Archived from groups: rec.games.frp.dnd (
More info?)
"Mark Blunden" <m.blundenATntlworld.com@address.invalid> wrote in
message news:3df5rrF6oju9sU1@individual.net...
> Seann M. Ives wrote:
>> In article <YZoce.221$RV5.152@lakeread08>,
>> Decaying Atheist <harker@coxdot.net> wrote:
>>>
>>> Does standard healing magic affect them at all? Or do they need
>>> the
>>> repair spells that have appeared in recent materials. I'm sure
>>> they
>>> were just updated in those most current sources because I swear I
>>> saw
>>> them before.
>>
>> They're catagorized as "Living Constructs" and can be targetted by
>> spells that affect living critters as well as constructs, so
>> healing
>> magic works fine. Incidentally, they don't heal naturally.
>
> Healing magic is only 50% effective on them. However, a warforged
> who takes
> an appropriate Craft skill, such as Armoursmithing, can repair
> itself over
> an 8-hour period. The amount of HP repaired equal the craft check
> result
> minus 15 (minimum 0). And warforged can heal non-lethal damage and
> ability
> damage normally.
Do they have "Blood," like a alchemical mix, or motor oil that helps
power them.
So they can still heal normally over time, and use craft skills to
heal over downtime
when they aren't sleeping (since a fighter has no need for rest), wow
this keeps
getting better. I still can't see too many drawbacks.
Oh that is an interesting thought other magics that target only
humaniods have no affect on them?
Outside of healing magics 50%?
> They also have 5% Arcane Spell Failure, which can cut down their
> usefulness
> as wizards or sorcerers.
Isn't there a feat, perhaps medium armor casting that would negate
this penalty
in some book? 5% doesn't look like much, but 5% can be devestating
under
the wrong situations.
>> At 1st level only they can take the Adamantine Body
>> feat, which ups the +2 to a +8 and gives 'em DR2/adamantine but
>> cuts
>> their speed down to 20...still, pretty solid. They can also get
>> themselves enchanted if they want.
>
> There's also Mithral Body, which gives them the equivalent of
> mithral
> breastplate, leaving their speed intact. New body-feats are given in
> Races
> of Eberron.
Can they graft weapons to their bodies? So the chance for disarm is
reduced?
I could see a Warforged rogue with daggers built into his hands on
springs
being able to use them during grapples if he makes the required checks
during the grapple.
Of course the weapon grafting might limit their ability to use their
hands, arms, etc for other purposes
so that might be a big mistake to do unless the warforged is
single-mindedly a warrior/fighter, etc
whose only purpose is to cause bloodshed.
>>> Can a Warforged be a barbarian or is he limited because of
>>> physical
>>> makeup?
>>
>> Sure. No restrictions on class.
>
> And it makes for a good combo, since a warforged won't suffer
> fatigue
> effects after raging.
>
> --
> Mark.
That's it, next character if we ever get into a Eberron game,
warforged Barb/rogue
moving into invisible blade. Although the nature of his body might
have limiting
factors for that class. Perhaps I'll have to rethink my plans for the
character.