Spent the morning in CoH...

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Thus spake "chainbreaker" <noone@nowhere.com>, Sun, 13 Feb 2005 08:27:17
-0500, Anno Domini:

>Nostromo wrote:
>> What team tactics in WoW lol? All I ever read is there are none - you
>> can solo the whole thing w/o so much as batting an eyelid.
>
>That's probably true, but only if you wait to do "elite" quests until your
>character is a much higher level than that for which the quest is designed.
>
>A major fault with the game is that it allows lower level characters to
>"ride the coattails" of *much* higher level characters. That's probably
>true of all MMORPGs, but WoW is the first one I've played long enough to see
>it and see how it ruins the game.
>
>And that's why I've quit playing it, too.

ah heck. But you survived years of D2 rushing & whatnot CB...? :-/

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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Nostromo wrote:
> Thus spake "chainbreaker" <noone@nowhere.com>, Sun, 13 Feb 2005
> 08:27:17 -0500, Anno Domini:
>
>> Nostromo wrote:
>>> What team tactics in WoW lol? All I ever read is there are none -
>>> you
>>> can solo the whole thing w/o so much as batting an eyelid.
>>
>> That's probably true, but only if you wait to do "elite" quests
>> until your character is a much higher level than that for which the
>> quest is designed.
>>
>> A major fault with the game is that it allows lower level characters
>> to "ride the coattails" of *much* higher level characters. That's
>> probably true of all MMORPGs, but WoW is the first one I've played
>> long enough to see it and see how it ruins the game.
>>
>> And that's why I've quit playing it, too.
>
> ah heck. But you survived years of D2 rushing & whatnot CB...? :-/

Well, what I stated was a much simplified statement of the "real" problem.
It's stuff very akin to griefing and not at all similar to D2's rushing. D2
avoids the problems I'm talking about by letting you create a new game, an
option you don't have with an MMORPG.

What I'm talking about is stuff along the lines of a D2 where there is only
one Diablo to kill at a given time for everyone on Bnet. You're in NM and
have cleared the CS with your level 28ish barb and a level 29 friend after a
lot of work. Just as you're ready to run to the last seal and pop it, the
screen shakes, you hear the voice, and just as you get to big D you see him
fall and a level 90 sorc with a level 20 nec in tow snap up the drop and
exit the game.

Now you have anywhere from a 5-15 minute wait for D to spawn, and no
guarantee the same thing won't happen again.

Or . . . your level 26 is about to enter the Bloody Hills in Normal only to
find a level 65 Nec is farming the area for charms--the *only* Bloody Hills
there is--and you'll have to wait 10-15 minutes for the monsters to respawn
*or* spend 5-15 minutes traveling somewhere else to level etc. on the
offhand chance you won't run into the same BS *there*, too.

The game was a lot of fun until the munchkins got their characters maxed, or
nearly.

--
chainbreaker
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 wrote:
>
> Well on Argent Dawn if I start engaging even a total stranger in RP,
they
> (usually) respond in kind. In CoH, I get blank stares, or "you're
weird",
> or whatever. That's what I'm talking about, a place where people who
do
> like RP can know where to congregate, that way we can find each other
and
> have our fun. I've also noticed that CoH doesn't have emotes? Is that
true?
> I couldn't figure out how to find them if they do. Emotes greatly
enhance
> the RP-ness of an MMOG.
>

I believe Virtue is the unofficial RP server. Also, you should check
out alt.games.coh. If I'm wrong about Virtue, they'll set the record
straight over there.

--
Scorcho
Liberty Server
Bark Lee lvl 30 MA/SR scrapper
Scorcho lvl 24 Fire/Dev blaster
Nynaeve lvl 23 Emp/Dark defender
8 or so lvl 2s
 
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Knight37 Feb 13, 6:58 am show options

Newsgroups: comp.sys.ibm.pc.games.rpg
From: Knight37 <knight...@email.com> - Find messages by this author
Date: 13 Feb 2005 14:58:16 GMT
Local: Sun, Feb 13 2005 6:58 am
Subject: Re: Spent the morning in CoH...
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Nostromo <nostr...@spamfree.net.au> once tried to test me with:



>> Yes, loot should be there, but more as an add-on than the primary
> draw-card. After all, who heard of superheroes who have to spend most

> of their time acquiring & improving gadgets to be more effective?
> (well, except for maybe Batman ;-) Other things that 'uniqify'
> characters are a good thing in general.


>You do have a point, "loot" does not really fit in the genre of
superheroes. At least, not all of them. But if it's a flaw in the
concept
then perhaps "superheroes" is a flawed concept for an MMOG.

>Because for me, "loot" is one of the major "fun factors" of any game.
In
Diablo 2, I play to find the nice new rare drops, etc. In WoW there's
more
there too, but loot is defintely a major enticement.
....
Knight37
---------------

Not all games should be the same just as not everyone thinks the same
way.
Not having 'loot' was one of the things I enjoyed the most out of CoH,
I'm playing EQ2 now (because my guild wanted, otherwise I would have
stayed in the very fun CoH).
Several things have been said in this thread that are mostly false:
- Characters are very similar: Can't be more false. With so many
power combinations (including the power pools, and epic power pools)
it's almost impossible to see someone with your exact group of powers,
and even if you did, the way you 'slotted' your powers will most
probably be different. You could have made your fire blast a very
damaging but erratic one, while someone else's could be weaker but more
accurate, while someone else could have made it weaker but with a
faster recast time. Also, comparing different powersets may lead you to
think powers are similar (AoE fire vs. AoE cold). Thing is, damage
wise they're similar, but each powerset has a particular secondary
effect (fire does extra damage, cold slows, electricity drains stamina,
etc)
- Quests are too simple: Just give it time, once you play to higher
levels (unless you go the boring route, just endlessly hunting without
doing missions), things get better (Oranbega, cape quest, respec trial,
etc are more varied than the low level missions)
- Emotes. There are many emotes, don't remember how you check them,
from the usual bow, smile, etc, to dance, boombox (with different
songs) and all that.
 
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In article <Xns95FBBA0B1F95Dknight37m@130.133.1.4>, Knight37 wrote:
> And c) the characters themselves, apart from LOOKING very unique, really
> are pretty much fluff. You got Generic Attack Power 001, Generic Area
> Effect Power 002, etc. Sure, they are each a little bit different. But not
> very much. And a Blaster speced out with power set A is IDENTICAL to
> another blaster speced out the same way from what i can tell.

They do play a bit differently when you actually get high enough level
to unlock more powers and enhance the secondary effects (if any), much
less getting the Final Powers. Blasters are probably the most identical
of all the archetypes though, and spend most of the low levels cycling
attacks as fast as they can refresh without needing to worry about
tactics more than "can I get all of them in my cone effects?".

> In other
> games you have variations in skills, variations in stats. In WoW you have
> the talent tree to differentiate yourself from others of the same class.
> Plus your stats can greatly affect your potential and you can concentrate
> on different ones depending on your play style. Not to mention the loot.

The primary/secondary power sets that you choose do pretty much amount
for most of your variation in CoH, though certain power pool choices can
give you a bit more variety, especially if you choose something that's
not solo-maximized.

Any two Controllers are likely to play quite differently though, unless
they're using a min-max template - something which I would wager exists
for any class in any game.

You do get some "loot" in the form of Accolades and Temporary Powers
(some of which can be extremely potent and last for quite a number of
uses). But you're never going to have something that someone else can't
get, unless they just never bothered to do any missions.

For some people, that's a feature. Others, it's a bug. Mileage may vary.

--
--- An' thou dost not get caught, do as thou wilt shall be the law ---
"Religion disperses like a fog, kingdoms perish, but the works of
scholars remain for an eternity." - Ulughbek
 
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My my, doesn't "chainbreaker" <noone@nowhere.com> look good in that
trenchcoat:

>>> And that's why I've quit playing it, too.
>>
>> ah heck. But you survived years of D2 rushing & whatnot CB...? :-/

>Well, what I stated was a much simplified statement of the "real" problem.
>It's stuff very akin to griefing and not at all similar to D2's rushing. D2
>avoids the problems I'm talking about by letting you create a new game, an
>option you don't have with an MMORPG.
>
>What I'm talking about is stuff along the lines of a D2 where there is only
>one Diablo to kill at a given time for everyone on Bnet. You're in NM and
>have cleared the CS with your level 28ish barb and a level 29 friend after a
>lot of work. Just as you're ready to run to the last seal and pop it, the
>screen shakes, you hear the voice, and just as you get to big D you see him
>fall and a level 90 sorc with a level 20 nec in tow snap up the drop and
>exit the game.
>
>Now you have anywhere from a 5-15 minute wait for D to spawn, and no
>guarantee the same thing won't happen again.
>
>Or . . . your level 26 is about to enter the Bloody Hills in Normal only to
>find a level 65 Nec is farming the area for charms--the *only* Bloody Hills
>there is--and you'll have to wait 10-15 minutes for the monsters to respawn
>*or* spend 5-15 minutes traveling somewhere else to level etc. on the
>offhand chance you won't run into the same BS *there*, too.
>
>The game was a lot of fun until the munchkins got their characters maxed, or
>nearly.

Hmmm. This is a shame, as you seemed to be right into the game for a while
there. I haven't really had too many of the type of problem that you
describe, although I've only been as far as level 23 with any character, and
it's probably more down to dumb luck rather than good management on my part.
 
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Stephen van Ham wrote:
> Hmmm. This is a shame, as you seemed to be right into the game for
> a while there. I haven't really had too many of the type of
> problem that you describe, although I've only been as far as level 23
> with any character, and it's probably more down to dumb luck rather
> than good management on my part.

I'm not going to say that this kind of thing is "rampant", but I have
experienced it enough to call it "frequent"--whatever those words connotate
for everybody. And I don't have the mindset to put up with it at all. I
can take a certain amount of similarly-leveled folks jostling around for the
goods because everyone's more or less on equal terms. But throw just one
high level into the mix and things go completely to hell.

I'm back to an earlier idea I had where enemies of any kind effectively
simply don't exist for toons more than ten or so levels higher than they
are. I can't think of any other way to fix this problem, and until/unless
it's fixed, I'm out--and probably out of any MMORPG, since I'd say all of
them have about the same kind of thing going on.


--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
 
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chainbreaker wrote:
>
> I'm back to an earlier idea I had where enemies of any kind effectively
> simply don't exist for toons more than ten or so levels higher than they
> are. I can't think of any other way to fix this problem, and until/unless
> it's fixed, I'm out--and probably out of any MMORPG, since I'd say all of
> them have about the same kind of thing going on.
>

Many NWN servers solve this by having areas level-restricted. If your
level is too high (and in some cases, too low), you simply can't enter.
The server I was just adventuring on has such restrictions for the
sewers under the starting city. Levels 1-4 can go in and level up
reasonably easily. Levels 5+ can't enter at all. It's likely that the
encounter spawns can be designed only to trigger for a certain level
range, but that would require more work with the scripting.

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
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RogerM wrote:
> chainbreaker wrote:
>>
>> I'm back to an earlier idea I had where enemies of any kind
>> effectively simply don't exist for toons more than ten or so levels
>> higher than they are. I can't think of any other way to fix this
>> problem, and until/unless it's fixed, I'm out--and probably out of
>> any MMORPG, since I'd say all of them have about the same kind of
>> thing going on.
>>
>
> Many NWN servers solve this by having areas level-restricted. If your
> level is too high (and in some cases, too low), you simply can't
> enter. The server I was just adventuring on has such restrictions for
> the
> sewers under the starting city. Levels 1-4 can go in and level up
> reasonably easily. Levels 5+ can't enter at all. It's likely that the
> encounter spawns can be designed only to trigger for a certain level
> range, but that would require more work with the scripting.


I thought about that, but several quests in WoW have you returning back to
starting areas when characters are *much* higher in level. I don't know why
Bliz did this, since there are always more than enough folks willing to act
like horses' asses just because they can, and these folks might not have
thought to come back to these otherwise low level areas on their own if
quests didn't send them back. Quests like that just fan the flames.
--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

chainbreaker wrote:
>
> RogerM wrote:
> > chainbreaker wrote:
> >>
> >> I'm back to an earlier idea I had where enemies of any kind
> >> effectively simply don't exist for toons more than ten or so levels
> >> higher than they are. I can't think of any other way to fix this
> >> problem, and until/unless it's fixed, I'm out--and probably out of
> >> any MMORPG, since I'd say all of them have about the same kind of
> >> thing going on.
> >>
> >
> > Many NWN servers solve this by having areas level-restricted. If your
> > level is too high (and in some cases, too low), you simply can't
> > enter. The server I was just adventuring on has such restrictions for
> > the
> > sewers under the starting city. Levels 1-4 can go in and level up
> > reasonably easily. Levels 5+ can't enter at all. It's likely that the
> > encounter spawns can be designed only to trigger for a certain level
> > range, but that would require more work with the scripting.
>
> I thought about that, but several quests in WoW have you returning back to
> starting areas when characters are *much* higher in level. I don't know why
> Bliz did this, since there are always more than enough folks willing to act
> like horses' asses just because they can, and these folks might not have
> thought to come back to these otherwise low level areas on their own if
> quests didn't send them back. Quests like that just fan the flames.
> --

Yeah, that sounds like a flaw in the design all right. It's never a good
idea to give folks a reason to be jerks. Most come by it easily enough.

NWN certainly has its own flaws, but there are so many servers out there
(running different modules), that most players can find one or two that
suit their style play quite well. I just started on a new server a
couple of days ago (the one I was describing earlier), and it suits me
quite well. Not too hard, not too easy. A fair number of quests.
Upgradable equipment. I think I'll spending quite a bit of time there.

And if you can't find a server that suits you, you can always design
your own and invite a few friends online to play it. OR download one
from the net.

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

chainbreaker <noone@nowhere.com> wrote:

> Well, what I stated was a much simplified statement of the "real"
> problem. It's stuff very akin to griefing and not at all similar to
> D2's rushing. D2 avoids the problems I'm talking about by letting
> you create a new game, an option you don't have with an MMORPG.

> What I'm talking about is stuff along the lines of a D2 where there
> is only one Diablo to kill at a given time for everyone on Bnet.
> You're in NM and have cleared the CS with your level 28ish barb and
> a level 29 friend after a lot of work. Just as you're ready to run
> to the last seal and pop it, the screen shakes, you hear the voice,
> and just as you get to big D you see him fall and a level 90 sorc
> with a level 20 nec in tow snap up the drop and exit the game.

> Now you have anywhere from a 5-15 minute wait for D to spawn, and no
> guarantee the same thing won't happen again.

How often does (did) this happen for you? I can recall _occasionally_
running into a situation where there was some unique non-instanced mob
that two groups were hunting simultaneously, and one group them wound
up having to wait for a respawn. I can't remember ever having to wait
out two cycles, or even having to wait once and then seeing a third
group have to wait after mine.

Maybe it's that I play on an RP server, and people there are less
interested in power-leveling, I dunno.

> Or . . . your level 26 is about to enter the Bloody Hills in Normal
> only to find a level 65 Nec is farming the area for charms--the
> *only* Bloody Hills there is--and you'll have to wait 10-15 minutes
> for the monsters to respawn *or* spend 5-15 minutes traveling
> somewhere else to level etc. on the offhand chance you won't run
> into the same BS *there*, too.

Can you give an example here? I've got a max-level character, and I
can't think of any drop item that it would be worth my time to farm
low-level mobs for. Much more efficient to kill things appropriate
for my level and use the money to buy whatever I need at the auction
house.

--
Adam Smith
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Adam Smith wrote:
> Can you give an example here? I've got a max-level character, and I
> can't think of any drop item that it would be worth my time to farm
> low-level mobs for. Much more efficient to kill things appropriate
> for my level and use the money to buy whatever I need at the auction
> house.

I have no idea. I've run into high level (15+ higher levels than the area)
druids slaughtering ever creature in sight that could be skinned on several
occasions. Why, I don't know, since I have (had) a druid myself and found
out pretty quick that that kind of thing mostly only gets you scraps, if
anything at all.

And on 3-4 separate occasions I've been behind solo toons 20+ levels higher
killing everything in sight just because they could, I suppose.

It might just have been a particularly bad run of luck I ran into a little
over a week or so, but it, combined with what else I'd seen was enough to
keep me from playing for a week, and yesterday decided it was enough to
cancel my account. Since I paid 3 months, I suppose it's a donation to Bliz
for the remaining 1 1/2 months, but that's just the way she'll have to be.

--
chainbreaker
 
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Thus spake "chainbreaker" <noone@nowhere.com>, Sun, 13 Feb 2005 21:48:00
-0500, Anno Domini:

>> ah heck. But you survived years of D2 rushing & whatnot CB...? :-/
>
>Well, what I stated was a much simplified statement of the "real" problem.
>It's stuff very akin to griefing and not at all similar to D2's rushing. D2
>avoids the problems I'm talking about by letting you create a new game, an
>option you don't have with an MMORPG.
>
>What I'm talking about is stuff along the lines of a D2 where there is only
>one Diablo to kill at a given time for everyone on Bnet. You're in NM and
>have cleared the CS with your level 28ish barb and a level 29 friend after a
>lot of work. Just as you're ready to run to the last seal and pop it, the
>screen shakes, you hear the voice, and just as you get to big D you see him
>fall and a level 90 sorc with a level 20 nec in tow snap up the drop and
>exit the game.
>
>Now you have anywhere from a 5-15 minute wait for D to spawn, and no
>guarantee the same thing won't happen again.
>
>Or . . . your level 26 is about to enter the Bloody Hills in Normal only to
>find a level 65 Nec is farming the area for charms--the *only* Bloody Hills
>there is--and you'll have to wait 10-15 minutes for the monsters to respawn
>*or* spend 5-15 minutes traveling somewhere else to level etc. on the
>offhand chance you won't run into the same BS *there*, too.
>
>The game was a lot of fun until the munchkins got their characters maxed, or
>nearly.

ah heck 🙁. And to think, if I hadn't been so bloody busy these last few
weeks I may have fallen prey to the temptation & cashed in my $100 EB gift
voucher & I'd be cursing your name now! ;-p

Think I'll go back to my new alt defender in CoH & continue to enjoy that
mmorpg in moderation. Heavens know I need to learn it ;-)

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Nostromo wrote:
> ah heck 🙁. And to think, if I hadn't been so bloody busy these last
> few weeks I may have fallen prey to the temptation & cashed in my
> $100 EB gift voucher & I'd be cursing your name now! ;-p
>
> Think I'll go back to my new alt defender in CoH & continue to enjoy
> that mmorpg in moderation. Heavens know I need to learn it ;-)

Heh, some of your posts I remembered seeing a couple of weeks or so back
induced me to pick up VtM:Bloodlines when I saw it for a decent price this
weekend despite some bad press.

Got any quick starting tips and pointers? 🙂

--
chainbreaker
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 13 Feb 2005 15:02:14 GMT, Knight37 <knight37m@email.com> wrote:

>Hong Ooi <hong@zipworld.com.au> once tried to test me with:
>
>> Shee, everyone has a blog these days. I'm missing out on another great
>> cultural shift.
>
>Well blogging is okay, but USENET is way more social. :)

I'm not sure that "social" is the word I'd use to describe it....

>
>> Hong "still deciding between Xbox and PS2" Ooi
>
>Don't forget <whisper> -Gamecube- </whisper>.

Heavens, is that still around?

>
>Personally XBox won the console war for me. The games I want to play are
>there. Some PS2 ones, sure, but most of the "exclusive" games that I'm
>intererested in are on the X. And almost any game that is multi-platform is
>better on the X, for my milage anyway.

I'm leaning towards the Xbox myself, if only because Jade Empire is looking
seriously cool.


--
Hong Ooi | "COUNTERSRTIKE IS AN REAL-TIME
hong@zipworld.com.au | STRATEGY GAME!!!"
http://www.zipworld.com.au/~hong/dnd/ | -- RR
Sydney, Australia |
 
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On Sun, 13 Feb 2005 02:46:09 -0600, Michael Cecil <macecil@comcast.net>
wrote:

>On Sun, 13 Feb 2005 16:36:53 +1100, Hong Ooi <hong@zipworld.com.au> wrote:
>
>>On 12 Feb 2005 20:34:03 GMT, Knight37 <knight37m@email.com> wrote:
>>
>>>Had a friggin' blast. I played Avirtua, a technology based blaster. He's
>>>level 7 right now.
>>>
>>>You can see images and the "origins" of my toons here:
>>>http://cohadventures.blogspot.com/
>>
>>Shee, everyone has a blog these days. I'm missing out on another great
>>cultural shift.
>
>Maybe you're just too humble to think anyone would read your journal.

That will be on your tombstone when you die. Or maybe my tombstone when I
die.

>
>Those things seem redundant to me. I already know what I do each day - no
>need to write about it. I already have enough to do without the chore of
>talking about myself.

Neurosis: it's the new black!


--
Hong Ooi | "COUNTERSRTIKE IS AN REAL-TIME
hong@zipworld.com.au | STRATEGY GAME!!!"
http://www.zipworld.com.au/~hong/dnd/ | -- RR
Sydney, Australia |
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

My my, doesn't "chainbreaker" <noone@nowhere.com> look good in that
trenchcoat:

>> Hmmm. This is a shame, as you seemed to be right into the game for
>> a while there. I haven't really had too many of the type of
>> problem that you describe, although I've only been as far as level 23
>> with any character, and it's probably more down to dumb luck rather
>> than good management on my part.
>
>I'm not going to say that this kind of thing is "rampant", but I have
>experienced it enough to call it "frequent"--whatever those words connotate
>for everybody.

Fair enough. I suppose "frequent" is a relative term, and since we all tend
to have different aspects that "push our buttons", there's bound to be
variation.

I've seen a few times (but to me, very infrequent) when I'll arrive at an area
only to find that absolutely everything in sight has been slaughtered, but
that could just as easily be a good group or well specced solo player of the
right level, and sometimes a 30 and 40 something player killing things in
teens or twenty something areas, but it's been a fairly rare and non sustained
occurance for me.

>And I don't have the mindset to put up with it at all.

Understood.

Well, you'll be missed. For a while now I've been wondering why I haven't
seen Embre or Wendeth online, and now I know.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Stephen van Ham wrote:
>> And I don't have the mindset to put up with it at all.
>
> Understood.
>
> Well, you'll be missed. For a while now I've been wondering why I
> haven't seen Embre or Wendeth online, and now I know.

Appreciated. Well, I'll miss our crew and much of the game for sure, but
not enough to put up with paying for the described aggravations. I guess
becoming an old fart just shortens the fuze for a lot of things. 🙂

And losing three different bosses to griefing (or maybe not, not really, but
it doesn't really matter) high levels almost in succession--on different
quests no less--*really* shortens the fuze.
--
chainbreaker
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

chainbreaker <noone@nowhere.com> wrote:
> Adam Smith wrote:
>> Can you give an example here? I've got a max-level character, and I
>> can't think of any drop item that it would be worth my time to farm
>> low-level mobs for. Much more efficient to kill things appropriate
>> for my level and use the money to buy whatever I need at the auction
>> house.

> I have no idea. I've run into high level (15+ higher levels than the area)
> druids slaughtering ever creature in sight that could be skinned on several
> occasions. Why, I don't know, since I have (had) a druid myself and found
> out pretty quick that that kind of thing mostly only gets you scraps, if
> anything at all.

> And on 3-4 separate occasions I've been behind solo toons 20+ levels higher
> killing everything in sight just because they could, I suppose.

> It might just have been a particularly bad run of luck I ran into a little
> over a week or so, but it, combined with what else I'd seen was enough to
> keep me from playing for a week, and yesterday decided it was enough to
> cancel my account. Since I paid 3 months, I suppose it's a donation to Bliz
> for the remaining 1 1/2 months, but that's just the way she'll have to be.

Ah, okay. The skinners were probably people who took leatherworking
as a profession "late" (either by switching from something else or by
just not choosing a profession early on) so they had to come back to
the low-level area to skill up. And now that you mention that, I do
remember that when one of my characters was learning herbalism/alchemy
early on, there was a level-30 elf scouting for herbs in the same
area. But that's the only such instance I can recall. (Though
herbalism and alchemy are definitely under-represented professions. I
can certainly see that what you're describing might be a problem for
skinning or mining.)

Anyhow, like the other response to this post said, you should still
have a month or so left on your account, so if you feel like giving it
a go again you could. If you do, I really recommend a roleplay
server. Not to say that everyone will be an angel there, but I've had
mostly positive experiences dealing with other players, even in
resource-conflict situations.

--
Adam Smith
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

chainbreaker wrote:
> It might just have been a particularly bad run of luck I ran into a little
> over a week or so, but it, combined with what else I'd seen was enough to
> keep me from playing for a week, and yesterday decided it was enough to
> cancel my account. Since I paid 3 months, I suppose it's a donation to Bliz
> for the remaining 1 1/2 months, but that's just the way she'll have to be.

I'm pretty sure that your "cancelled" account is still usable until that
1 1/2 months is up (it's just further payments that have been
cancelled). So, please, take a few weeks off, and give it another chance
after that. Maybe on a different server? Because, seriously, I've
clocked well over 250 hours in WoW and I wouldn't even need a whole hand
to count the number of times that anything like that has happened to me.

Cheers!
David...
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Hong Ooi <hong@zipworld.com.au> once tried to test me with:

> I'm leaning towards the Xbox myself, if only because Jade Empire is
> looking seriously cool.

Got it pre-ordered.

I'm not too happy with myself. I fell prey to a ploy. The pre-ordered Jade
Empire is a special version that comes with a new playable character that
will not exist for the post-launch version of the game.

--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Scorcho" <toxaristhrasoe@yahoo.com> once tried to test me with:

>
> Knight37 wrote:
>>
>> Well on Argent Dawn if I start engaging even a total stranger in RP,
> they
>> (usually) respond in kind. In CoH, I get blank stares, or "you're
> weird",
>> or whatever. That's what I'm talking about, a place where people who
> do
>> like RP can know where to congregate, that way we can find each other
> and
>> have our fun. I've also noticed that CoH doesn't have emotes? Is that
> true?
>> I couldn't figure out how to find them if they do. Emotes greatly
> enhance
>> the RP-ness of an MMOG.
>>
>
> I believe Virtue is the unofficial RP server. Also, you should check
> out alt.games.coh. If I'm wrong about Virtue, they'll set the record
> straight over there.
>
> --
> Scorcho
> Liberty Server
> Bark Lee lvl 30 MA/SR scrapper
> Scorcho lvl 24 Fire/Dev blaster
> Nynaeve lvl 23 Emp/Dark defender
> 8 or so lvl 2s

Hey I'm on Liberty. I'll send you a tell sometime. If I play again soon. :)




--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

David Carson <david@eldergothSPAMTRAP.com> once tried to test me with:

> chainbreaker wrote:
>> It might just have been a particularly bad run of luck I ran into a
>> little over a week or so, but it, combined with what else I'd seen
>> was enough to keep me from playing for a week, and yesterday decided
>> it was enough to cancel my account. Since I paid 3 months, I suppose
>> it's a donation to Bliz for the remaining 1 1/2 months, but that's
>> just the way she'll have to be.
>
> I'm pretty sure that your "cancelled" account is still usable until
> that 1 1/2 months is up (it's just further payments that have been
> cancelled). So, please, take a few weeks off, and give it another
> chance after that. Maybe on a different server? Because, seriously,
> I've clocked well over 250 hours in WoW and I wouldn't even need a
> whole hand to count the number of times that anything like that has
> happened to me.

I'm on Argent Dawn (RP) and I've had one case where someone was a complete
asshat. It happened near Dun Modr in the Wetlands, and what happened was I
was in a group and we were hunting for a named to kill him and loot his ear
for a quest. Well, this particular named spawns EITHER at Dun Modr or at a
camp site a little ways away. We'd sat in Dun Modr for quite a while and he
wasn't spawning so they sent me over to the camp to check it out. I got to
the camp, and he's there, so I tell the buds to come to me. They had almost
got to me when another group starts running up. I say "We've got him, we've
been waiting for him a while." What do they do? they pull him ASAP before
my group can get close enough to engage.

And I could have lived with that, thinking maybe they didn't pay attention,
or maybe they accidentally pulled him. But then the smug little bastard
that did it walks over after they killed the named and says "oh, so sorry".
Little prick. So I said "I'm sure you are."

Anyway I just /ignored the lot of em and put them on my permanent "no rez
for j00!" lists and went on with my virtual life. Pricks will be pricks,
and they can only ruin my fun if I let them get to me. We just went on and
did something else and then came back later.

--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

wolfing1@yahoo.com once tried to test me with:

> - Quests are too simple: Just give it time, once you play to higher
> levels (unless you go the boring route, just endlessly hunting without
> doing missions), things get better (Oranbega, cape quest, respec trial,
> etc are more varied than the low level missions)

What's the point in making a game that's only fun once you spend hours
playing it?

I would think that the early quests would be exemplary of the whole, unless
the people writing the game are stupid.

In WoW, the early quests are interesting.

--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 <knight37m@email.com> wrote:
: In WoW, the early quests are interesting.

How many variations on the theme of "go gank 10 critters" or "fedex this
to named_dofus_00 is LandsOfBFD" or "Bring me the head of AlfredoGarcia_00"
have you seen? WoW's quests are really no more or less interesting than
those available in EQ1, CoH, Horizon's, etc.

K