but thats not true.
Sony DOES keep console exclusives. Demon souls and bloodborne are the 2 that will always standout given they are great games and have never gotten a release anywhere else. (bloodborne is almost 9 yrs old next yr)
ya...they sold a device for hundreds of $ just to stream games, but you need the console still & its streaming...which has problems for many (from latency to wifi drop).
which relies on the console selling.
Sony Interactive Entertainment is the console branch of Sony.
To show how much console means to them just look at the hissy fit they threw to try prevent the AVB MS merger.
Sony will not do what MS has done with gamepass.
Sony knows they need exclusive titles to sell console to make their profit. Thats the primary reason they do all the "1 yr exclusivity" deals to capture the FOMO crowd who want to play it having to own a console.
(people are show to value time over $ so market knows people more likely to spend now than wait a yr)
Demon souls and Bloodborne fanbase might not big enough to justify the cost of porting.
"Sony Interactive Entertainment CEO Jim Ryan in a
slideshow focused on PlayStation has revealed the sales for the PC versions of games that originally released on the PlayStation 4.
Horizon: Zero Dawn has sold 2,398,000 on PC in about a year and a half, while
God Of War (2018) has sold 971,000 units on PC in just two and a half months and Days Gone has sold 852,000 units on PC in about 10 months. The figures are as of March 2022.
Horizon: Zero Dawn has generated $60 million revenue,
God of War (2018) generated $26.2 million revenue, and
Days Gone generated $22.6 million in revenue."
Sony Interactive Entertainment CEO Jim Ryan in a slideshow focused on PlayStation has revealed the sales for the [...]
www.vgchartz.com
The PC games are to give them a longer trail than selling in console only, the 100+ million loyal userbase has been the more or less the same since PS2, PS3, PS4 they buy 5 or 6 games to make sustainable the consoles sold at loss; the rising cost of developing games are the primary concern and reason to open to PC market. PC gamers are not the primary target, console gamers are, PC ports is the second dip for sales to recoup after 100-200M dlls development cost spent.