[citation][nom]heroictofu[/nom]I'm going to disagree with this one, having just played through all of FFXIII. Sucks? No. Different? Very. Amazing story? Definitely. The linearity is both a blessing and a curse. Honestly, I found it to be refreshing. Exploration is awesome most of the time, but sometimes it can distract from the story at hand. Many times have I become so involved in side stories and side quests that I eventually lost focus and got bored with the core gameplay. *shrug* And there -are- open areas in the game, you just have to get there.[/citation]
if you can get into the story, ok, ill give you that.
i played to about 8 or 10 hours into the game, was never told there was a codex, and the whole time i was still wondering wtf more often than not
than given that i cant chose my party, im forced to use characters i hate, and i cant make my own group, im forced to play the game in ways i hate.
i had battles with trash mobs last over 10 minutes, because i wanted a healer in the group instead of a magic fighter... so a 10 minute battle, which i cant lose, and i actually just played by going autopilot, as you can only control 1 character at a time, i cant remember, but i was only pressing x for 10 minutes while watching tv and moved back over to the game only to see if the fight was done.
you are also given no levels, or possibly a really shoddy leveling system, which i believe to be the worst in seriese history, possibly only eclipsed by 10, in which i screwed leveling up so bad i couldn't finish the game without extreme grinding.
so im 10 hours in, i don't like most of the characters, and i despise that boy who is so VERY whiney. i hated the flash back, i hated most of the damned story because it explained NOTHING to that point. seriously, i didnt know there was a codex, but even than, i SHOULD NOT HAVE TO READ A CODEX TO UNDERSTAND THE STORY, it should only be used as extra information, it shouldn't be i hear something, go to codex for a page or two description.
had i known of the codex, i MAY have enjoyed the game enough to get to the 20 or 30 hour mark, you know, how long you have to play the game before most people tell you thats where it really picks up, half way through or 3/4ths of the way though the game till it gets good.
remember i'm not discounting that you enjoyed it, im sure it was possible if you could put up with all the crap TO that point, but i couldn't... i just didn't care after i think the motorcycle summons... seriously hated those fights more than any other aspect of the game and that says something.
ok, i wrote all that with only reading the first sentence of your post.
please, linear story i can deal with, a game pushing you from behind to move forward, i can deal with, a game giving you next to no reason to explore, i can deal with, 3/4ths of the game giving you a long hallway to run down, with enemies you can see, but still need to go into a battle mode load, that was annoying, knowing that there is noting to do but run forward. it was the most pathetic excuse for game design i have seen in the modern 3d era.
mix that with a horrific combat system, that is wholey disappointing, giving you little to no control, and no feeling of reward or risk for anything because you go into combat maxed, you come out heavily damaged, but you go back into combat, maxed again, and with a no leveling system, i dont even get the satisfaction of even getting stronger, its taken away from me for god knows the reason.
when the game launched in japan, it cost i believe 90-120$ for standard.
1-2 week later, it was 5$... and there is a GOOD reason for that.
again, im not discrediting that you liked it, im sure there is story to like if you can wade through the crap that is every other aspect of that game.