[citation][nom]palladin9479[/nom]Like I mentioned earlier, the 3D being used in Theaters is different from the 3D shown in this article / on gaming PC's. Polarized lenses are very sensitive to the quality of the glass's. Basically two different pictures are projected onto the same physical screen using slightly different light wavelengths. The glass's filter out the light on a per-eye basis so each eye only receives the projection its supposed to receive. But there is a catch, if your turn your head slightly to either direction the effect is canceled out, or if your turn it up / down you can cause the effect to be reversed. Within a theater there are many sub-optimal seats, usually very close or to the far left / right that will never receive the proper effects. Also if the lenses are not good quality or are not washed / taken care of properly, then they'll start to degrade and the quality of their separation gets less and less.[/citation]
Err, I think you need to read up on light polarisation. I did it a couple of years ago as part of my physics A-level. Polarised light is when lights oscillates in one plane. Think of it as a spring. You can send a vertical oscillation along the spring (by moving your hand up and down) or a horizontal oscillation, by moving your hand from side to side. This applies to light, too. Polarisation in 3D is used to cancel remove the horizontally-polarised light for the left eye, and vertically-polarised light for the right (or vice-versa). Nothing to do with wavelengths.
Either way, everyone's going to have to get used to 3D using glasses for the meantime. Maybe in thirty years time we'll forego the need for monitors and have helmets with HUD's like deadmau5's, which can transmit a slightly different image to each eye, but until then... Stop crying about small details like glasses which may or may not slip off your nose.