Sonic Screwdrivers and Time Lords for Champions RPG

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Archived from groups: rec.games.frp.super-heroes,rec.arts.drwho (More info?)

If you were to design the sonic screwdriver as a multipower power
framework in the Champions RPG, what sorts of slots would you create (I
know, it might be better as a Variable Power Pool, but I want to do it
as a multipower!)

I've seen the Doctor open locks, scan sick people, trick ATMs into
giving out money, turn screws, set up vibrations in walls... what else?

Also, what powers would a TIme Lord racial class have? Extra endurance
from double hearts? Greater than average intelligence and resistance to
mental powers? In the recent series the Doctor survived being
electrocuted where a bunch of humans died.

Anything else?

Mathew
 
Archived from groups: rec.games.frp.super-heroes,rec.arts.drwho (More info?)

Good, probably a 5 point RKA, Penetrating, no knockback.Just enough to
ensure one point of Body, and knocking out a focus.

Mathew
 
Archived from groups: rec.games.frp.super-heroes,rec.arts.drwho (More info?)

Oh yeah, he can reverse teleportations with it!

Mathew
 
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On 22 Jun 2005 17:57:30 -0700, "Mathew" <mathewignash@comcast.net>
wrote:

>If you were to design the sonic screwdriver as a multipower power
>framework in the Champions RPG, what sorts of slots would you create (I
>know, it might be better as a Variable Power Pool, but I want to do it
>as a multipower!)
>
>I've seen the Doctor open locks, scan sick people, trick ATMs into
>giving out money, turn screws, set up vibrations in walls... what else?

Well, he just broke a camera with it.
 
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"Mathew" <mathewignash@comcast.net> wrote in message
news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
> Oh yeah, he can reverse teleportations with it!

and join together barbed wire

>
> Mathew
>
 
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"Agamemnon" <agamemnon@hello.to.NO_SPAM> wrote in message
news:42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com...
>
> "Mathew" <mathewignash@comcast.net> wrote in message
> news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
> > Oh yeah, he can reverse teleportations with it!
>
> and join together barbed wire

And ignite pockets of natural gas.


--
David Meadows
"Welcome to the 21st century, Harry." -- Harry, Heroes #25
Heroes: the comic book www.heroes.force9.co.uk/scripts
 
Archived from groups: rec.games.frp.super-heroes,rec.arts.drwho (More info?)

"David Meadows" <david@no.spam.here.uk> wrote in message
news:42bda415$0$2035$ed2e19e4@ptn-nntp-reader04.plus.net...
> "Agamemnon" <agamemnon@hello.to.NO_SPAM> wrote in message
> news:42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com...
>>
>> "Mathew" <mathewignash@comcast.net> wrote in message
>> news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
>> > Oh yeah, he can reverse teleportations with it!
>>
>> and join together barbed wire
>
> And ignite pockets of natural gas.
>
and move stuff...
 
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"Mathew" <mathewignash@comcast.net> wrote in message
news:1119488250.378293.244330@g44g2000cwa.googlegroups.com...
> If you were to design the sonic screwdriver as a multipower power
> framework in the Champions RPG, what sorts of slots would you create (I
> know, it might be better as a Variable Power Pool, but I want to do it
> as a multipower!)

Actually it's a minor transform, limited to changing the state of inanimate
objects (off-gadget to on-gadget, screwed-on item to unscrewed item, closed
door to open door, etc.) I'm pretty sure you can cover every necessary
effect with a small transform, with no need for a variable pool or huge
multipower.


--
David Meadows
"Welcome to the 21st century, Harry." -- Harry, Heroes #25
Heroes: the comic book www.heroes.force9.co.uk/scripts
 
Archived from groups: rec.games.frp.super-heroes,rec.arts.drwho (More info?)

"David Meadows" <david@no.spam.here.uk> wrote in message
news:42bf1345$0$2026$ed2e19e4@ptn-nntp-reader04.plus.net...
> "Mathew" <mathewignash@comcast.net> wrote in message
> news:1119488250.378293.244330@g44g2000cwa.googlegroups.com...
>> If you were to design the sonic screwdriver as a multipower power
>> framework in the Champions RPG, what sorts of slots would you create (I
>> know, it might be better as a Variable Power Pool, but I want to do it
>> as a multipower!)
>
> Actually it's a minor transform, limited to changing the state of
> inanimate
> objects (off-gadget to on-gadget, screwed-on item to unscrewed item,
> closed
> door to open door, etc.) I'm pretty sure you can cover every necessary
> effect with a small transform, with no need for a variable pool or huge
> multipower.
>
Nice one.
 
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Wayne S Garmil wrote:
> In article <1119493082.306678.9570@z14g2000cwz.googlegroups.com>,
> Mathew <mathewignash@comcast.net> wrote:
> >Oh yeah, he can reverse teleportations with it!
>
> He didn't reverse the teleportation, he redirected the destination to
> being 10 feet closer to the Doctor than where the person left from.

It could perhaps be seen that way in Boom City, but in the episode
where the Doctor and Rose were at the end of the Earth party, he
actually pulled the last human back from a teleportation that had taken
place like 10 minutes previous! She had already arrived at her
destination, and he reversed it.

Mathew
 
Archived from groups: rec.games.frp.super-heroes,rec.arts.drwho (More info?)

Yes, but I wanted to slots to list specific powers, not some big
variable one to catch all. For instance igniting the gas pockets could
be a 1 pip energy blast. Screwing the screws is a low level
telekinesis.

Mathew
 
Archived from groups: rec.games.frp.super-heroes,rec.arts.drwho (More info?)

In article <1119493082.306678.9570@z14g2000cwz.googlegroups.com>,
Mathew <mathewignash@comcast.net> wrote:
>Oh yeah, he can reverse teleportations with it!

He didn't reverse the teleportation, he redirected the destination to
being 10 feet closer to the Doctor than where the person left from.

I agree, that tool is getting just too powerful. Getting harder to
come up with a danger that the sonic screwdriver can't get the Doctor
out of.

Wayne




--
_ __ _ __ | I see the girls walk by dressed in
' ) / // / / ) / | their summer clothes; I have to turn
/ / / o // __/ / __. __ __/ | my head until my darkness goes...
(_(_/ <_</_(_/ (__/ (_/|_/ (_(_/_ | -Rolling Stones, "Paint It Black"
 
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In article <42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com>,
Agamemnon <agamemnon@hello.to.NO_SPAM> wrote:
>
>"Mathew" <mathewignash@comcast.net> wrote in message
>news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
>> Oh yeah, he can reverse teleportations with it!
>
>and join together barbed wire

I have no explaination for this one. How in the heck did the sonic
screwdriver create metal like that? If the cut wires were being held
together and the break fused via the vibrations, that I could have
seen. But not what we actually saw on the screen.

Definately getting too much of a dues ex machina!

Wayne
--
_ __ _ __ | I see the girls walk by dressed in
' ) / // / / ) / | their summer clothes; I have to turn
/ / / o // __/ / __. __ __/ | my head until my darkness goes...
(_(_/ <_</_(_/ (__/ (_/|_/ (_(_/_ | -Rolling Stones, "Paint It Black"
 
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On 28 Jun 2005 16:42:10 -0700, "Mathew" <mathewignash@comcast.net>
wrote:

>
>
>Wayne S Garmil wrote:
>> In article <1119493082.306678.9570@z14g2000cwz.googlegroups.com>,
>> Mathew <mathewignash@comcast.net> wrote:
>> >Oh yeah, he can reverse teleportations with it!
>>
>> He didn't reverse the teleportation, he redirected the destination to
>> being 10 feet closer to the Doctor than where the person left from.
>
>It could perhaps be seen that way in Boom City, but in the episode
>where the Doctor and Rose were at the end of the Earth party, he
>actually pulled the last human back from a teleportation that had taken
>place like 10 minutes previous! She had already arrived at her
>destination, and he reversed it.
>

I'm a little foggy on how those teleports were being achieved in the
first place so it's a little difficult to tell what the screwdriver is
actually doing.
 
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On Tue, 28 Jun 2005 20:55:34 +0000, Wayne S Garmil wrote:

> In article <42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com>,
> Agamemnon <agamemnon@hello.to.NO_SPAM> wrote:
>>
>>"Mathew" <mathewignash@comcast.net> wrote in message
>>news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
>>> Oh yeah, he can reverse teleportations with it!
>>
>>and join together barbed wire
>
> I have no explaination for this one. How in the heck did the sonic
> screwdriver create metal like that? If the cut wires were being held
> together and the break fused via the vibrations, that I could have
> seen. But not what we actually saw on the screen.
>
> Definately getting too much of a dues ex machina!

Why do you think they blew up the first one?

--
Phoenix
 
Archived from groups: rec.games.frp.super-heroes,rec.arts.drwho (More info?)

wgarmil@TheWorld.com (Wayne S Garmil) wrote in news:d9sdba$3sn$1
@pcls4.std.com:

> He didn't reverse the teleportation, he redirected the destination
> to being 10 feet closer to the Doctor than where the person left
> from.
>

In the Second episode he reversed the face's teleportation.

--
Marc

Rommie : We are not the droids you are looking for
Doyle : What was that ?
Rommie : I don't know, but it didn't work !
 
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On Tue, 28 Jun 2005 20:52:58 +0000 (UTC), in rec.arts.drwho, wgarmil@TheWorld.com (Wayne S
Garmil) arranged some electrons, so they looked like this :

... In article <1119493082.306678.9570@z14g2000cwz.googlegroups.com>,
... Mathew <mathewignash@comcast.net> wrote:
... >Oh yeah, he can reverse teleportations with it!
...
... He didn't reverse the teleportation, he redirected the destination to
... being 10 feet closer to the Doctor than where the person left from.
...
... I agree, that tool is getting just too powerful. Getting harder to
... come up with a danger that the sonic screwdriver can't get the Doctor
... out of.

It's not a screwdriver, it's a magic wand ! 😉
 
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On 28 Jun 2005 16:42:10 -0700, Mathew <mathewignash@comcast.net> wrote:
>
>
>Wayne S Garmil wrote:
>> In article <1119493082.306678.9570@z14g2000cwz.googlegroups.com>,
>> Mathew <mathewignash@comcast.net> wrote:
>> >Oh yeah, he can reverse teleportations with it!
>>
>> He didn't reverse the teleportation, he redirected the destination to
>> being 10 feet closer to the Doctor than where the person left from.
>
>It could perhaps be seen that way in Boom City, but in the episode
>where the Doctor and Rose were at the end of the Earth party, he
>actually pulled the last human back from a teleportation that had taken
>place like 10 minutes previous! She had already arrived at her
>destination, and he reversed it.
>
>Mathew
>

Except that he didn't use the sonic screwdriver at all. He picked up
her teleport relay and fiddled with it. By hand. The screwdriver
didn't even come out of his pocket.
 
Archived from groups: rec.games.frp.super-heroes,rec.arts.drwho (More info?)

On Tue, 28 Jun 2005 20:55:34 +0000 (UTC), Wayne S Garmil
<wgarmil@TheWorld.com> wrote:
>In article <42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com>,
>Agamemnon <agamemnon@hello.to.NO_SPAM> wrote:
>>
>>"Mathew" <mathewignash@comcast.net> wrote in message
>>news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
>>> Oh yeah, he can reverse teleportations with it!
>>
>>and join together barbed wire
>
>I have no explaination for this one. How in the heck did the sonic
>screwdriver create metal like that? If the cut wires were being held
>together and the break fused via the vibrations, that I could have
>seen. But not what we actually saw on the screen.
>
>Definately getting too much of a dues ex machina!
>

You're looking at it the wrong way. The Sonic Screwdriver isn't there
to save the day by doing deus ex machina. It's there to get you *out*
of having to sweat the small stuff.

It's not there to solve the "real" problems. It's there so that you
can get on to the real problems without having to get bogged down on
the non-problems.