Shifters and Warforged in regular campaigns

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Archived from groups: rec.games.frp.dnd (More info?)

Looking through Eberron last night, I had an opportunity to realize that
the Warforged aren't really as lame as I had originally thought. ALso
noticed the Shifters and Changelings.

Does anyone think these races are well-balanced in a normal D&D
campaign? For example, if an isolated Artificer should through
tinkering figure a way to craft a Warforged?

- Ron ^*^
 
Archived from groups: rec.games.frp.dnd (More info?)

"Werebat" <ranpoirier@cox.net> wrote in message
news:4uoce.1754$Hm.773@lakeread03...
>
>
> Looking through Eberron last night, I had an opportunity to realize
> that the Warforged aren't really as lame as I had originally
> thought. ALso noticed the Shifters and Changelings.
>
> Does anyone think these races are well-balanced in a normal D&D
> campaign? For example, if an isolated Artificer should through
> tinkering figure a way to craft a Warforged?
>
> - Ron ^*^

I would allow that in my world. Of course creating a Warforged would
be a long
and involved process. Are their actual rules for creating new
Warforged in the
Eberron setting? I don't have the book, although I've been tempted to
get it.

I think I'd alter the rules for creating them a bit in my setting. I
do have a God
known as the great tinker. Most of his earthly bound agents are
"Alive" Golems
so Warforged aren't a huge step for me.

Changelings might also be introduced due to a strong back-story
involving
dopplegangers and an illithid invasion. Dopplegangers being the first
force
sent to gauge the power of the Kingdoms before the Flayers attempt
a hostile takeover.

Shifters (those are the ones related to lycanthropes right?) are a
slightly
different story. There are few lycanthropes left in my world and so
shifters
might be a less common race if I ever allowed them in my game.
 
Archived from groups: rec.games.frp.dnd (More info?)

Werebat wrote:

>
>
> Looking through Eberron last night, I had an opportunity to realize
> that the Warforged aren't really as lame as I had originally thought.
> ALso noticed the Shifters and Changelings.
>
> Does anyone think these races are well-balanced in a normal D&D
> campaign? For example, if an isolated Artificer should through
> tinkering figure a way to craft a Warforged?
>
> - Ron ^*^
>
>
>
The Ironborn from the Book Of Righteous Might would fit the "lone
Artificer" model better I think.

But to answer your question: I think the Warforged would work out
fine in a standard D&D setting. They are a tad limited in their class
selection. But they excel as Fighters. Nearly the perfect troops really.
No need for food, water, even air. They never tire which means even with
the Adamantium option they can just Run everywhere. Limited but useful.

--
Tetsubo
My page: http://home.comcast.net/~tetsubo/
--------------------------------------
If fifty million people say a foolish thing, it is still a foolish thing.
-- Anatole France
 
Archived from groups: rec.games.frp.dnd (More info?)

"Tetsubo" <tetsubo@comcast.net> wrote in message
news😱s2dnXJ_XqIFhe_fRVn-sg@comcast.com...
> Werebat wrote:
>
>>
>>
>> Looking through Eberron last night, I had an opportunity to realize
>> that the Warforged aren't really as lame as I had originally
>> thought. ALso noticed the Shifters and Changelings.
>>
>> Does anyone think these races are well-balanced in a normal D&D
>> campaign? For example, if an isolated Artificer should through
>> tinkering figure a way to craft a Warforged?
>>
>> - Ron ^*^
>>
>>
>>
> The Ironborn from the Book Of Righteous Might would fit the "lone
> Artificer" model better I think.
>
> But to answer your question: I think the Warforged would work out
> fine in a standard D&D setting. They are a tad limited in their
> class selection. But they excel as Fighters. Nearly the perfect
> troops really. No need for food, water, even air. They never tire
> which means even with the Adamantium option they can just Run
> everywhere. Limited but useful.
>
> --
> Tetsubo
> My page:
> http://home.comcast.net/~tetsubo/ --------------------------------------
> If fifty million people say a foolish thing, it is still a foolish
> thing.
> -- Anatole France

Does standard healing magic affect them at all? Or do they need the
repair spells
that have appeared in recent materials. I'm sure they were just
updated in those
most current sources because I swear I saw them before.

If standard healing affected them as well that might increase their
value for a standard party.
Who wouldn't want a fighter that could be awake 24/7 on guard duty. A
metal warrior
who may or may not have some form of protection from crits. I really
wish I knew more
about Warforged. I think I gotta pick up the book tonight since I have
time to read it
this weekend. The adamantium option allows for damage reduction, I
would assume.

Can a Warforged be a barbarian or is he limited because of physical
makeup?
You know, I'm asking a bunch of questions, but I could get all the
answers as
soon as I pick up the book. Thanks in advance for taking any of your
time to
answer any of my questions.
 
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In article <YZoce.221$RV5.152@lakeread08>,
Decaying Atheist <harker@coxdot.net> wrote:
>
>Does standard healing magic affect them at all? Or do they need the
>repair spells that have appeared in recent materials. I'm sure they
>were just updated in those most current sources because I swear I saw
>them before.

They're catagorized as "Living Constructs" and can be targetted by
spells that affect living critters as well as constructs, so healing
magic works fine. Incidentally, they don't heal naturally.

>If standard healing affected them as well that might increase their
>value for a standard party. Who wouldn't want a fighter that could
>be awake 24/7 on guard duty. A metal warrior who may or may not have
>some form of protection from crits. I really wish I knew more about
>Warforged. I think I gotta pick up the book tonight since I have time
>to read it this weekend. The adamantium option allows for damage
>reduction, I would assume.

They don't need to sleep but do need 8 hours rest if they're wizards.
They get Light Fortification, though generally are subject to crits,
stunning, and all that, unlike normal constructs. They get +2 armor
bonus (which doesn't stack with armor but I suppose they could wear
full plate and ignore the +2 base, but they can't wear magic armor or
magic robes). At 1st level only they can take the Adamantine Body
feat, which ups the +2 to a +8 and gives 'em DR2/adamantine but cuts
their speed down to 20...still, pretty solid. They can also get
themselves enchanted if they want.

>Can a Warforged be a barbarian or is he limited because of physical
>makeup?

Sure. No restrictions on class.

>You know, I'm asking a bunch of questions, but I could get all the
>answers as soon as I pick up the book. Thanks in advance for taking
>any of your time to answer any of my questions.

No prob...more fun than working anyway. 😉

seann
 
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"Seann M. Ives" <abate@sidehack.sat.gweep.net> wrote in message
news:abate.1114784696@sidehack.sat.gweep.net...
> In article <YZoce.221$RV5.152@lakeread08>,
> Decaying Atheist <harker@coxdot.net> wrote:
>>
>>Does standard healing magic affect them at all? Or do they need the
>>repair spells that have appeared in recent materials. I'm sure they
>>were just updated in those most current sources because I swear I saw
>>them before.
>
> They're catagorized as "Living Constructs" and can be targetted by
> spells that affect living critters as well as constructs, so healing
> magic works fine.

I thought it only had 50% effect.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
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Decaying Atheist wrote:
> "Werebat" <ranpoirier@cox.net> wrote in message
> news:4uoce.1754$Hm.773@lakeread03...

> Shifters (those are the ones related to lycanthropes right?) are a
> slightly
> different story. There are few lycanthropes left in my world and so
> shifters
> might be a less common race if I ever allowed them in my game.

Actually, Eberron is similar -- there are almost no lycanthropes -- and
the shifters are all that is left of their kind. A few communities with
trace amounts of lycanthropic blood.

So, they might fit perfectly into your world.

- Ron ^*^
 
Archived from groups: rec.games.frp.dnd (More info?)

Tetsubo wrote:

> Werebat wrote:
>
>>
>>
>> Looking through Eberron last night, I had an opportunity to realize
>> that the Warforged aren't really as lame as I had originally thought.
>> ALso noticed the Shifters and Changelings.
>>
>> Does anyone think these races are well-balanced in a normal D&D
>> campaign? For example, if an isolated Artificer should through
>> tinkering figure a way to craft a Warforged?
>>
>> - Ron ^*^
>>
>>
>>
> The Ironborn from the Book Of Righteous Might would fit the "lone
> Artificer" model better I think.

Hm, tell me more about these. I run a "different" kind of game, and I
could see using warforged as cyborgs and something else as
robots/androids... Are Ironborn more Construct than Living Construct?

- Ron ^*^
 
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"Seann M. Ives" <abate@sidehack.sat.gweep.net> wrote in message
news:abate.1114784696@sidehack.sat.gweep.net...
> In article <YZoce.221$RV5.152@lakeread08>,
> Decaying Atheist <harker@coxdot.net> wrote:
>>
>>Does standard healing magic affect them at all? Or do they need the
>>repair spells that have appeared in recent materials. I'm sure they
>>were just updated in those most current sources because I swear I
>>saw
>>them before.
>
> They're catagorized as "Living Constructs" and can be targetted by
> spells that affect living critters as well as constructs, so healing
> magic works fine. Incidentally, they don't heal naturally.

So they get a little of each, some humanoid traits and some construct
traits.
One last question, are they destroyed at 0 hp or simply out of
commission
and subject to slow death by bleeding etc.

> They don't need to sleep but do need 8 hours rest if they're
> wizards.

Yeah, I would expect that, kind of balances out the wizard class. If
Warforged
didn't need to rest to regain spell slots, and prepare etc, I think
we'd see
a whole mess of Warforged wizards.

> They get Light Fortification, though generally are subject to crits,
> stunning, and all that, unlike normal constructs.

So still a 25% non-crit rate is better then no crit missing.

They can also get
> themselves enchanted if they want.

So basically they can get any sort of armor enchantment unless it
contridicts
something about their basic make up. Wow, couldn't get the book today
I checked four stores and none of them had it. I went to my local
gaming shop
and ordered a copy. About a weeks wait on it though.

>>Can a Warforged be a barbarian or is he limited because of physical
>>makeup?
>
> Sure. No restrictions on class.

Warforged Barbarian/Rogues man I wonder how their construct bodies
might limit the rogue abilities but wow think of the combination
there.
I guess Barb/rogue is one of my favorite builds ever. Although
Dwarven Defender/Paladin is pretty good too.

> seann

Thanks for the heads up.
 
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"Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
news:48idnano3P9Xze_fRVn-ow@comcast.com...
>
> "Seann M. Ives" <abate@sidehack.sat.gweep.net> wrote in message
> news:abate.1114784696@sidehack.sat.gweep.net...
>> In article <YZoce.221$RV5.152@lakeread08>,
>> Decaying Atheist <harker@coxdot.net> wrote:
>>>
>>>Does standard healing magic affect them at all? Or do they need the
>>>repair spells that have appeared in recent materials. I'm sure they
>>>were just updated in those most current sources because I swear I
>>>saw
>>>them before.
>>
>> They're catagorized as "Living Constructs" and can be targetted by
>> spells that affect living critters as well as constructs, so
>> healing
>> magic works fine.
>
> I thought it only had 50% effect.

So even at 50% effective both a party wizard and a cleric could heal
the Warforged.
Assuming the wizard had repair spells and the cleric used healing
magic on the
construct.

Double the healing power for your front line fighter. A fighter with
built in DR if the right
feat is taken. Yes armor limitations might make for a slightly worse
off fighter but
I think the light fort can help with that some. Yes it isn't the same
as not getting hit at all
but avoiding massive hits 25% of the time scores major points in the
fighter game.
 
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"Decaying Atheist" <harker@coxdot.net> wrote in message
news:8txce.3760$RV5.3515@lakeread08...
>
> "Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
> news:48idnano3P9Xze_fRVn-ow@comcast.com...
>>
>> "Seann M. Ives" <abate@sidehack.sat.gweep.net> wrote in message
>> news:abate.1114784696@sidehack.sat.gweep.net...
>>> In article <YZoce.221$RV5.152@lakeread08>,
>>> Decaying Atheist <harker@coxdot.net> wrote:
>>>>
>>>>Does standard healing magic affect them at all? Or do they need the
>>>>repair spells that have appeared in recent materials. I'm sure they
>>>>were just updated in those most current sources because I swear I saw
>>>>them before.
>>>
>>> They're catagorized as "Living Constructs" and can be targetted by
>>> spells that affect living critters as well as constructs, so healing
>>> magic works fine.
>>
>> I thought it only had 50% effect.
>
> So even at 50% effective both a party wizard and a cleric could heal the
> Warforged.
> Assuming the wizard had repair spells and the cleric used healing magic on
> the
> construct.

Yes, assuming the Wizard has the spells to spare and wants to be a band-aid.

> Double the healing power for your front line fighter.

Not really. You get 150% of the healing for twice the number of spells.
Hardly optimal.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

In article <48idnano3P9Xze_fRVn-ow@comcast.com>,
Malachias Invictus <capt_malachias@hotmail.com> wrote:
>
>> They're catagorized as "Living Constructs" and can be targetted by
>> spells that affect living critters as well as constructs, so healing
>> magic works fine.
>
>I thought it only had 50% effect.

You are correct. That'll teach me to post before I finish my coffee.

seann
 
Archived from groups: rec.games.frp.dnd (More info?)

"Werebat" <ranpoirier@cox.net> wrote in message
news:iswce.8207$Hm.1190@lakeread03...
>
>
> Decaying Atheist wrote:
>> "Werebat" <ranpoirier@cox.net> wrote in message
>> news:4uoce.1754$Hm.773@lakeread03...
>
>> Shifters (those are the ones related to lycanthropes right?) are a
>> slightly
>> different story. There are few lycanthropes left in my world and so
>> shifters
>> might be a less common race if I ever allowed them in my game.
>
> Actually, Eberron is similar -- there are almost no lycanthropes --
> and the shifters are all that is left of their kind. A few
> communities with trace amounts of lycanthropic blood.
>
> So, they might fit perfectly into your world.
>
> - Ron ^*^

Man I wish my local stores had the books in stock 🙁
 
Archived from groups: rec.games.frp.dnd (More info?)

Seann M. Ives wrote:
> In article <YZoce.221$RV5.152@lakeread08>,
> Decaying Atheist <harker@coxdot.net> wrote:
>>
>> Does standard healing magic affect them at all? Or do they need the
>> repair spells that have appeared in recent materials. I'm sure they
>> were just updated in those most current sources because I swear I saw
>> them before.
>
> They're catagorized as "Living Constructs" and can be targetted by
> spells that affect living critters as well as constructs, so healing
> magic works fine. Incidentally, they don't heal naturally.

Healing magic is only 50% effective on them. However, a warforged who takes
an appropriate Craft skill, such as Armoursmithing, can repair itself over
an 8-hour period. The amount of HP repaired equal the craft check result
minus 15 (minimum 0). And warforged can heal non-lethal damage and ability
damage normally.

>> If standard healing affected them as well that might increase their
>> value for a standard party. Who wouldn't want a fighter that could
>> be awake 24/7 on guard duty. A metal warrior who may or may not have
>> some form of protection from crits. I really wish I knew more about
>> Warforged. I think I gotta pick up the book tonight since I have time
>> to read it this weekend. The adamantium option allows for damage
>> reduction, I would assume.
>
> They don't need to sleep but do need 8 hours rest if they're wizards.
> They get Light Fortification, though generally are subject to crits,
> stunning, and all that, unlike normal constructs. They get +2 armor
> bonus (which doesn't stack with armor but I suppose they could wear
> full plate and ignore the +2 base, but they can't wear magic armor or
> magic robes).

They also have 5% Arcane Spell Failure, which can cut down their usefulness
as wizards or sorcerers.

> At 1st level only they can take the Adamantine Body
> feat, which ups the +2 to a +8 and gives 'em DR2/adamantine but cuts
> their speed down to 20...still, pretty solid. They can also get
> themselves enchanted if they want.

There's also Mithral Body, which gives them the equivalent of mithral
breastplate, leaving their speed intact. New body-feats are given in Races
of Eberron.

>> Can a Warforged be a barbarian or is he limited because of physical
>> makeup?
>
> Sure. No restrictions on class.

And it makes for a good combo, since a warforged won't suffer fatigue
effects after raging.

--
Mark.
 
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"Mark Blunden" <m.blundenATntlworld.com@address.invalid> wrote in
message news:3df5rrF6oju9sU1@individual.net...
> Seann M. Ives wrote:
>> In article <YZoce.221$RV5.152@lakeread08>,
>> Decaying Atheist <harker@coxdot.net> wrote:
>>>
>>> Does standard healing magic affect them at all? Or do they need
>>> the
>>> repair spells that have appeared in recent materials. I'm sure
>>> they
>>> were just updated in those most current sources because I swear I
>>> saw
>>> them before.
>>
>> They're catagorized as "Living Constructs" and can be targetted by
>> spells that affect living critters as well as constructs, so
>> healing
>> magic works fine. Incidentally, they don't heal naturally.
>
> Healing magic is only 50% effective on them. However, a warforged
> who takes
> an appropriate Craft skill, such as Armoursmithing, can repair
> itself over
> an 8-hour period. The amount of HP repaired equal the craft check
> result
> minus 15 (minimum 0). And warforged can heal non-lethal damage and
> ability
> damage normally.

Do they have "Blood," like a alchemical mix, or motor oil that helps
power them.
So they can still heal normally over time, and use craft skills to
heal over downtime
when they aren't sleeping (since a fighter has no need for rest), wow
this keeps
getting better. I still can't see too many drawbacks.

Oh that is an interesting thought other magics that target only
humaniods have no affect on them?
Outside of healing magics 50%?

> They also have 5% Arcane Spell Failure, which can cut down their
> usefulness
> as wizards or sorcerers.

Isn't there a feat, perhaps medium armor casting that would negate
this penalty
in some book? 5% doesn't look like much, but 5% can be devestating
under
the wrong situations.

>> At 1st level only they can take the Adamantine Body
>> feat, which ups the +2 to a +8 and gives 'em DR2/adamantine but
>> cuts
>> their speed down to 20...still, pretty solid. They can also get
>> themselves enchanted if they want.
>
> There's also Mithral Body, which gives them the equivalent of
> mithral
> breastplate, leaving their speed intact. New body-feats are given in
> Races
> of Eberron.

Can they graft weapons to their bodies? So the chance for disarm is
reduced?
I could see a Warforged rogue with daggers built into his hands on
springs
being able to use them during grapples if he makes the required checks
during the grapple.

Of course the weapon grafting might limit their ability to use their
hands, arms, etc for other purposes
so that might be a big mistake to do unless the warforged is
single-mindedly a warrior/fighter, etc
whose only purpose is to cause bloodshed.

>>> Can a Warforged be a barbarian or is he limited because of
>>> physical
>>> makeup?
>>
>> Sure. No restrictions on class.
>
> And it makes for a good combo, since a warforged won't suffer
> fatigue
> effects after raging.
>
> --
> Mark.

That's it, next character if we ever get into a Eberron game,
warforged Barb/rogue
moving into invisible blade. Although the nature of his body might
have limiting
factors for that class. Perhaps I'll have to rethink my plans for the
character.
 
Archived from groups: rec.games.frp.dnd (More info?)

On Fri, 29 Apr 2005 07:16:07 -0400, "Decaying Atheist" <harker@coxdot.net>
scribed into the ether:

>
>"Werebat" <ranpoirier@cox.net> wrote in message
>news:4uoce.1754$Hm.773@lakeread03...
>>
>>
>> Looking through Eberron last night, I had an opportunity to realize
>> that the Warforged aren't really as lame as I had originally
>> thought. ALso noticed the Shifters and Changelings.
>>
>> Does anyone think these races are well-balanced in a normal D&D
>> campaign? For example, if an isolated Artificer should through
>> tinkering figure a way to craft a Warforged?
>>
>> - Ron ^*^
>
>I would allow that in my world. Of course creating a Warforged would
>be a long
>and involved process. Are their actual rules for creating new
>Warforged in the
>Eberron setting? I don't have the book, although I've been tempted to
>get it.

Not in the main book. Can almost certainly count on it showing up in a
supplement somewhere. All of the magical forges used to create them were
supposedly destroyed when the big treaty was signed. There are some rumors
about some still active forges in existance, also the Lord of Blades has a
bit of a vested interest and is working on the problem.
 
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"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:336571h2dn5oe5d5a4hm4gmv668vhi3o7c@4ax.com...
> On Fri, 29 Apr 2005 07:16:07 -0400, "Decaying Atheist"
> <harker@coxdot.net>
> scribed into the ether:
>
>>
>>"Werebat" <ranpoirier@cox.net> wrote in message
>>news:4uoce.1754$Hm.773@lakeread03...
>>>
>>>
>>> Looking through Eberron last night, I had an opportunity to
>>> realize
>>> that the Warforged aren't really as lame as I had originally
>>> thought. ALso noticed the Shifters and Changelings.
>>>
>>> Does anyone think these races are well-balanced in a normal D&D
>>> campaign? For example, if an isolated Artificer should through
>>> tinkering figure a way to craft a Warforged?
>>>
>>> - Ron ^*^
>>
>>I would allow that in my world. Of course creating a Warforged would
>>be a long
>>and involved process. Are their actual rules for creating new
>>Warforged in the
>>Eberron setting? I don't have the book, although I've been tempted
>>to
>>get it.
>
> Not in the main book. Can almost certainly count on it showing up in
> a
> supplement somewhere. All of the magical forges used to create them
> were
> supposedly destroyed when the big treaty was signed. There are some
> rumors
> about some still active forges in existance, also the Lord of Blades
> has a
> bit of a vested interest and is working on the problem.

So currently it would be believed that the current number of warforged
in existance
is all that might ever exist since the means to make them is gone? Wow
talk about a dismal outlook on life. Can't have kids, can't create a
family,
can't pass on your knowledge to younger warforged because they simply
don't exist.
Well it might not be an issue for some of them, but I'm sure there are
a few out
there that take all this with a very negative attitude.
 
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On Fri, 29 Apr 2005 20:27:49 GMT, Matt Frisch wrote:

>On Fri, 29 Apr 2005 07:16:07 -0400, "Decaying Atheist"
>scribed into the ether:

>>I would allow that in my world. Of course creating a Warforged would
>>be a long and involved process. Are their actual rules for creating new
>>Warforged in the Eberron setting? I don't have the book, although I've
>>been tempted to get it.

>Not in the main book. Can almost certainly count on it showing up in a
>supplement somewhere. All of the magical forges used to create them were
>supposedly destroyed when the big treaty was signed. There are some rumors
>about some still active forges in existance, also the Lord of Blades has a
>bit of a vested interest and is working on the problem.

There's also an intriguing line/paragraph buried in the new book, Races of
Eberron:

While no particular bond exists between kalashtar and the warforged,
kalashtar are fascinated by the construct race, especially the question of
their souls. The mystics of the kalashtar are certain that House Cannith
does not have the power to create souls, yet it is clear that the warforged
possess unique souls. How can this be? Are there secrets about the
warforged that even House Cannith doesn't know?

--

I'm betting that it will all tie back to Xendrik, where the 'original'
Warforged are from. I think that it will turn out that the person who
started the production of the Warforged took the Creation Forge
'technology' from there without fully understanding it. They DUPLICATED
it, but they don't understand it.


Joel
 
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"Joel Fischoff (Agent)" <petrukio@rcn.com> wrote in message
news:4im5715e7on4ti5l2ul713plve10ho6gqh@4ax.com...
> On Fri, 29 Apr 2005 20:27:49 GMT, Matt Frisch wrote:
>
>>On Fri, 29 Apr 2005 07:16:07 -0400, "Decaying Atheist"
>>scribed into the ether:
>
>>>I would allow that in my world. Of course creating a Warforged
>>>would
>>>be a long and involved process. Are their actual rules for creating
>>>new
>>>Warforged in the Eberron setting? I don't have the book, although
>>>I've
>>>been tempted to get it.
>
>>Not in the main book. Can almost certainly count on it showing up in
>>a
>>supplement somewhere. All of the magical forges used to create them
>>were
>>supposedly destroyed when the big treaty was signed. There are some
>>rumors
>>about some still active forges in existance, also the Lord of Blades
>>has a
>>bit of a vested interest and is working on the problem.
>
> There's also an intriguing line/paragraph buried in the new book,
> Races of
> Eberron:
>
> While no particular bond exists between kalashtar and the warforged,
> kalashtar are fascinated by the construct race, especially the
> question of
> their souls. The mystics of the kalashtar are certain that House
> Cannith
> does not have the power to create souls, yet it is clear that the
> warforged
> possess unique souls. How can this be? Are there secrets about the
> warforged that even House Cannith doesn't know?
>
> --
>
> I'm betting that it will all tie back to Xendrik, where the
> 'original'
> Warforged are from. I think that it will turn out that the person
> who
> started the production of the Warforged took the Creation Forge
> 'technology' from there without fully understanding it. They
> DUPLICATED
> it, but they don't understand it.
>
>
> Joel

Souls, now that brings up even more questions. Oh well time to
research.
 
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Decaying Atheist wrote:
> Matt Frisch wrote:
> > Decaying Atheist scribed into the ether:
> > >
> > > Are their actual rules for creating new Warforged in the
> > > Eberron setting? I don't have the book, although I've
> > > been tempted to get it.

I think it's well worth it. Great setting, and good material for any
other setting, anyway.

> > Not in the main book. Can almost certainly count on it
> > showing up in a supplement somewhere. All of the magical
> > forges used to create them were supposedly destroyed
> > when the big treaty was signed. There are some rumors
> > about some still active forges in existance, also the
> > Lord of Blades has a bit of a vested interest and is
> > working on the problem.
>
> So currently it would be believed that the current
> number of warforged in existance is all that might
> ever exist since the means to make them is gone?

Except that, as mentioned, some forges are rumored to still exist.
Supposedly, Merrix d'Cannith has a forge up and running in the Cogs of
Sharn, and many warforged look to the Lord of Blades as almost a
messianic figure. He claims to have found a way to create new
warforged, deep in the Mournland.

> Wow talk about a dismal outlook on life. Can't have
> kids, can't create a family, can't pass on your
> knowledge to younger warforged because they simply
> don't exist. Well it might not be an issue for some
> of them, but I'm sure there are a few out there that
> take all this with a very negative attitude.

Thus the entire point of the Lord of Blades and his near-cult. The
Eberron novel, City of Towers, goes into this somewhat, and I expect
the sequels will delve deeper into it. Pierce, the warforged in that
story, does some thinking about just this subject.

--
Nik
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Decaying Atheist wrote:
> Malachias Invictus wrote:
> > Seann M. Ives wrote:
> > >
> > > They're catagorized as "Living Constructs" and can be
> > > targetted by spells that affect living critters as well
> > > as constructs, so healing magic works fine.
> >
> > I thought it only had 50% effect.
>
> So even at 50% effective both a party wizard and a cleric
> could heal the Warforged. Assuming the wizard had repair
> spells and the cleric used healing magic on the construct.

Yup. Though to get the most out of a warforged, the warforged
juggernaut prestige class is shiny (sorry, just watched Serenity
trailer), and it gradually turns the 'forged into much more of a
construct. (When each cool construct-ey ability is gained, the
'forged loses some living aspect, like the ability to be affected by
/cure/ spells.)

> Double the healing power for your front line fighter. A
> fighter with built in DR if the right feat is taken.

Also yup. IMO, the biggest liability for a 'forged is their inability
to remove their armor when affected by anti-armor spells such as /heat
metal/ and /chill metal/, /repel metal or stone/ and /repel wood/, and
their susceptibility to /rusting grasp/. There are also some actual
anti-construct spells in Eberron, such as /disable construct/, used
primarily against warforged and their predecessors (such as the mostly
unintelligent warforged titan).

--
Nik
- remove vermin from email address to reply.
 
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Decaying Atheist wrote:
>
> Do they have "Blood," like a alchemical mix, or motor oil
> that helps power them. So they can still heal normally
> over time, and use craft skills to heal over downtime when
> they aren't sleeping (since a fighter has no need for
> rest),

They cannot heal naturally. However, they automatically stabilize
when brought below 0 hp (but not below -9, of course) and go inert,
but not dead.

> wow this keeps getting better. I still can't see too many
> drawbacks.

The biggest drawback is initially unbalanced stats (+2 Con, -2 Wis, -2
Cha) and inability to use found magic armors.

As living constructs, they are *not* immune to critical hits, ability
damage or drain, stunning, nonlethal damage, death effects, Necro.
effects, [Mind] effects, or Fort saves, nor do they have any kind of
enhanced vision.

> Oh that is an interesting thought other magics that target
> only humaniods have no affect on them? Outside of healing
> magics 50%?

Healing magic disregards type. Their type is "Construct (Living
Construct)", so they are not subject to Humanoid-only spells or
effects (including Enlarge Person).

Inflict spells retain their full effect against them (such as /harm/).

One other note: they have a single natural attack (slam 1d4).

> > They also have 5% Arcane Spell Failure, which can cut down
> > their usefulness as wizards or sorcerers.
>
> Isn't there a feat, perhaps medium armor casting that would
> negate this penalty in some book?

Not core, AFAIK, and I'm personally disinclined to allow feats to
negate ASF chances. This is part of the tradeoff of the 'forged.

> Can they graft weapons to their bodies? So the chance for
> disarm is reduced?

There are items specifically intended to replace a 'forged's hand and
arm, such as an "armbow" and "armblade".

> > > > Can a Warforged be a barbarian or is he limited because
> > > > of physical makeup?
> > >
> > > Sure. No restrictions on class.
> >
> > And it makes for a good combo, since a warforged won't
> > suffer fatigue effects after raging.
>
> That's it, next character if we ever get into a Eberron
> game, warforged Barb/rogue moving into invisible blade.
> Although the nature of his body might have limiting
> factors for that class.

Doesn't the IBlade have restrictions on armor? It's not possible to
have a 'forged ever be unarmored; they're always wearing at least
light armor. This is why a 'forged ninja wouldn't be good, either.

--
Nik
- remove vermin from email address to reply.
 
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Decaying Atheist wrote:
> "Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
> news:336571h2dn5oe5d5a4hm4gmv668vhi3o7c@4ax.com...
>> On Fri, 29 Apr 2005 07:16:07 -0400, "Decaying Atheist"
>> <harker@coxdot.net>
>> scribed into the ether:
>>
>>>
>>> "Werebat" <ranpoirier@cox.net> wrote in message
>>> news:4uoce.1754$Hm.773@lakeread03...
>>>>
>>>>
>>>> Looking through Eberron last night, I had an opportunity to
>>>> realize
>>>> that the Warforged aren't really as lame as I had originally
>>>> thought. ALso noticed the Shifters and Changelings.
>>>>
>>>> Does anyone think these races are well-balanced in a normal D&D
>>>> campaign? For example, if an isolated Artificer should through
>>>> tinkering figure a way to craft a Warforged?
>>>>
>>>> - Ron ^*^
>>>
>>> I would allow that in my world. Of course creating a Warforged would
>>> be a long
>>> and involved process. Are their actual rules for creating new
>>> Warforged in the
>>> Eberron setting? I don't have the book, although I've been tempted
>>> to
>>> get it.
>>
>> Not in the main book. Can almost certainly count on it showing up in
>> a
>> supplement somewhere. All of the magical forges used to create them
>> were
>> supposedly destroyed when the big treaty was signed. There are some
>> rumors
>> about some still active forges in existance, also the Lord of Blades
>> has a
>> bit of a vested interest and is working on the problem.
>
> So currently it would be believed that the current number of warforged
> in existance
> is all that might ever exist since the means to make them is gone? Wow
> talk about a dismal outlook on life. Can't have kids, can't create a
> family,
> can't pass on your knowledge to younger warforged because they simply
> don't exist.
> Well it might not be an issue for some of them, but I'm sure there are
> a few out
> there that take all this with a very negative attitude.

More than likely. Most of them, though, aren't thinking in those terms yet,
because family and offspring aren't concepts they have any experience with
(they were all built between about 2 and 30 years ago, and have spent most
of the subsequent time at war). But there are significant factions looking
to take their future into their own hands by various means.

--
Mark.
 
Archived from groups: rec.games.frp.dnd (More info?)

Werebat wrote:
> Tetsubo wrote:
>
>> The Ironborn from the Book Of Righteous Might would fit the "lone
>> Artificer" model better I think.
>
> Hm, tell me more about these. I run a "different" kind of game, and I
> could see using warforged as cyborgs and something else as
> robots/androids... Are Ironborn more Construct than Living Construct?

Yes, and they're designed to be much more modular than warforged. More
information here:

http://www.montecook.com/cgi-bin/page.cgi?mpress_BOIM

--
Christopher Adams - Sydney, Australia
What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you
understand?
http://www.users.bigpond.net.au/mhacdebhandia/prestigeclasslist.html
http://www.users.bigpond.net.au/mhacdebhandia/templatelist.html

Perge, scelus, mihi diem perficias.

Asatoma sat gamaya, tamasoma jyotir gamaya, mrityorma anritam gamaya.
 
Archived from groups: rec.games.frp.dnd (More info?)

Christopher Adams wrote:
> Werebat wrote:
>
>>Tetsubo wrote:
>>
>>
>>>The Ironborn from the Book Of Righteous Might would fit the "lone
>>>Artificer" model better I think.
>>
>>Hm, tell me more about these. I run a "different" kind of game, and I
>>could see using warforged as cyborgs and something else as
>>robots/androids... Are Ironborn more Construct than Living Construct?
>
>
> Yes, and they're designed to be much more modular than warforged. More
> information here:
>
> http://www.montecook.com/cgi-bin/page.cgi?mpress_BOIM

Interesting. I'd have to look at them more closely, but it would be
nice (if they worked) to use them as androids/robots and the warforged
as cyborgs.

- Ron ^*^