News Sony's PlayStation 5 sales hit 50 million despite price hikes — more than twice the sales of Xbox X

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and should come as no shock to anyone.

Microsoft has accepted the XB is a PC stance and everything is basically "buy the game and play it on whichever you own" (and ppl already have a pc so dont buy the console as much)

Meanwhile you have Sony and their kink for exclusive console specific games (like demon souls and bloodborne) where people can't play them on anything but the PS so they buy it.

Exclusive games is why Sony sells so many consoles.

its taken 3 yrs of sales to reach SNES sales & I honestly doubt the PS5 ever even reaches PS4 sales of 117M or so.
 
and should come as no shock to anyone.

Microsoft has accepted the XB is a PC stance and everything is basically "buy the game and play it on whichever you own" (and ppl already have a pc so dont buy the console as much)

Meanwhile you have Sony and their kink for exclusive console specific games (like demon souls and bloodborne) where people can't play them on anything but the PS so they buy it.

Exclusive games is why Sony sells so many consoles.

its taken 3 yrs of sales to reach SNES sales & I honestly doubt the PS5 ever even reaches PS4 sales of 117M or so.
remember pandemic, economic difficulties, problems at the supply chain, coexisting with PS4 (cross generational games) and the higher price than PS2 and Wii, still impressive numbers.
 
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SNES over its entire release cycle never topped 50m unit sales. At 3 years it had barely topped 30m.
perhaps you should read your own source slower.

"SNES: 49.10M"(in your source) is a lot more than "barely topped 30m"(your post claims)


and i did say to reach SNES sales (which is true as its 49.1M to 50M)

remember pandemic, economic difficulties, problems at the supply chain
true, but then again they sold every single one they produced. (they didnt sit on shelves)
and the higher price than PS2 and Wii, still impressive numbers.
PS2 sold like it did primarily because it was a dvd player as well as gaming console & its price wasnt much greater than a dvd player at time so it was a great hybrid media/gaming purchase. (even if it wasnt a high quality dvd player most never actually bought a decent dvd player to realzie it)

it is impressive just saying given the PS5 is unlikely to double its sales before next gen is released. (which would even then only put it at the og ps & wii sales)
 
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the PS5 is unlikely to double its sales before next gen is released. (which would even then only put it at the og ps & wii sales)
maybe Sony won't care at much neither gamers now that Sony is releasing games on PC albeit just have to wait a year or so -no problem when there are hundreds of others games to play with- and the existence of PSNow/streaming that is rumored to play PS5 games, Sony goal is not selling subsidized consoles as with older generations but to make profit. See buying Bungie to learn GaaS and Naughty Dog killing TLoU online.
 
perhaps you should read your own source slower.

"SNES: 49.10M"(in your source) is a lot more than "barely topped 30m"(your post claims)
My post was 'barely topped 30m in 3 years'. The graph is pretty clear: 32m sales 3 years in, and that's generously excluding the partial launch year (or it'd just be 21m).

Before making complaints about reading comprehension, try reading first.
 
gamers now that Sony is releasing games on PC albeit just have to wait a year or so
but thats not true.

Sony DOES keep console exclusives. Demon souls and bloodborne are the 2 that will always standout given they are great games and have never gotten a release anywhere else. (bloodborne is almost 9 yrs old next yr)

the existence of PSNow/streaming that is rumored to play PS5 games,
ya...they sold a device for hundreds of $ just to stream games, but you need the console still & its streaming...which has problems for many (from latency to wifi drop).
Sony goal is not selling subsidized consoles as with older generations but to make profit.
which relies on the console selling.

Sony Interactive Entertainment is the console branch of Sony.

To show how much console means to them just look at the hissy fit they threw to try prevent the AVB MS merger.

Sony will not do what MS has done with gamepass.

Sony knows they need exclusive titles to sell console to make their profit. Thats the primary reason they do all the "1 yr exclusivity" deals to capture the FOMO crowd who want to play it having to own a console.
(people are show to value time over $ so market knows people more likely to spend now than wait a yr)
 
but thats not true.

Sony DOES keep console exclusives. Demon souls and bloodborne are the 2 that will always standout given they are great games and have never gotten a release anywhere else. (bloodborne is almost 9 yrs old next yr)


ya...they sold a device for hundreds of $ just to stream games, but you need the console still & its streaming...which has problems for many (from latency to wifi drop).

which relies on the console selling.

Sony Interactive Entertainment is the console branch of Sony.

To show how much console means to them just look at the hissy fit they threw to try prevent the AVB MS merger.

Sony will not do what MS has done with gamepass.

Sony knows they need exclusive titles to sell console to make their profit. Thats the primary reason they do all the "1 yr exclusivity" deals to capture the FOMO crowd who want to play it having to own a console.
(people are show to value time over $ so market knows people more likely to spend now than wait a yr)
Demon souls and Bloodborne fanbase might not big enough to justify the cost of porting.
"Sony Interactive Entertainment CEO Jim Ryan in a slideshow focused on PlayStation has revealed the sales for the PC versions of games that originally released on the PlayStation 4.
Horizon: Zero Dawn has sold 2,398,000 on PC in about a year and a half, while God Of War (2018) has sold 971,000 units on PC in just two and a half months and Days Gone has sold 852,000 units on PC in about 10 months. The figures are as of March 2022.
Horizon: Zero Dawn has generated $60 million revenue, God of War (2018) generated $26.2 million revenue, and Days Gone generated $22.6 million in revenue."
The PC games are to give them a longer trail than selling in console only, the 100+ million loyal userbase has been the more or less the same since PS2, PS3, PS4 they buy 5 or 6 games to make sustainable the consoles sold at loss; the rising cost of developing games are the primary concern and reason to open to PC market. PC gamers are not the primary target, console gamers are, PC ports is the second dip for sales to recoup after 100-200M dlls development cost spent.
 
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