JeanLuc
Distinguished
robwright :
Sorry you feel that way, JeanLuc (and Free2Game). We did mispeak when we said the PC version Call of Duty 4 sold 100,00 copies all of last year -- we should have said in its first month. We apologize for the error, and it will be corrected after I tar and feather Ben.
However, that slipup aside, check out these numbers.
http://www.techspot.com/news/28750-pc-retail-games-sales-dip-in-2007.html
http://www.shacknews.com/onearticle.x/50939
http://www.gamasutra.com/php-bin/news_index.php?story=17110
http://www.gamedaily.com/articles/news/pc-game-sales-bring-us-industry-to-1885-billion-in-07/19186/?biz=1
Call of Duty 4: Modern Warfare sold less than 400,000 PC copies via U.S. retail in 2007. That was number 4 on NPD's list. Meanwhile World of WarCraft -- the original -- sold nearly a million while Burning Crusade sold 2.25 million.
So let's do the math -- WoW contributed to more than 3 million PC game sales for 2007. Yet sales actually FELL from $970 million in 2006 to $910 million this year. If it hadn't been for Blizzard, 2007 would have been even worse for domestic PC game sales here in the U.S. The fact is we said in the video that PC games sales were down, and they are. Yes, the decrease can be partially attributed to digital downloading from Steam, GameTap, etc. But a lot of major titles like UT3 and Crysis did not sell as well as many people expected. In fact, many people were predicting a record year for PC games sales, one that would beat the billion plus earned in 2004. That didn't happen. In fact, we appear to be getting further away from that benchmark and that's not a good thing.
Worldwide could be a different story, but since Toms Games US is based in the....(drum roll)....US, I only look at the North American/US data. BTW, I can't wait to play the Witcher, and I'm glad it's sold over a million overseas (didn't care for Stalker myself, but Clear Sky looks promising).
As a PC gamer, I have no desire to se PC gaming decline. But the recent data has me worried. I don't think that's scaremongering BS, but hey, I appreciate your concerns and taking the time to express them.
However, that slipup aside, check out these numbers.
http://www.techspot.com/news/28750-pc-retail-games-sales-dip-in-2007.html
http://www.shacknews.com/onearticle.x/50939
http://www.gamasutra.com/php-bin/news_index.php?story=17110
http://www.gamedaily.com/articles/news/pc-game-sales-bring-us-industry-to-1885-billion-in-07/19186/?biz=1
Call of Duty 4: Modern Warfare sold less than 400,000 PC copies via U.S. retail in 2007. That was number 4 on NPD's list. Meanwhile World of WarCraft -- the original -- sold nearly a million while Burning Crusade sold 2.25 million.
So let's do the math -- WoW contributed to more than 3 million PC game sales for 2007. Yet sales actually FELL from $970 million in 2006 to $910 million this year. If it hadn't been for Blizzard, 2007 would have been even worse for domestic PC game sales here in the U.S. The fact is we said in the video that PC games sales were down, and they are. Yes, the decrease can be partially attributed to digital downloading from Steam, GameTap, etc. But a lot of major titles like UT3 and Crysis did not sell as well as many people expected. In fact, many people were predicting a record year for PC games sales, one that would beat the billion plus earned in 2004. That didn't happen. In fact, we appear to be getting further away from that benchmark and that's not a good thing.
Worldwide could be a different story, but since Toms Games US is based in the....(drum roll)....US, I only look at the North American/US data. BTW, I can't wait to play the Witcher, and I'm glad it's sold over a million overseas (didn't care for Stalker myself, but Clear Sky looks promising).
As a PC gamer, I have no desire to se PC gaming decline. But the recent data has me worried. I don't think that's scaremongering BS, but hey, I appreciate your concerns and taking the time to express them.
Thank you for taking the time to reply to my post, sorry for using such strong and forceful tone I just feel you have got this all wrong.
Firstly I think your under estimating the impact of digital distribution, channels such as Steam have been operating in the industry now for over 3 years and are now firmly established in the market place (i.e. there well known to gamers and users) as a credible means of delivering content straight to your computer. To see the impact its having on the industry as whole you only have read to your front page,
Stalker: Clear Sky To Be Released Exclusively On Steam
http://www.tomshardware.com/2008/01/24/stalker_clear_sky_to_be_released_exclusively_on_steam/
Perhaps they fill this a way of combating pricy but for a games developer to relay exclusively on digital downloads says a lot for impact of digital distribution. It will be interesting to see if any other developers follow suit. Personally I was expecting to see a larger drop in the retail market numbers from NPD this year, giving the rise of the popularity of digital distribution.
The one point you made in video that I did agree is the impact of MMORPG’s namely World of Warcraft which currently has over 10 million subscribers.
http://www.gamesindustry.biz/content_page.php?aid=32339
And as a whole the MMORPG’s has around a 15 million user subscriber base.

Source: http://www.mmogchart.com/
Now I’m glad you like maths because I’m a big fan of mathematics as well. 15 million MMORPG’s subscribers who pay on average $9 a month works out at about $135 million a month in revenue, over a course of 12 months that’s worth over $1.6 billion in subscription money alone. Also bear in mind the above data is 6 months out of date so the numbers are probably even higher. This doesn’t include offline revenue made on selling virtual properties and characters either, MMORPG’s have spawn there own economic industry but that’s beside the point. Now whilst I can’t stand MMORPG’s having 15 million potential customers tired up playing subscription based games makes it a lot harder to sell games like UT3 and Crysis.
$1.6 billion from subscriptions
$0.9 billion from retail
$2.5 billion total
On top of this you can add in revenue from other sources such as digital distribution, sponsorships and tournaments, I would say conservative number would be $200 million that comes to a combined total of $2.7 billion.
Now according to those NPD numbers the consoles combined grossed $6.6 billion which means the PC market is worth just under a third of that of the console market. I don’t see a slump, all I see is an evolving model of how games are brought and sold and what types of games people like to play. I see the PC as still the gaming platform of choice for many people with the consoles helping to bring gaming to the masses.
Alternatively I could just have my head in the sand.