robwright :
It's not ridiculous, Ohhsnap. It's the way software is sold. You're buying a license that gives you the right to play the game. For someone who's accusing me of arguing semantics, you are truly hung up on establishing a difference between "copying" or "file-sharing" and "stealing" or "theft" (which is a common trait among the friends I have who pirate regularly). Why is that?
And yes, it is costing a developer more money. If you copy the game and put it on a torrent for thousands of people to download, they're losing money because you are enabling people to illegally obtain a product that they didn't pay for. You are depriving the developers of their money by ripping off their hard work without paying a dime.
Nope, completely and totally wrong in every sense of the word, and I'm going to have to shut you down.
steal·ing, noun
%u2013verb (used with object)
1. to take (the property of another or others) without permission or right, esp. secretly or by force: A pickpocket stole his watch.
Do you seriously not understand the difference between COPYING and TAKING? Here's an example:
You have two objects in your possession: a ball and a piece of paper with the numbers "010101" written on it. I take your ball, and I also have my own piece of paper where I copy your string of numbers "010101" on it. Now, you're left without a ball, but you still have your piece of paper with numbers on it. Do you honestly not see the difference? Is it really that difficult to understand? Now, I go outside and let 1000 people copy the phrase "010101" onto their own pieces of paper. No doubt you spent a lot of time writing down that string of numbers in the first place, and you also run a service where you sell your own pieces of paper with it pre-written on them. In your eyes, I've STOLEN from you? No. It's presumptuous (and quite a hilarious indication of how a lot of game companies think so highly of their own products) that you would assume that EVERY SINGLE ONE of those people who copied that string of numbers would have purchased one of your own printed pieces of paper had it not been available. Even if this was so, your argument holds no water, no matter how large you make the tank. You're stating that the distribution of copyrighted material is stealing because it's going to a LOT of people, but you still don't understand the difference between a single person STEALING property and DUPLICATING it.
You also don't seem to understand the difference between a failing investment and stolen revenue. If I start my own business and invest a large amount of my own money, and then I don't have enough customers to make back enough to cover my initial investment, I don't get to claim that someone STOLE that initial investment. They chose not to support it, and I took a risk and lost. If a company invests $2,000,000 in a game and only makes $1,500,000 back because no one bought their game (because they simply chose not to buy it, or decided to play a pirated version), it doesn't mean that they STOLE that initial investment. The company put it forward, it didn't turn out how they wanted, and they lost.
Your analogy is also poor because you still don't understand the difference between preventing someone from purchasing the game vs. allowing someone to copy the game. If I
steal a game off the shelf, not only did I not pay for it, but I also have
prevented someone from buying that same copy of the game. I care so much about the correct wording because I hate seeing the industry assume that they're somehow entitled to making back their investment. They're not. Every business takes chances, sometimes you win, sometimes you lose, but you can't just claim that someone STOLE your investment because they choose not to pay you for something.
However, you bring up the example of you posting articles on your site, and someone copying that article and posting it on their own. This isn't a great example, but essentially I could read the article on either site for "free". Say, however, that they DON'T have ads on their site and you DO. I've chosen to not deal with your ads in favor of reading the same article, ad free. However, I haven't STOLEN the article from you, I simply chose not to support your initial investment of time (spent writing the article, working on your site, getting advertisers) and money (paying for the server, designers, maintenance, etc.). If anything, by reading your copied article on ANOTHER website I've actually done you a service compared to say, using Adblock for Firefox (which I do use), because at least I'm not using your bandwidth. You're still in full possession of your own article which you worked on, and on your own website and server which you made an investment on. It didn't work out for you, tough break. However, say that person that copied your article is actually making money off of their own advertisements on their site. In that case, you are entitled to whatever they earn as a result of using your copyrighted material. That's all it means -- you're entitled to any
earnings associated with your work. You aren't entitled to making back your initial investment from people who simply may not have ever considered paying for it in the first place.
Now if I went to, say, Blizzard HQ and physically copied over the game files AND THEN DELETED THEM from their system so they no longer had the game, that would be STEALING. The company paid their programmers for their work, they paid for the distribution and marking of the game to get it on the shelves, but in reality, they are still in full possession of everything they paid for, they just didn't make the profit they feel they're entitled to.
If I have a for sale sign on my car and some guy walks up to it, takes a look at it, pulls out a wand and *DING!* he's duplicated my car, gets in it and drives off, he COPIED it, he didn't STEAL it, regardless of how many hours or how much money I may have spent fixing the car up in order to sell it. When I steal something from you, I'm making something of yours mine
and making it no longer yours. It's no longer in your possession. When I copy something, I'm making something of yours mine, but you still have yours too. Can you really even argue this any further? I'm simply amazed my initial point obviously didn't make it clear enough for you, especially for someone who's supposed to be so adept at reading comprehension.
And on another note, I find it quite funny that you're trying to defend the term "stealing" by justifying it with the idea of licenses. It's rather audacious to state you're selling the right to use a given product, and then turn around and say everyone using it without your permission is stealing. I'm selling the right to drive my used Ford Taurus, so that guy who used his magic wand to duplicate has surely stolen it! Wrong, he
simply isn't paying me for something that didn't cost me any additional money beyond my original investment
Please understand, Ohhsnap, my approach here isn't to make you or any other person who downloads games out to be a immoral criminal. My intent is to show that piracy is hurting PC gaming. Under the pirate's way of doing business, games would be free unless the user decides the game is great enough to actually shell out money for it. But even the argument that pirates pay for the great games doesn't work because even great games are being downloaded illegally. Is Infinity Ward using piracy as a scapegoat? Why would they do that? CoD4 is a huge seller, even on the PC. So what's their motivation for claiming piracy has hurt sales on the PC?
I'm not arguing that the ability to pirate games isn't detrimental to the success of the PC gaming industry. Under their current business model and the huge investments they're making in order to produce these games, combined with how easily one can pirate a game, there's no doubt that a lot of the smaller companies are destined to fail, although the exact extent of the piracy's effect isn't known, it's only estimated. Companies have had it there way for a long time, and it's upsetting when things change and they're no longer in complete control of "licenses." Before, they could guarantee that the sale of said licenses would make up for their investments, and as time grew, so did the initial investments, assuming that the number of sales would also follow. Then, file-sharing came into the picture, and now in order to survive, they either have to fight file-sharing with more sophisticated copy prevention, or change their model in order to succeed in this new environment. What model is that? I really don't know, I'm not an expert, all I know is that the water's getting thicker so they're going to either have to swim a lot harder or find another way to keep afloat.