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Here is my writeup (my players please do not read):
SPOILER SPACE
SPOILER SPACE
Skaven, 1st-Level Warrior
Medium Humanoid (Skaven)
Hit Dice: 1d8+2 (6 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 Natural, +1 Dex, +2 leather armor, +1 light shield),
touch 11, flat-footed 14
Base Attack/Grapple:
Attack: Longsword +2 melee (1d8+1/19-20) or light crossbow +2 ranged
(1d8/19-20) or bite +2 melee (1d6+1)
Full Attack: Longsword +2 melee (1d8+1/19-20) and bite –3 melee (1d6) or
light crossbow +2 ranged (1d8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., scent, rat empathy,
Saves: Fort +6, Ref +1, Will -1
Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 6
Skills: Climb +7, Swim +7
Feats: Great Fortitude
Environment: Temperate to Tropical swamps, ruins, and underground
Organization: Band (2-5), Cluster (5-20), or Clan (100+)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +1
Skaven as Characters:
Skaven leaders tend to depend on clan. The lesser warrior clans are
usually led by warriors or fighters, while Clan Pestilens’ leaders are
almost all clerics or Plague Monks dedicated to the Horned Rat. Clan
Moulder holds its NPC expert breeders and trainers, as well as
chaositechnicians (who specialize in betrayal of flesh) in high regard,
but on the battlefield it is the fighters (particularly mutants and
those with the Lasher PrC) who are in command. Clan Eshin leaders are
rogues and monks with the Assassin and Ninja of the Crescent Moon PrCs,
while Clan Skryre is led by machine mages and chaositechnicians
specializing in bones of steel.
Skaven Traits (Ex): Skaven possess the following traits:
+2 Dexterity, +2 Constitution, -2 Charisma
A Skaven’s base land speed is 40 feet
Darkvision out to 60 feet
+2 bonus to Swim and Climb skill checks
Scent
Rat Empathy: Communicate with rats and dire rats, and +4 racial bonus on
Charisma-based checks against rats and dire rats
Bite Attack: Skaven have a natural bite attack for 1d6 damage
The machine mage and chaositechnician PrCs are in the Chaositech book by
Malhavoc Press. This book also has a section on mutation which is
useful for dealing with skaven mutants. Darwin's World has several
creatures that make useful templates for Clan Moulder mutant rat
creatures, such as the Slime Mole.
For Rat Ogres (Clan Moulder's shining achievement), I use tweaked
owlbears from the MM (add scent and swap out one feat for Great
Fortitude). These can be advanced and mutated as needed.
* * * * *
What do you think, sirs?
- Ron ^*^
Here is my writeup (my players please do not read):
SPOILER SPACE
SPOILER SPACE
Skaven, 1st-Level Warrior
Medium Humanoid (Skaven)
Hit Dice: 1d8+2 (6 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 Natural, +1 Dex, +2 leather armor, +1 light shield),
touch 11, flat-footed 14
Base Attack/Grapple:
Attack: Longsword +2 melee (1d8+1/19-20) or light crossbow +2 ranged
(1d8/19-20) or bite +2 melee (1d6+1)
Full Attack: Longsword +2 melee (1d8+1/19-20) and bite –3 melee (1d6) or
light crossbow +2 ranged (1d8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., scent, rat empathy,
Saves: Fort +6, Ref +1, Will -1
Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 6
Skills: Climb +7, Swim +7
Feats: Great Fortitude
Environment: Temperate to Tropical swamps, ruins, and underground
Organization: Band (2-5), Cluster (5-20), or Clan (100+)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +1
Skaven as Characters:
Skaven leaders tend to depend on clan. The lesser warrior clans are
usually led by warriors or fighters, while Clan Pestilens’ leaders are
almost all clerics or Plague Monks dedicated to the Horned Rat. Clan
Moulder holds its NPC expert breeders and trainers, as well as
chaositechnicians (who specialize in betrayal of flesh) in high regard,
but on the battlefield it is the fighters (particularly mutants and
those with the Lasher PrC) who are in command. Clan Eshin leaders are
rogues and monks with the Assassin and Ninja of the Crescent Moon PrCs,
while Clan Skryre is led by machine mages and chaositechnicians
specializing in bones of steel.
Skaven Traits (Ex): Skaven possess the following traits:
+2 Dexterity, +2 Constitution, -2 Charisma
A Skaven’s base land speed is 40 feet
Darkvision out to 60 feet
+2 bonus to Swim and Climb skill checks
Scent
Rat Empathy: Communicate with rats and dire rats, and +4 racial bonus on
Charisma-based checks against rats and dire rats
Bite Attack: Skaven have a natural bite attack for 1d6 damage
The machine mage and chaositechnician PrCs are in the Chaositech book by
Malhavoc Press. This book also has a section on mutation which is
useful for dealing with skaven mutants. Darwin's World has several
creatures that make useful templates for Clan Moulder mutant rat
creatures, such as the Slime Mole.
For Rat Ogres (Clan Moulder's shining achievement), I use tweaked
owlbears from the MM (add scent and swap out one feat for Great
Fortitude). These can be advanced and mutated as needed.
* * * * *
What do you think, sirs?
- Ron ^*^