreams
Nurien
Open Fire (and its successor, Open Fire Gold)
Paragraph 78
Pirates of the Burning Sea
Prince of Persia
PT Boats: Knights of the Sea
Rail Simulator
Red Steel
Rise of Nations: Rise of Legends
Robert Ludlum's The Bourne Conspiracy
Roboblitz
Sacred 2
Shadowgrounds: Survivor
Sherlock Holmes: The Awakened
Showdown: Scorpion
Silverfall
Sovereign Symphony
Sonic and the Black Knight
Sonic and the Secret Rings
Speedball 2
Stoked
Stoked Rider: Alaska Alien
Switchball
Tension
Trine
The Hunt
The Stalin Subway
Tom Clancy's Ghost Recon Advanced Warfighter
Tom Clancy's Ghost Recon Advanced Warfighter 2
Tom Clancy's Rainbow Six: Vegas (No GeForce PhysX)
Tom Clancy's Splinter Cell: Double Agent
Tortuga: Two Treasures
Two Worlds
Ultra Tubes
Unreal Tournament 3
Unreal Tournament 3: Extreme Physics Mod
Valkyria Chronicles
Velvet Assassin
Warfare
Warmonger: Operation Downtown Destruction
W.E.L.L. Online
Winterheart's Guild
WorldShift

[edit] Other software
Futuremark's 3DMark benchmark is able to take advantage of PhysX.[18]
DarkBASIC Professional, a BASIC-like game building language, uses the PhysX SDK.[19]
DX Studio, an integrated development environment for creating interactive 3D graphics.[20]
Esenthel Engine, an advanced game engine
PhysX is integrated into Emergent's Gamebryo engine.[21][22]
The popular open source rendering engine OGRE can use Ageia PhysX through the NxOgre wrapper.[23]
The Physics Abstraction Layer can use PhysX,[24] and provides COLLADA and Scythe Physics Editor support for PhysX.
Microsoft Robotics Studio[25]
Unity, an integrated 3D authoring tool[26]
Epic Games' Unreal Engine 3 uses PhysX.[27] This may offer physics that are not possible on a normal CPU core in real time.

oh yea, and moar treez plox!