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My only real beef with Doom3 is the incredibly BAD AI. When monsters
repeatedly shoot into walls or ceilings while allowing me to fill them full
of lead with no response save dying it really ruins the game. Other
contributions to ruining the game are: zombies that never have to reload
(shotgun zombie, machinegun zombie, pistol zombie, chaingun zombie) and
monsters that can't find me in plain sight under a stairwell or in a
crawlspace. Even Quake2 featured monsters that had to reload (the chaingun
dude). Any AI that had firearms in the original Half Life had to reload.
I don't understand:
a. why Doom3 took so long to develop and they didn't address the above
glaring problems
b. why I paid so much for a game that wasn't even as good (or as long as)
the original Half Life or System Shock
I thought Far Cry and Half Life 2 were much better, more entertaining games,
I felt ripped off buying Doom3 for ~$65 US (I bought the Collector's
Edition). Needless to say, I won't be buying the Expansion Pack for any
price...
Hopefully Quake IV will show off more of what the Doom3 engine can do...
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"John Lewis" <john.dsl@verizon.net> wrote in message
news:42668fc5.6778013@news.verizon.net...
>
> Having started played AvP2 (released 2001) for the very first time
> ( YES! ) a couple of weeks ago, I have again realized how unimportant
> fancy graphics-embellishments are to an FPS-action game, and how
> important the level-design, modeling/animation, sound-effects,
> voice-acting and story-line are. HL1, Deus Ex and AvP2 are all classic
> instances demonstrating that a great FPS-style-game can still be
> totally immersive in spite of not having the latest graphics
> technology... with the side-benefit that when run on a modern machine,
> the frame-rate runs like a bat out of hell, even with all graphics
> maxed out !
>
> Doom3 is a sacrifice at the altar of graphics-technology, to the
> detriment of story-line and level-design (and frame-rate performance
> on modest machines ) a dark-shadowy melange of HL1 and Doom2,
> with AI inferior to that in HL1. Obvious appeal to the vast teenage
> (-minded?) let's-bash-yet-another-monster crowd. It quite obvious that
> Id is now out to maximize the $$-return on the Doom franchise, and
> that their days of *innovative* contributions to *game-play* are
> finally over.
>
> John Lewis
>