I'd like to address 3 subjects:
1. whether cracking is bad or not
2. has all drm been broken quickly
3. the price of games
1. Rob said don't crack the game, and I disagree with. I never buy a game until it's cracked. I simply refuse to be forced to leave a disc in my drive simply to play a game, and I'm a fairly casual gamer who generally plays one game at a time. Nevertheless, I use my drive for other things. For that matter, I should be able to burn a disk and play a game at the same time.
2. Some here have said that no copy protection has worked, I suggest you see how many Steinberg audio packages have been cracked in the last year or 2. They use a USB dongle that has thwarted the pirates for over a year or 2, so there's copy protection that works. Has the Direct TV's Smart card that came out in 2003 or 2004 been defeated? If not, then those must work.
I can't say that Steinberg's protection is unbreakable, but 1 or 2 years is impressive.....it's certainly longer than the life of a typical game. The only downside I can see to using that tech for games is that users have to buy the key. With Steinberg, one key will work with all Steinberg apps and demos, and it means you can move it to different machines, so long as you move the dongle too. Hard to care that much about a $20.00 dongle if you're buying super expensive software packages. However, even if such a key worked with every new game, selling a $20.00 dongle for 40 dollar games is a harder sell, especially for casual gamers.
Then again, if that means 2 years of no piracy, I could envision them giving the dongle away, or for a small fee (e.g. $5.00). If/when it's cracked, most games that are affected will be well past the point of being hot sellers.
3. Those who complain about games being to expensive, get over it. Games are NOT expensive.
The original Ultima cost $50-$60.00. Yes, there were less buyers, but it was coded by a single person in matter of months.
If you bought a game like Time Zone (a Roberta Williams Sierra Online game) you were out $100.00. Many war games I saw were in that price range as well.
For those to lazy to look up an inflation calculator, that's the equivalent of 214 2006 dollars.
Even Ultima VI was $50 or $60.
Games are CHEAP!. And unlike the 80's, you frequently can find a playable demo to try before you buy. $40 - $50.00 for a new release game (likely $20.00 if you can wait 6 months) is a bargain.
This sounds exactly liek the Music whiners, who said CD's were too expensive, but still complain even when prices are a buck a song (which is about what a single 30 years ago...much less if you adjust for inflation).
Concert tickets are expensive. Games are not.