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Archived from groups: rec.games.frp.dnd (More info?)
On Mon, 29 Aug 2005 11:12:04 GMT, "Bradd W. Szonye"
<bradd+news@szonye.com> carved upon a tablet of ether:
> Bradd wrote:
> >> /Polar ray/ is OK, but unfortunately cold resistance is common, and the
> >> same foes you'd use it on to avoid Reflex saves are also the guys with
> >> high touch AC. Since you need to deal with firing into melee, cover,
> >> etc., a smart rogue or monk could easily force you to miss with a ray.
>
> Rupert Boleyn wrote:
> > My main targets are monsters with good Fort saves. For those without
> > (which includes rogues), I use Disintegrate. Yes, I could still miss,
> > but if I don't... If I knew I was hunting monks or rogues I'd gear up
> > with some Quickened True Strikes to solve the problem.
>
> Heh. I'm just so bad at playing wizards, especially high-level wizards.
> That just didn't occur to me, but at that level of course you can easily
> afford a few 5th-level slots on QTSes. Especially since 5th-level spells
> are a bit weak anyway.
It's not my usual tactic, BTW - too specific. Usually I take a
quickened Shield or MM spell or two, and a quickened fireball or Haste
if I think I can afford it (they compete with Prismatic Spray and DBF,
though).
IME Disintegrate, while not the fight-stopper it used to be, will put
a serious dent in anything that fails its save, and its precision
means you can use it in very tight environments. Unlike Flesh to Stone
you get to score the loot, too.
Chain Lightning is quite a nice evocation spell for 6th level, as it
affects lots of targets without frying friends.
Oh yeah - I completely agree with your list having Mind Blank there as
the 8th level spell for all wizards. The only downside is not getting
some aid from your allies buff effects (morale bonuses, etc. tend to
be mind-affecting).
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
On Mon, 29 Aug 2005 11:12:04 GMT, "Bradd W. Szonye"
<bradd+news@szonye.com> carved upon a tablet of ether:
> Bradd wrote:
> >> /Polar ray/ is OK, but unfortunately cold resistance is common, and the
> >> same foes you'd use it on to avoid Reflex saves are also the guys with
> >> high touch AC. Since you need to deal with firing into melee, cover,
> >> etc., a smart rogue or monk could easily force you to miss with a ray.
>
> Rupert Boleyn wrote:
> > My main targets are monsters with good Fort saves. For those without
> > (which includes rogues), I use Disintegrate. Yes, I could still miss,
> > but if I don't... If I knew I was hunting monks or rogues I'd gear up
> > with some Quickened True Strikes to solve the problem.

>
> Heh. I'm just so bad at playing wizards, especially high-level wizards.
> That just didn't occur to me, but at that level of course you can easily
> afford a few 5th-level slots on QTSes. Especially since 5th-level spells
> are a bit weak anyway.
It's not my usual tactic, BTW - too specific. Usually I take a
quickened Shield or MM spell or two, and a quickened fireball or Haste
if I think I can afford it (they compete with Prismatic Spray and DBF,
though).
IME Disintegrate, while not the fight-stopper it used to be, will put
a serious dent in anything that fails its save, and its precision
means you can use it in very tight environments. Unlike Flesh to Stone
you get to score the loot, too.
Chain Lightning is quite a nice evocation spell for 6th level, as it
affects lots of targets without frying friends.
Oh yeah - I completely agree with your list having Mind Blank there as
the 8th level spell for all wizards. The only downside is not getting
some aid from your allies buff effects (morale bonuses, etc. tend to
be mind-affecting).
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."