Sapphire Does 3D Gaming with Eyefinity

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[citation][nom]kelemvor4[/nom]ATI cards can barely handle high res gaming in 2d. Throw in 3 monitors and 3d?[/citation]

Guess you have trouble reading 2D [:thegreatgrapeape:5] , "a single Sapphire video card", so at most an HD5970.

As for your bias it's obviously blinding you to that which is right in front of you, so don't worry about 3D, fix your 2D first. [:thegreatgrapeape:6]
 
Also to those pinging the requirement for glass's, deal with it. There is no other way to physically get a 3D image from a 2D surface, all that holographic crap you see is just movie magic. The entire effect is based on each eyeball seeing a different image and your brain putting the images back together to form a single 3D mental image. Its not even really a 3D image because a LCD is a 2D surface, there is no depth to it. There will always been a requirement to separate the 2D image into separate individual images for each eyeball. The choices are a HMD (head mounted display), stereoscopic shutter glass's, polarized glass's, or having your eyeballs replaced with cybernetic implants.

Take your pick.
 
Not a bright one are you kel. How about you quit being such a fanboi and go by facts instead of opinions. Idiot.

Personally I'd love to test this setup, but still way to pricey.
 
I was wondering how do you keep track of the Keyboard keys when using the "goofy glasses" ?
 
When you hear 3D vision it means your part of the show - in gaming your on it but others who might perceive this things quite differently - I hope video card makers should consider this too.
 
[citation][nom]feeddagoat[/nom]I want 3D technology to advance but the big problem with 3D is the glasses. My mate for example is blind in one eye so 3D TV and gaming is therefore useless for him. Its coming to the point now that trying to find a cinema that does 2D versions of popular films is getting harder.[/citation]

Dude i got two perfect eyes and I still cann't see 3d. I dont know what it is but I have been to movie theater and been to canada wonderland and i couldnt get 3d experience the way people talk. And then what i absolutely hate is including scenes just for to entertain the 3d view. For example Cameron himself said that avatar is not intended for 3d and yet I couldnt find any theater near me that showed 2D version. Unless they figure a way out for individually tweakable glasses, I dont think it will be a future tech that will grow over everything. They can force it in theaters but not in homes. Also I dont think that many directors will be willing to take pain of making movies in 3d.
 
I had 3D on the original GeForce back in the days about 10 years go. Never really used it. Imagine 75 hz vertical refresh rate divided by 2. That's not kind to the eyes.

I talked to the NVidia guy at CES. He's too new to remember 3D on the original GeForce. Haven't talked to anyone who actually remembers.
 
[citation][nom]kelemvor4[/nom]ATI cards can barely handle high res gaming in 2d. Throw in 3 monitors and 3d? Maybe in quad crossfire.... maybe.[/citation]
a single 5870 can handle easily handle most games (NOT Crysis, perhaps at "high") on three screens.
 
I remember the shutter glasses on the original geforce playing Homeworld in Direct3D mode.... blew me away then... although I couldn't play it for more than a few hours before becoming sick. But it was worth it :)
 
[citation][nom]sobank[/nom]Dude i got two perfect eyes and I still cann't see 3d. I dont know what it is but I have been to movie theater and been to canada wonderland and i couldnt get 3d experience the way people talk. And then what i absolutely hate is including scenes just for to entertain the 3d view. For example Cameron himself said that avatar is not intended for 3d and yet I couldnt find any theater near me that showed 2D version. Unless they figure a way out for individually tweakable glasses, I dont think it will be a future tech that will grow over everything. They can force it in theaters but not in homes. Also I dont think that many directors will be willing to take pain of making movies in 3d.[/citation]

Avatar indeed was created FOR 3D. I don't know where you got that info. The 3D in Avatar was great. Some movies you can tell clearly weren't made in 3D format from the beginning. Perhaps you sat too far to the side in the theater, or perhaps you have a flat face with eyes very close to your 3D glasses. I believe that this might have an effect on what you see as well.
 
Like I mentioned earlier, the 3D being used in Theaters is different from the 3D shown in this article / on gaming PC's. Polarized lenses are very sensitive to the quality of the glass's. Basically two different pictures are projected onto the same physical screen using slightly different light wavelengths. The glass's filter out the light on a per-eye basis so each eye only receives the projection its supposed to receive. But there is a catch, if your turn your head slightly to either direction the effect is canceled out, or if your turn it up / down you can cause the effect to be reversed. Within a theater there are many sub-optimal seats, usually very close or to the far left / right that will never receive the proper effects. Also if the lenses are not good quality or are not washed / taken care of properly, then they'll start to degrade and the quality of their separation gets less and less.
 
[citation][nom]palladin9479[/nom]Like I mentioned earlier, the 3D being used in Theaters is different from the 3D shown in this article / on gaming PC's. Polarized lenses are very sensitive to the quality of the glass's. Basically two different pictures are projected onto the same physical screen using slightly different light wavelengths. The glass's filter out the light on a per-eye basis so each eye only receives the projection its supposed to receive. But there is a catch, if your turn your head slightly to either direction the effect is canceled out, or if your turn it up / down you can cause the effect to be reversed. Within a theater there are many sub-optimal seats, usually very close or to the far left / right that will never receive the proper effects. Also if the lenses are not good quality or are not washed / taken care of properly, then they'll start to degrade and the quality of their separation gets less and less.[/citation]


Err, I think you need to read up on light polarisation. I did it a couple of years ago as part of my physics A-level. Polarised light is when lights oscillates in one plane. Think of it as a spring. You can send a vertical oscillation along the spring (by moving your hand up and down) or a horizontal oscillation, by moving your hand from side to side. This applies to light, too. Polarisation in 3D is used to cancel remove the horizontally-polarised light for the left eye, and vertically-polarised light for the right (or vice-versa). Nothing to do with wavelengths.

Either way, everyone's going to have to get used to 3D using glasses for the meantime. Maybe in thirty years time we'll forego the need for monitors and have helmets with HUD's like deadmau5's, which can transmit a slightly different image to each eye, but until then... Stop crying about small details like glasses which may or may not slip off your nose.
 


Well I remember, reading it somewhere but I dont remember where.

Now as far as face shape goes, well neither I have flat face nor I sat too far on right or left side. And for the argument sake lets say I do have a flat face then basically you telling me that masses of Asian people have a good chance of not seeing 3d? well we both know that is incorrect.

Then there is this seating positions. Again, you are telling me that a good size screening will have to cut like 100 people who are sitting far right and far left. Buddy again I would call this a failed tech rather than a future tech. I mean practically you are excluding the 20% of your audience.
 
Ok so here's my question. Lets say you are running this setup, do you only need one of the 3D output modules for your glasses for all 3 monitors, or 1 for each monitor?
 
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