Rumor: Valve Cut Around 25 Staff; Ellisworth Confirmed

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In other news, GOG.com keeps on hiring new people as they are growing, I know It's Apples to Oranges, just an interesting footnote
 
[citation][nom]cpatel1987[/nom]Not a fan of this article and how they used "fired" and "laid off" so interchangeably. Which is it?[/citation]
See, this is the problem with people like you who bash Tom's articles willy nilly. You don't really need them.

The only place the term "laid off" is used is them referencing PC Gamer saying that rarely does anyone hear about Valve laying off or firing, it's not using the term interchangeably about what happened to these 25, and if you think so, you need to retake your english classes.

All throughout the article they consistently use the term "firings" to describe what happened to these 25, likely because that is how one of the ones let go described it in her tweet, that she was "fired".
 
[citation][nom]bustapr[/nom]so much shit in this post I dont know where to start...is a game with a cartoonish art style really bad? no. variety of art styles is always a good thing in gaming industry..[/citation]

I find this funny, most PC gamers complain nonstop about how Nintendo games "look too kiddy" but when you speak poorly about a series they like, suddenly they change sides and not everything has to be photorealistic cutting edge make the latest GPU cry graphics. Most people commenting here feel Gabe is some kind of fat PC Jesus, so obviously this had to be the best thing ever from his genius mind which cannot be wrong.

Here's a more realistic theory. Maybe these people weren't doing a good job, or maybe they just weren't making Gabe's idealistic fantasy of a market crossing superdevice with PC power and console pricing come to fruition. Maybe they aren't wizards. Maybe he couldn't face that his plans couldn't be achieved, so he took it out on them instead. Maybe he's going to send the company to ruin with his ambition and you'll lose all your Steam licenses you never really owned.

I'll believe it's going to happen when he delivers on something that isn't just promises and bloated talk. Mark it down, your tears are delicious.
 
[citation][nom]Silent Ricochet[/nom]Not a surprise when you consider they're hardly making any money. When was the last time Valve released a game? Seriously. I know we're all waiting for Episode 3 (or HL3 at this point) but they're focusing all of their efforts on the damned console market and completely ignoring their roots (PC market). I stopped playing TF2 and DODS a while ago, they were great games but got stale a few years down the road. I will always love the Half Life series, but Christ I was 8 when Half Life 1 came out, I'm 21 now. I'm playing less and less games over the years as age comes with responsibility. If Valve doesn't act soon, they'll completely miss the entire generation that's responsible for making Half Life and Counterstrike the epic titles that they are today. You won't see me rushing onto Steam or Gamestop at the age of 25 when I have a job/career, car payment, loans to pay off and rent to scrounge for. Valve. Make HL3 (episode 3 - whatever) before you lose an entire generation of fans.[/citation]

Valve is hardly making any money? You do realize that they're not running Steam for free, right? There isn't any Paypal link for donation to keep Steam running that I missed, is there?

Yes, with age comes responsibility. I was in the military when HL1 came out, and I still make time to enjoy games and other things when I have time. If you don't have any time for fun at 25, and you scrounge to pay rent and other expenses, then I guess it shouldn't matter when HL3 comes out anyways; problem solved.

There are plenty of other great games--I fail to understand how the absence of HL3 would cause you to abandon Valve forever, but to each his own. Excuse me while my son, co-worker, and I go enjoy LFD2, which thanks to us, Valve RECENTLY made money from.
 
[citation][nom]back_by_demand[/nom]You are saying that like it's a bad thing, it has allowed game developers the confidence to make a product knowing it will not be rampantly pirated, leading the way for price reductions that benefit everybody...Some DRMs are bad, like the ones that enforce always on internet, but Steams imlementation has been almost invisible. It is seamless, non-intrusive and works....Remove the DRM and watch game studios abandon all PC development leaving only consoles, which not only have their won form of DRM but also enforce a hardware choice on you as well and the ever present risk of non-backwards compatability when the next gen comes out - Steam has allowed me to replay games that haven't seen light of day since the days of DOS and the prices are fantastic[/citation]

Oh boy. Here we go. I'll most likely get downvoted for this or what not, but honestly I don't really care.

First of all, the dev's don't "Cut the price" for games through steam because of their "confidence" in DRM or what not. They just dont. No, They cut the price because they are able to self publish the game if they choose, which cuts on costs for them. They can cut the price because they don't have to pay for shelf space, or the discs, or cases, or printing the papers/manuals. Because they are able to save on the costs of not only the fact it's utterly digital, but also because they don't have to make deals to sell the games in physical brick and mortar stores. Because they don't have to worry about "Not making enough and killing peoples desire to play the game with lack of product" much as alot of people decided they didn't want a nexus 4 because they were tired of waiting nor do they have to worry about "making too many that never get sold" And those products counting as a loss. "Faith in steams all mighty DRM" and a false notion it will ever stop people from pirating in any form has absolutely nothing to do with price reductions. Nothing what so ever. Specially when you look at how many people will go out of their way to piracy ubisoft games for their little shenanigans with always on internet requirements.

All drm, in general, is bad for the customer. The only people it's good for are the people who create it, any and pretty much every form of DRM to date has been broken and that includes steams and anyone else's, and im pretty sure the devs aren't ignorant of that fact. If they are, they're utterly blind to the world around them. You say if they remove DRM they'll abandon all pc development and develop solely on consoles and all I can help but wonder is if you're aware of the fact that consoles face just as much piracy as PC's do, despite the drm involved. Not to mention as someone else already stated the mass majority of PC games in general are already console ports so, for the most part, they already have abandoned PC development for titles.

DRM serve's no one but those who create it, and does nothing but make things more difficult for the customers. Just as copyright crap hurt's us as customers. I don't know about you, but the developers and sellers control over a product ends when I purchase it. Once i buy it, it's mine or are you saying that a seller of a product should forever maintain control of something even thought you purchased it. After all it's human nature to rebel and do what we're told not to. Tell us we can't copy it, that we can't give it to a friend and we'll do it just to spite them. That "ingrained" rebellion built into all human beings can't be thwarted with code. I mean, if DRM is such a deterrent to piracy then why is it still such a "problem" to the world at large?
 
[citation][nom]wildkitten[/nom]You rather gave the argument I would give against it being modular and upgradeable.The main pro of consoles is also one of its weaknesses, and that is the developers don't have to worry about their software working on various different hardware configurations. Whats the point of doing a console when it acts like a PC? May as well just stick to a PC.[/citation]even it is a upgradable console that change its spec every year, it is still VASTLY better than the ones that stuck around 6-8yrs.

the biggest advantages of steam box is to provide a simplify set of upgrades. It is still rather easy to optimized a few diff hardware. If steam box spec only change once every year.
 
[citation][nom]back_by_demand[/nom]You are saying that like it's a bad thing, it has allowed game developers the confidence to make a product knowing it will not be rampantly pirated, leading the way for price reductions that benefit everybody...Some DRMs are bad, like the ones that enforce always on internet, but Steams imlementation has been almost invisible. It is seamless, non-intrusive and works....Remove the DRM and watch game studios abandon all PC development leaving only consoles, which not only have their won form of DRM but also enforce a hardware choice on you as well and the ever present risk of non-backwards compatability when the next gen comes out - Steam has allowed me to replay games that haven't seen light of day since the days of DOS and the prices are fantastic[/citation]

Exactly, it's not only the customers feeling secure/happy with it but also the developers too.
 
[citation][nom]Tomfreak[/nom]even it is a upgradable console that change its spec every year, it is still VASTLY better than the ones that stuck around 6-8yrs.the biggest advantages of steam box is to provide a simplify set of upgrades. It is still rather easy to optimized a few diff hardware. If steam box spec only change once every year.[/citation]
One thing, no way can it be said to be VASTLY better, or even better, or yet still, worse, than the current consoles because it hasn't been made. Until, and at this point based on the fact that it was the hardware division as one of the two divisions affected, if, one gets made, nothing can be judged if it were better.

Not to mention Steam would have no reason to make it modular or upgradeable. Valve is a business. Businesses exist for one purpose only, to make money. If it's modular and upgradeable, there would likely be 3rd parties who would sell these upgrades thus costing Valve revenue. This would also mean that they couldn't release newer consoles even as often (if one can call it often these days) as the big 3 console makers do.

Not to mention the main argument for not making it modular or upgradeable would mean software developers out of neccessity would have to program for the least powerful hardware configuration to ensure compatibility with as many of the consoles as possible. Even the risk of this happening would compel many not to buy possible upgrades at all because what would be the point. And if a software developer did code to a more powerful hardware configuration, they would be cutting their potential sales base right from the beginning because not everyone would purchase, or be able to, the upgrades.
 
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