News RTX off, AI on: Jensen says we'll see fully AI-generated games in 5-10 years

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I should be good. I am an electrician by trade, so the new AI overlords will keep me around to fix and expand their electrical power grid.

Now as for plumbers...Likely not needed by the AI overlords.
 
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If it can 'teach them', it can do it by itself. It does not need the humans.

So far, and having seen/worked with people who bow down to the current AI gods....it is severely lacking.
It produces crappy code, and worse "programmers".
interesting, i have always perceived AI to be as a inanimate tool that requires explicit and comprehensive instructions on how to do anything, including tasks, deduction, reasoning and formulating conclusions...ect, you can teach AI the principle of coding but you have to teach what to do with that information, this is a rabbit hole indeed.

also who are these gods? the people that created the AI?
 
I have a much more pessimistic view of all that. I have a really hard time believing AI at that level would be used for the general good of humanity. My guess is a few entitled people will attempt to control the world with it and the rest of y'all, good luck.

The rich are hyper focused on developing weaponized ai robots. They will claim they are for defense or national interest but the pretty obvious goal is enclaves that can be defended against 8 billion unfed people when they shut down the farms.
 
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In a press Q&A at GTC 2024, Jensen discussed AI generated content including Sora and suggested that we could start seeing fully generated games within the next ten years.

RTX off, AI on: Jensen says we'll see fully AI-generated games in 5-10 years : Read more
I 100% see a horrific shovelware epidemic coming in five years, so he’s not wrong. Think total absurdity with games developed and listed of such poor quality but that are otherwise normal looking on surface. People trying to rip a few people off for a few hours work. That’s what AI will do in five years. In ten, assuming every one that hasn’t been living under a rock doesn’t absolutely hate the now tainted all encompassing “AI” branding, you will see games go into development as fully AI rendered or driven. But we got a long, long road of improvement required to get that. What procedural AI does today is get very basic things right 95% of the time. Things plummet when you get into details and get really messed anytime you compare it to proper logic. It is truly amazing how they have figured out how to roughly imitate human recognition and creative processes, but its paper thin. The detail is what sells believability and modern AI is not accurately detailed. Its creations are sometimes paradoxically often quite unique however.
 
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interesting, i have always perceived AI to be as a inanimate tool that requires explicit and comprehensive instructions on how to do anything, including tasks, deduction, reasoning and formulating conclusions...ect, you can teach AI the principle of coding but you have to teach what to do with that information, this is a rabbit hole indeed.

also who are these gods? the people that created the AI?
That’s because you think what we have today is real AI, but no it’s not, it’s actually quite dumb intelligence. Steve Wozniak shares this sentiment.

Real AI replicates how our minds work, and we can come to our own conclusions on what we should do with the information and it’s a given that malice will come naturally to AI just as it comes naturally to all higher thinking mammals. This is the inevitable evolution of AI and we as a species need to approach this evolution with an abundance of caution and safeguard.

These people who constantly “cry wolf” about the dangers of AI aren’t talking about todays artificial barely intelligences, they have mapped out the evolution of AI well into the future, and eventually AI will be more intelligent than the smartest human in the world. And with the way we are just throwing AI at everything from social, economic, to military systems, we are f’ed if we don’t start setting guidelines, safeguards, and enforce an abundance of caution with all these gung ho AI devs today.

IDK maybe I’ve seen to many movies and read too many sci-fi books, I just hope we don’t become Neanderthals in the eyes of the human AI because humans weren’t so kind to their less intelligent sapiens.
 
AI generated graphics are one thing.
AI generated storyline is quite another.

And the second one is FAR more important.
We have generative AI that write novels from about 2018. A bit boring novels but not so bad. And yes, AI write the storyline, characters and so on.
 
Think less "push button, receive bacon game", and more an augmented version of procedural texture and geometry generation. Except instead of layering different kinds of noise to get something that looks OK, you can get much more useful and varied output with much les reject filtering. e.g. instead of messing with getting procedurally generated grass from perlin noise, or generating and distributing a massive texture atlas of grass textures to try and blend between, you can generate at runtime (or pre-cache on level load) "short grass", "long grass", "grass on riverbank" etc using a pre-trained model and get unique but art-matching textures.
 
The problem with shareholder value expanding so quickly, and this is a small price to pay, is that as a company your job is to HOLD it there.

A new bar has been set for NVidia, and they've got to keep returns high.

Jensen HAD to have an event like they did the other day.
This is a good point. Hopefully they can keep out activist investors from Nvidia
 
Of Jensen Huang, Jensen is the first name, Huang is the surname. You're using "Jensen" as the surname, which it isn't. You should fix the piece.
Nvidia's CEO is commonly referred to as "Jensen" even if that's his first name. So, sorry, but we're not going to change that. You can hear it here in the first minute or two: https://video.ibm.com/recorded/133431763

Note also that no one refers to him as Jen-Hsun Huang these days either.
 
Think less "push button, receive bacon game", and more an augmented version of procedural texture and geometry generation. Except instead of layering different kinds of noise to get something that looks OK, you can get much more useful and varied output with much les reject filtering. e.g. instead of messing with getting procedurally generated grass from perlin noise, or generating and distributing a massive texture atlas of grass textures to try and blend between, you can generate at runtime (or pre-cache on level load) "short grass", "long grass", "grass on riverbank" etc using a pre-trained model and get unique but art-matching textures.
This would be the good face but unfortunately game software houses want to use AI to generate all the assets and a good part in not all the game code.
 
This would be the good face but unfortunately game software houses want to use AI to generate all the assets and a good part in not all the game code.
I doubt that. I think sensible game companies want to make the best use of their resources — people, hardware, time, and money.

For a lot of quick and dirty prototyping and stuff laying the foundations of a game, you can use AI tools to get a lot of initial content quickly. Then you have humans go through and tune and tweak and expand to make a higher quality end result.

Right now, nearly all of the same stuff happens, but it’s all done by humans. And as a former software developer, I can unequivocally state that plenty of humans — even experienced programmers — write garbage code, especially during the early stages of development. And it wastes tons of time.

Some places will try to do the maximum possible via AI, and that will likely backfire. Others will use it sparingly or not at all, and that will cost more. And in between will be a bunch of places using it where it makes the most sense. But you can’t honestly tell me that some of the current crop of games would be substantially worse with some AI generated content. I won’t name any specifics, but many of the games I’ve tried in the past few years haven’t had incredible writing quality.
 
No, AI doesn't and can't teach people to code.

It can do it for them...(and a poor job of it currently)...but from what I've seen currently, it 'teaches' nothing.
What do you mean? I just asked ChatGPT to start giving me Python lessons and it agreed and started giving me starting points and explanation. I'm sure thing will only improve in the future. I love AI stuff, as long as it's used responsibly.
 
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What do I mean? I just asked ChatGPT to start giving me Python lessons and it agreed and started giving me starting points and explanation. I'm sure thing will only improve in the future.
I'm sorry...I have no words for this.

I could ask a random semi-intelligent 12 year old for "Python lessons".
And get not much different answers.

Good luck with that.