Envie, gotta disagree with you heavily here!
For clarity, TA is only a predecessor in the basic philosophical level of gameplay, developers are not the same. Also, while SupCom's graphics are terrific, I have to say the game has other HUGE pros that are very unique to it in the current RTS genre:
- Every projectile and missile is tracked in real time by the engine. Debris and terrain will get in the way, as will other vehicals, walls, and buildings of shots fired at units behind them (Depending on the size of units). This is a big reason why SupCom plays much better on Quad cpus
- The waypoint system is amazing. You can waypoint virtually anything; units coming right from the factory can be giving orders via waypoints to automatically enter a patrol or attack cycle, troop ferrying services, and most cool: coordinated attacks down the second from multiple unit types - different units or groups (however u set them up) can attack from different directions from any distance and you can make it so they all hit the target at the same time. It's pretty awesome to see it happen!
I've never had a problem with the SupCom community, I don't know on basis you call the Spring community 'better' ??? SupCom's community has been fun from my experiences, the official forums are moderated well with useful info and fan sites are great. I particularily enjoy the GameReplays group.
I'm not saying Spring is terrible or anything, it's great also. I just don't think you should be **** all over SupCom by calling it an overrated waste of money without going into more detail about you feel that way. I think it's great we have SupCom and all that Spring brings!
Anyway, I've been playing Starcraft lately also too, so nostalgic! I've had some great games with my gf's brothers over Hamachi and some of my old buddies I use to play with. Oh reaver drops, how I've missed you
You should definately check out Relic's RTS games also! The Dawn of War series is really awesome, I love the Warhammer 40K universe. Also, Company of Heroes is outstanding, you need to check this one out for sure.
About Sins of a Solar Empire: I enjoyed it for a while...but honestly, I'm a little concerned. I had high hopes, and hopefully the retail version surprises me with lots of stuff they haven't included in the Beta, but if not...I honestly don't know if I'll purchase it.
There are problems with it taking waaay too long for larger fleets to enter hyperspace to jump to the next system. This is a brutal pathing issue that has yet to be fixed, although they made some adjustments in Beta 4 to this mechanic that doesn't actually fix the heart of the problem (ie it's a situational bandaid). Also, basically the only way to play is to create one massive fleet and go around spanking everything until there's an epic battle with your enemy's massive fleet.
There's really no incentive or practical reason to split up your forces because of the conduit system of moving from plantet to planet (ie fairly easy to create chokepoints as long as you have scouts around to know when forces are approaching your outer systems). There's also no real reason to make smaller fleets for hit and run tactics because it's tough to get by system defenses with small forces. Even if theres ZERO defenses it takes a long to destroy the buildings there and even that doesn't have any significant impact if you do manage to take out one or two...my favourite solution to this is to have a sort of 'farm' space structure that somehow allows for increased fleet capacty, and make this ridiculously easy to destroy so we have a reason for smaller attack/defense fleets.
Oh look at that, time to get off work! Have a good weekend folks!