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Archived from groups: comp.sys.ibm.pc.games.action (More info?)
Considering the the meh graphics and lousy AI why does Doom3 have
requirement specs any higher than RTCW? Why can't the engine handle having
large battles with the AI? Instead they had to resort to monster closets and
monsters teleporting in. Since the game is a corridor shooter it's not like
the monsters have a complicated pathing algorithm to follow (unlike say, Far
Cry). I guess Id must have spent all it's time ensuring the game would run
on the Xbox and ended up w/the meh game of the year.
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Considering the the meh graphics and lousy AI why does Doom3 have
requirement specs any higher than RTCW? Why can't the engine handle having
large battles with the AI? Instead they had to resort to monster closets and
monsters teleporting in. Since the game is a corridor shooter it's not like
the monsters have a complicated pathing algorithm to follow (unlike say, Far
Cry). I guess Id must have spent all it's time ensuring the game would run
on the Xbox and ended up w/the meh game of the year.
--
Remove nospam to email