[citation][nom]IndignantSkeptic[/nom]I don't really care what Epic do. I won't be playing this game. We've been complaining so long about PC games being held back by PS360 hardware tech level and what do Epic do in response to that? well they apparently make a game that is instead held back by tablet hardware tech. On top of that they basically say that that is our beloved Unreal Engine 4 for us. Well screw you back Epic then. I'm going to switch support to Crytek; they seem more honest about wanting to push technology forward.[/citation]
you do understand that with tessellation, and a good enough engine, a game could be made that would play on tablet level hardware, but scale up to the point where even a high end computer could be brought to its knees... right?
i honestly believe that is the way to go, give the high end the game they want, and allow the game to be scaled back slowly for those with lesser hardware. this is something that crysis was horrible at, to the point where i cant even see the low setting as ever having anything to do with the ultra.
[citation][nom]kinggraves[/nom]Reality is that you will not get a AAA title on a B level budget. If you want the best possible graphics and AI, that's going to take a large team. The days when you could make a top tier game on a team of 10 people are gone. This is where the consumer has set the bar for the industry. If on the other hand you're satisfied with graphics 3 generations old and gameplay as complicated as Tetris, feel free to stick to mobile and free games and pay less. Do not however pirate high cost games and try to justify it as "it costs too much". Stick with your cost range and play in the trash. You don't get to eat steak on a hamburger budget.At the same time though, DRM does not screw with thieves and is not the way to prevent piracy. Pirates get around DRM and legit players are forced to pirate to get past the restriction. This is not the way to solve the problem.Alright, here's the thing about that. PC games were easily pirated without any modding practically from the start. It has always been a problem for PC gaming. It has only recently become an issue for console gaming. The original method of console piracy was emulation, which required a PC to begin with. Mods also allowed piracy, but didn't become useful until systems started using common media. Even then a hard mod can be complicated or costly for the average console user. The piracy scene is a threat to console games now, but it has always been a threat to PC gaming.Oh, right. This article isn't really about piracy. Yeah, online only isn't good for the player. It's a reduction of possibilities. If you want to have a Co Op focused game, great. But don't FORCE the player to play a Co Op game. Games should have options to allow the player to play how they want. Online only tells your consumer base that people who want LAN, don't have a good connection, or simply prefer to play without other people are not welcome to your game. Online only reduces the audience for your product, which is foolish marketing.Honestly though, gamers only have themselves to thank for this. D3 sold well, so that translates to corporate types that online only and RMAH were great ideas. They only think in sales figures and statistics. If gamers want this to stop, they have to STOP buying into these games. If people don't buy it, they won't sell it.[/citation]
wow... look at all these indi games i bought... sure some of them arent great to look at but damnit, i have played more indi games in the last 3 years than i have AAA games, and the indi games are cheaper... and over all are better than many AAA games. saying that you cant get a great game without a 50-70 million budget is among the dumbest things i have ever heard.
[citation][nom]madjimms[/nom]What about Mojang.......? They made a REALLY good game WITHOUT even a medium budget.. Now hes a millionair & the game also doesn't cost very much. TAKE NOTE![/citation]
game costs 30$... i consider that way to much considering is basically jest legos with a crap combat system.
--------------------------------
now for the part not directed at anyone.
i play dungeon defenders on the pc, online...
you know i played diablo 1 and diablo 2 on dialup... the games weren't even half as bad as this one is.
this game requires a god level internet connection, and i'm within the top 10% if you don't include back bone lines in america.
constantly being disconnected from servers, because either steam or trendy didnt get connected to fast...
this is my only experience with always online type games, and holy crap... this cant be the way to go. if this was ever implemented into a solo campaign i would crack the hell out of it.