Sacrifice cross-aligned priest?

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Archived from groups: rec.games.roguelike.nethack (More info?)

Gabriele Neukam wrote:

> On that special day, Richard Bos, (rlb@hoekstra-uitgeverij.nl)
> said...
>
>> schwere Woerter
>
> Is that an adopted meme like pretzel or kindergarten, and used in
> English? "Heavy Words"? Or did you derive it from the German ad with
> the two Klitschko brothers, and the Kinder Milchschnitte? If the
> latter, it should have been "Tolstoj. Schwere Kost" (Tolstoy, heavy
> meal)
>
>
This isn't English. What it looks like to me is how people write to
each other in German via e-mail where people don't know if others
have the special font necessary for the normal German alphabet.




Jorge
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Richard Bos wrote:
> "Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote:

>> Still, in newsgroups, where the majority of the audience usually does
>> not have English as its mother tongue, it is wise and polite not to
>> use abbrevations.

> Feh. If the natives don't use their full English vocabulary at us
> furriners, how the blazes are we ever going to learn? Bring on the
> schwere Woerter, I say - give my dictionary a reason to exist.

Well, I learned my basic english as schhol, but I learned my English by
being the editor of the Dungeons and Dragons "Great Net Spellbook".
Editing magic spells for over four years, correcting errors, correcting
grammar, et cetera certainly does teach you a pretty good vocabulary.

One of the things I always did was remove any abbrevations to make the
lot more legible (save some *very* common abbrevations, like "ie" and
"cf.").

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Richard Bos wrote:

> Gabriele Neukam <Gabriele.Spamfighter.Neukam@t-online.de> wrote:
>
>> On that special day, Richard Bos, (rlb@hoekstra-uitgeverij.nl) said...
>>
>> > schwere Woerter
>>
>> Is that an adopted meme like pretzel or kindergarten, and used in
>> English? "Heavy Words"?
>
> No; it's my mistake for "schwierige Woerter". That should tell you how
> long ago it is since I had to study those lists.

But the hard-words book you use in German class is called "Schwere
Wörter", exactly like that. I think you (Richard) are rather younger than
me, but I used it, presumably you did, and I saw a copy lying around at
the open day of the high school my eleven-year-old will be going to after
the summer holidays.

Raisse, killed by an exploding rune

--
irina@valdyas.org LegoHack: http://www.valdyas.org/irina/nethack/
Status of Raisse (piously neutral): Level 8 HP 63(67) AC -3, fast.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Raisse the Thaumaturge wrote:

> Richard Bos wrote:
>
>> Gabriele Neukam <Gabriele.Spamfighter.Neukam@t-online.de> wrote:
>>
>>> On that special day, Richard Bos, (rlb@hoekstra-uitgeverij.nl)
>>> said...
>>>
>>> > schwere Woerter
>>>
>>> Is that an adopted meme like pretzel or kindergarten, and used in
>>> English? "Heavy Words"?
>>
>> No; it's my mistake for "schwierige Woerter". That should tell you
>> how long ago it is since I had to study those lists.
>
> But the hard-words book you use in German class is called "Schwere
> Wörter", exactly like that. I think you (Richard) are rather younger
> than me, but I used it, presumably you did, and I saw a copy lying
> around at the open day of the high school my eleven-year-old will be
> going to after the summer holidays.
>

And i asked my wife about it and she told me
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On that special day, Raisse the Thaumaturge, (raisse@valdyas.org)
said...

> But the hard-words book you use in German class is called "Schwere
> Wörter", exactly like that.

Umm, what is hard words? Do you mean those German verbs with arbitrary
conjugations, like the irregular verbs in English? When I was in
elementary school, I was told these are "strong verbs" (like gehen -
ging - gegangen), in contrast to the "weak verbs", which are conjugated
the regular way (wandern - wanderte - gewandert).

Very confusing...


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Manuel wrote:
>
>>Get yourself a pet Balrog or Marilith. They'll gladly wield it.


My tourist alter ego can't seem to persuade his pet Balrog to wield the
+7 Frost Brand. He's yanked away the rusty mattock and presented the
shiny new FB, but the Balrog won't wield it. Just keeps picking it up
and dropping it. however an Elven king has gladly exchanged his trident
for FB.

Umber Hulks seem to behave the same way. They also seem to prefer a
mattock to a good unaligned artifact, though one was eventually
persuaded to wield the Fire Brand-but it fell to a mind flayer.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Richard Bos wrote:
> Doug Freyburger wrote:
>
> > all of their spell schools to maximum,
>
> ...no. It's quite possible to get your spell failure to 0% for all
> spells without advancing everything to the max.

Returning to this ...

Doesn't the failure rate depend on all sorts of
issues like XP of the character, the level of the
spell, and so on? I thought some of the high
level spells like finger of death could only get
to 100% from a high XP level character who was
also maxed out in that spell school.

Then again, given the combat nature of Nethack
it would make sense to enhance your combat spell
school to the maximum anyways. It does make me
wonder what other spell schools don't need to
be enhanced to get 0% failure rate on all of
their "good" spells (whatever "good" means).
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tom Goodman wrote:
> e_a_olson wrote:
>> Get yourself a pet Balrog or Marilith. They'll gladly wield it.
>
> My tourist alter ego can't seem to persuade his pet Balrog to wield the
> +7 Frost Brand. He's yanked away the rusty mattock and presented the
> shiny new FB, but the Balrog won't wield it. Just keeps picking it up
> and dropping it. however an Elven king has gladly exchanged his trident
> for FB.
>
> Umber Hulks seem to behave the same way. They also seem to prefer a
> mattock to a good unaligned artifact, though one was eventually
> persuaded to wield the Fire Brand-but it fell to a mind flayer.

According to the weapon spoilers, what weapon a monster will wield
depends on what weapon is more powerful without factoring erosion,
erodeproofing, artifact enhancements, enchantments, or stuff like that.
So, because a dwarvish mattock is better than a long sword, a monster
will wield a rusty -2 dwarvish mattock even when given a blessed
rustproof +7 Frost Brand.

--
____ (__)
/ \ (oo) -Shadow
|Moo. > \/
\____/
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tom Goodman <tom@elefire.com> wrote:

> Manuel wrote:
> >
> >>Get yourself a pet Balrog or Marilith. They'll gladly wield it.
>
> My tourist alter ego can't seem to persuade his pet Balrog to wield the
> +7 Frost Brand.

First thought: is it blessed? If so, will demons pick up blessed items?

Richard
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Gabriele Neukam <Gabriele.Spamfighter.Neukam@t-online.de> wrote:

> On that special day, Raisse the Thaumaturge, (raisse@valdyas.org)
> said...
>
> > But the hard-words book you use in German class is called "Schwere
> > Wörter", exactly like that.
>
> Umm, what is hard words?

Words that are hard; difficult words.

> Do you mean those German verbs with arbitrary
> conjugations, like the irregular verbs in English?

Those, too, but mainly words that either look like they mean one thing,
but actually mean something else ("manchmal" springs to mind; that
always has me thinking it should mean "often", not "sometimes"), or that
are rare or unusual enough to need rehearsing. In other words, vocab.

Richard
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Richard Bos wrote:

> First thought: is it blessed? If so, will demons pick up blessed items?
It is-good point.
Also, Presumably Vampires won't wield silver sabres. Tough they pick
them up for testing without suffering any damage ! If wearing gloves,
shouldn't a pet Vampire Lord be able to wield a silver sabre ?
 
Archived from groups: rec.games.roguelike.nethack (More info?)

rlb@hoekstra-uitgeverij.nl (Richard Bos) writes:
> Tom Goodman <tom@elefire.com> wrote:
>
> > Manuel wrote:
> > >
> > >>Get yourself a pet Balrog or Marilith. They'll gladly wield it.
> >
> > My tourist alter ego can't seem to persuade his pet Balrog to wield the
> > +7 Frost Brand.
>
> First thought: is it blessed? If so, will demons pick up blessed items?

Yes, they will. However, non-cold-resistant monsters won't use Frost
Brand. Your balrog would happily use a blessed +7 Fire Brand.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Nothing matters very much, and few things matter at all." :
: -- A.J. Balfour :
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Shadow <shadow@shadowedlogic.uni.cc> writes:
> According to the weapon spoilers, what weapon a monster will wield
> depends on what weapon is more powerful without factoring erosion,
> erodeproofing, artifact enhancements, enchantments, or stuff like that.

Artifacts will be preferred to non-artifacts, but otherwise yes.

> So, because a dwarvish mattock is better than a long sword, a monster
> will wield a rusty -2 dwarvish mattock even when given a blessed
> rustproof +7 Frost Brand.

This is easily proven false in wizard mode (though you'll need to use
a cold resistant monster to test it: I used a frost giant).
s/Frost Brand/long sword/ , though, and you're right.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Nothing matters very much, and few things matter at all." :
: -- A.J. Balfour :
 
Archived from groups: rec.games.roguelike.nethack (More info?)

"Doug Freyburger" <dfreybur@yahoo.com> wrote:

> Richard Bos wrote:
> > Doug Freyburger wrote:
> >
> > > all of their spell schools to maximum,
> >
> > ...no. It's quite possible to get your spell failure to 0% for all
> > spells without advancing everything to the max.
>
> Returning to this ...
>
> Doesn't the failure rate depend on all sorts of
> issues like XP of the character, the level of the
> spell, and so on? I thought some of the high
> level spells like finger of death could only get
> to 100% from a high XP level character who was
> also maxed out in that spell school.

Yes. FOD, and less critically cancellation, are the hardest.

> Then again, given the combat nature of Nethack
> it would make sense to enhance your combat spell
> school to the maximum anyways. It does make me
> wonder what other spell schools don't need to
> be enhanced to get 0% failure rate on all of
> their "good" spells (whatever "good" means).

Well, for example, a Wizard can get to expert in divination, but there
are no spells above level 5 in that class, and you don't even need them
at 0%. In healing, only restore ability is level 4, and it's mostly
useless, so I rarely raise healing above basic.

Let's see. You want expert in attack; at least skilled in escape, for
levitation; skilled in clerical, for remove curse. You don't need more
than basic in healing, divination and enchantment. At those levels, I
can get any spell I want to 0% at XL 20, except magic mapping and
teleport away. Add expert in escape for the latter; MMap isn't critical
anyway. Add skilled in healing if you don't trust your unicorn horn - in
which case, what do you do with a Valk? You don't need it for cure
sickness, anyway; that works well at basic.
That's 1+2 for attack, 1 for healing, 1 for div, 0 for ench (you start
at basic), 1+1 for escape, 1+1 for clerical, 1+1+2 for matter. Plus
1+2+3 for dagger. That's 19 slots, for XL 20. Add one for a god-
unrestricted Frosty or Mjollnir, and teleport away will be at 0% as
well, thanks to XL 21, at no extra cost in skill slots.
The only reason to want more levels is spell damage: MMis does up to 30
points more damage at XL 30 than at XL 21.

Richard
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tom Goodman wrote:
> Richard Bos wrote:
>
>>First thought: is it blessed? If so, will demons pick up blessed items?
>
> It is-good point.
> Also, Presumably Vampires won't wield silver sabres. Tough they pick
> them up for testing without suffering any damage ! If wearing gloves,
> shouldn't a pet Vampire Lord be able to wield a silver sabre ?

Nope. Vampires don't wield weapons.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Richard Bos wrote:

> Let's see. You want expert in attack; at least skilled in escape, for
> levitation; skilled in clerical, for remove curse. You don't need more
> than basic in healing, divination and enchantment. At those levels, I
> can get any spell I want to 0% at XL 20, except magic mapping and
> teleport away.

Is that valid as well for an orcish wizard, whose intelligence is capped
at 16?

Not doubting you, just too lazy to look it up myself...

🙂

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Richard Bos wrote:
> Doug Freyburger wrote:
> > Richard Bos wrote:
> > > Doug Freyburger wrote:
>
> > > > all of their spell schools to maximum,
>
> > > ...no. It's quite possible to get your spell failure to 0% for
all
> > > spells without advancing everything to the max.
>
> > Doesn't the failure rate depend on all sorts of
> > issues like XP of the character, the level of the
> > spell, and so on? I thought some of the high
> > level spells like finger of death could only get
> > to 100% from a high XP level character who was
> > also maxed out in that spell school.
>
> Yes. FOD, and less critically cancellation, are the hardest.
>
> > Then again, given the combat nature of Nethack
> > it would make sense to enhance your combat spell
> > school to the maximum anyways. It does make me
> > wonder what other spell schools don't need to
> > be enhanced to get 0% failure rate on all of
> > their "good" spells (whatever "good" means).
>
> Well, for example, a Wizard can get to expert in divination, but
there
> are no spells above level 5 in that class, and you don't even need
them
> at 0%. In healing, only restore ability is level 4, and it's mostly
> useless, so I rarely raise healing above basic.
>
> Let's see. You want expert in attack; at least skilled in escape, for
> levitation; skilled in clerical, for remove curse. You don't need
more
> than basic in healing, divination and enchantment. At those levels, I
> can get any spell I want to 0% at XL 20, except magic mapping and
> teleport away. Add expert in escape for the latter; MMap isn't
critical
> anyway. Add skilled in healing if you don't trust your unicorn horn -
in
> which case, what do you do with a Valk? You don't need it for cure
> sickness, anyway; that works well at basic.
> That's 1+2 for attack, 1 for healing, 1 for div, 0 for ench (you
start
> at basic), 1+1 for escape, 1+1 for clerical, 1+1+2 for matter. Plus
> 1+2+3 for dagger. That's 19 slots, for XL 20. Add one for a god-
> unrestricted Frosty or Mjollnir, and teleport away will be at 0% as
> well, thanks to XL 21, at no extra cost in skill slots.
> The only reason to want more levels is spell damage: MMis does up to
30
> points more damage at XL 30 than at XL 21.

Thank you for this. I've played a lot of combat wombats
and have recently switched to wizards for a while. I
was wondering about what to enhance how much.

So for weapons, dagger to Expert, a very good main weapon
like Mojo, Frosty, Stormy to Basic. Forget other weapon
types unless there is a very good reason, at least until
after the Quest.

And if playing a "squib", max out whatever weapons you
like since you're going spell-less. I'm not a good
enough player to do voluntary challenges much, especially
not un-tracked ones like a wizard never doing spells.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote:

> Richard Bos wrote:
>
> > Let's see. You want expert in attack; at least skilled in escape, for
> > levitation; skilled in clerical, for remove curse. You don't need more
> > than basic in healing, divination and enchantment. At those levels, I
> > can get any spell I want to 0% at XL 20, except magic mapping and
> > teleport away.
>
> Is that valid as well for an orcish wizard, whose intelligence is capped
> at 16?
>
> Not doubting you, just too lazy to look it up myself...

I have no idea, but for them, I recommend a well-enchanted HoB in any
case. That said, I've only ever ascended one, so who am I?

I could set up another test case in wizard mode, like I did for the
human wizard I used above, but my fundamentability meter shows zero 😛

Richard