<A HREF="http://www.beyond3d.com/forum/viewtopic.php?t=7942&postdays=0&postorder=asc&start=28" target="_new">http://www.beyond3d.com/forum/viewtopic.php?t=7942&postdays=0&postorder=asc&start=28</A>
Interesting...That type of thing has already happened. Have you heard of the problem with the water shader in Tiger Woods 2003? It works on NVIDIA's boards, but not any others. Evidently there is a device ID detect in there - if you change another shader enabled board to an NVIDIA device id it runs the NVIDIA shader, not only that but it runs it fine - change the device ID of an NVIDIA board to a non-NVIDIA board and it breaks. Ask EA who wrote that shader code.