Sega's PC-Only PSO2 Screens, Video

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PSO (and V2, and Ep 1 & 2) were great back in the day. Had a pretty advanced character creator for its time, especially for a console. Communication was good too, again for a 1999 era console. The visuals were great, and I loved the MAGs.

If they manage to recapture some of the magic, while making it much more modern at the same time, I might play it. Going PC-only though may bite them. I don't think they have the resources to deal with cheating, and it is easier to do on PCs.

They should take some elements from PSU, like player shops/apartments, and the crafting/grinding elements. They eventually patched it so that a failed grind didn't destroy the item, only reduced its max rank by 1 each failure, which was nice. But items need to display how many failures it has suffered, useful when buying a used item.
 
I disagree, PC only will probably save the game by consolidating the game population, so that you don't have split servers for different systems (which hurt PSU). Also being PC only, Sega will be able to patch how it wants and whenever it wants, not having to wait on approval of patches from Microsoft or Sony; simply having this freedom can help a developer with the game.

I also think they need to be careful about adopting things from PSU, some of which were PSU's downfall. To me it would be best to go back to more of what PSO was like, and get rid of the grind that was in PSU. PSO took forever to hit lvl 200, but it was fine because playing the game was fun, it wasn't grinding in the essence of what grinding means. PSU forced you to do things you didn't want to do, but had to in order to be the best, and that is the essence of grinding and they definitely need to stay away from that.
 
PSU AOTI was one of the best games I've ever played on pc!
Even better than WOW!

The only thing is that it is expensive ($48 per copy), and it needs an internet connection, even to play offline!

System requirements are also pretty low, could run on max settings on a C2Duo 1+ Ghz with GMA950 @400Mhz (using GMA Booster) at 1024x768 and frameskip 1, perfectly fine. You did had to disable mip mapping (I believe), or the bloom effects would slow down the game too much.
 
pso BB had broken combat and play mechanics.

the special "rare" weapons were damn near game breaking, and playing the game,

don't get me wrong, i loved the games, but combat was all about boss rush online after a while, and no one even touches anything passes pso ep 2,

the game WAS fun, but you have to innovate, and japanese companys tend to drag their @#$. sadly... i dont think they will, they will hang onto old mechanics that NEED REVAMPING, and we will sit there with a new game, that feels old, need to be reworked, and in all honesty will probably feel like it should be a free to play game.

i will play this as soon as it comes to america, or a private server comes up.

i hope they do good, but wont.
 
Wow! played the original DV version back in the past. my first experience with an Online game (although i'm playing it offline).
But to compete against today's more advanced MMORPGs is going to need more than F2P and Good Reputation.
 
What ya doing?

Killing De-ragan.

After that?

Killing De-ragan

I honestly enjoyed pso games better then PSU, but played them all.

The only PSU/PSO game that needed different servers where just for Xbox. PC/PS2 and PC/Dreamcast played together fine.

I just hope it stays alive longer then other ps* games.
 
[citation][nom]nukemaster[/nom]What ya doing?Killing De-ragan.After that?Killing De-raganI honestly enjoyed pso games better then PSU, but played them all.The only PSU/PSO game that needed different servers where just for Xbox. PC/PS2 and PC/Dreamcast played together fine.I just hope it stays alive longer then other ps* games.[/citation]

pso still lives, just not officially.
 
I'll always love PSO. I remember having to disconnect just short of two hours as my free dialup had a 2 hour connection period, reconnect and go back into the game with little delay and no cost whatsoever. The 33.6k connection was far better than I could've hoped for (even playing on the Japanese servers from the UK was very playable), the people were great, and I had a hell of a lot of fun. The relative lack of drama was an added bonus, especially when you look at today's MMOs.
 
[citation][nom]alidan[/nom]pso still lives, just not officially.[/citation]
PSU too; There are some guys hacking into virtual rooms, to make the game playable offline, and online with new scenery!

PSU had GREAT music!
 
[citation][nom]crateria[/nom]I disagree, PC only will probably save the game by consolidating the game population, so that you don't have split servers for different systems (which hurt PSU). Also being PC only, Sega will be able to patch how it wants and whenever it wants, not having to wait on approval of patches from Microsoft or Sony; simply having this freedom can help a developer with the game.I also think they need to be careful about adopting things from PSU, some of which were PSU's downfall. To me it would be best to go back to more of what PSO was like, and get rid of the grind that was in PSU. PSO took forever to hit lvl 200, but it was fine because playing the game was fun, it wasn't grinding in the essence of what grinding means. PSU forced you to do things you didn't want to do, but had to in order to be the best, and that is the essence of grinding and they definitely need to stay away from that.[/citation]As others have pointed out, PSU was only split into Xbox / Others. So console versions CAN coexist with PC versions. Not to mention that the Xbox 360 version probably made them the most money of all versions.

I love PC gaming. After watching the video, the combat looks to be like PSO but better, much better. I love how ranged looks now, you can strafe and blast away, and aiming is better for gunning down aerial targets. Melee looks fun and fast paced too. Not sure about Techniques yet. So PC only or not, I will probably play this. But that wasn't my point. I just want them to succeed, to make money, which will help them support the game better and longer. A PC version is going to have less potential players, and will be at a larger risk of cheating.

So I wasn't saying PC = bad, far from it! I was just saying that I don't know if Sega will have the resources to deal with cheating/hacking on an open platform like the PC. It will be difficult, but the game looks fun and I wish them the very best of luck!
 
Oh, and about adopting things from PSU, I didn't mean gameplay. I specifically mentioned things like player shops, apartments, and "Grinders". If you don't know what a "Grinder" is, it does NOT mean grinding (for loot, levels, etc). That's not what I was talking about. It was an item that you could use to upgrade weapons!

So I was saying keep PSO-like gameplay (but faster and better, more modern), but steal some of the best non-combat elements from PSU. Costumes, clothing, weapons, "Grinders", player shops/apartments, the crafting system for weapons and armor, etc. Not combat, not settings, not gameplay stuff. Heck I want them to bring back Mags, not Parter Machinery. Although being able to evolve your PM into a small android was neat, and PMs could still serve for Crafting and running your shop, if nothing else.
 
[citation][nom]alextheblue[/nom]Oh, and about adopting things from PSU, I didn't mean gameplay. I specifically mentioned things like player shops, apartments, and "Grinders". If you don't know what a "Grinder" is, it does NOT mean grinding (for loot, levels, etc). That's not what I was talking about. It was an item that you could use to upgrade weapons!So I was saying keep PSO-like gameplay (but faster and better, more modern), but steal some of the best non-combat elements from PSU. Costumes, clothing, weapons, "Grinders", player shops/apartments, the crafting system for weapons and armor, etc. Not combat, not settings, not gameplay stuff. Heck I want them to bring back Mags, not Parter Machinery. Although being able to evolve your PM into a small android was neat, and PMs could still serve for Crafting and running your shop, if nothing else.[/citation]

I know what you meant by grinder (which is fine as long as you do what you said, synthesis on the other hand..), I was just talking about PSU in general because to me grinding was one of PSU's big downsides and they need to stay away from that.


[citation][nom]alidan[/nom]pso BB had broken combat and play mechanics. the special "rare" weapons were damn near game breaking, and playing the game,don't get me wrong, i loved the games, but combat was all about boss rush online after a while, and no one even touches anything passes pso ep 2, the game WAS fun, but you have to innovate, and japanese companys tend to drag their @#$. sadly... i dont think they will, they will hang onto old mechanics that NEED REVAMPING, and we will sit there with a new game, that feels old, need to be reworked, and in all honesty will probably feel like it should be a free to play game. i will play this as soon as it comes to america, or a private server comes up. i hope they do good, but wont.[/citation]

All boss rush? That's what people did up to lvl 80 cause it was the fastest leveling, but after level 80 you wouldn't only play that, or only play up to ep2 like you say. That's a ridiculous statement because the new weps/items were from ep4 content, and ep4 content was great for exp as well. Don't know what you're referring to as "game breaking" either cause I had a ton of awesome crap in PSOBB and I owned it up, but hardly anyone else had as many weapons/items as me and I still had to kill enemies just like everyone else so...
 
I used to love PSO back in the day when it was on the Dreamcast/Gamecube. Now though, I think the grind-tastic formula has definitely worn off. PSU was only fun for a very short while, I just wouldn't want to pay monthly for this type of game anymore.
 
I can't wait for this! Even though the graphics aren't mind-blowing and the style looks to be more like PSU than PSO, I still think it'll be really fun. You can finally jump now and the environments seem a lot more interactive and random.
 

Yeah, I didn't see mags in that demo but they better have them in the final version! That was one of the best things about PSO and it could definitely be improved upon to be even more addicting.
 
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