Star Wars: The Old Republic Subscription Numbers Drop

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[citation][nom]neoverdugo[/nom]Yeah! We're still waiting for Kotor III, Lucasarts/Bioware!!! For how long will you keep us waiting for it?[/citation]
After news of Lucas Arts canceling Battlefront III, I'm not to sure where they are headed afterwords
 
It's a vicious cycle, certain servers are dying so people get frustrated and drop out.

They've released some awesome new content/fixes/changes recently (1.2) so it drew some people back.

Once they allow server transfers for US to US servers, along with server merges, we'll likely see quite an increase.

The game rocks, once they get an awesome open PVP system figured out I'd expect it to be rocking.

It's always a rough road in the first year for MMOs, then it's make or break. I don't see this game breaking any time soon.
 
the only huge problem they have imho is server population , on many servers there's nothing massive , and on others now there is nothing even online anymore! oh... and servers with huge population resulted in huge queing times !so that means bad , non-scalable arhitecture! everybody is wainting for transfers or for server merges.... so we cand really play something massive and online!( other communities are heading towards GW2 , unfortunately that haeppens around me too , so if i would have to play a game with my local community i would have to jump in the GW2 ship...)
 
I quit because at it's core, the game play is nearly the same as WoW. If I wanted to play a game LIKE WoW I would just play WoW. The only real difference is in the way the quests are received and crafting is done. Other than that it's just not a very engaging game. 7 years with WoW's combat system is enough. By now you'd think a new way to play rather than just electronic larping would be available.
 
The game is dying. It's boring once you reach max level. You can farm instances/raids for a bit for gear, but after that, nada. Well, unless you like grinding pvp a lot.

Server transfers won't do a lot because people will want to transfer to the highest pop servers and Bioware won't allow that.....merges will help some.

However, the issue is the population imbalance between factions on a lot of servers. Merging a server with a 2:1 sith😛ub ratio with another 2:1 sith😛ub ratio server will just continue the issues.

Bioware KNEW there would be problems with content at max level and they KNEW people who play MMOs try and level pretty quickly. They were totally unprepared.
 
[citation][nom]Davil[/nom]I quit because at it's core, the game play is nearly the same as WoW. If I wanted to play a game LIKE WoW I would just play WoW. The only real difference is in the way the quests are received and crafting is done. Other than that it's just not a very engaging game. 7 years with WoW's combat system is enough. By now you'd think a new way to play rather than just electronic larping would be available.[/citation]
What I just read was that you want an MMORPG that isn't a MMORPG. Good luck with that.

My theory : TOR is more marketed towards the older crowd. Its very Star Wars as well. Both those things shrink customer base. Where as WoW is marketed towards kids (and plays like a kids game) and for all intents and purposes is a generic fantasy game. (Go ahead and flame me. WoW is meant for kids. Then again I came from EVE so most MMO games seem to be made for kids to me.)
 
This game has so many subtle twists and turns that I never tire of it; I played WoW for 7 years and it is no match for content.

I'm constantly surprised at the way the plot changes for different characters doing similar quest lines; the companions make the solo game compelling. I think that is SWTOR's biggest draw: you can play it solo and have an interesting and deep game.

I am very glad that it is not focused on add-ons and numbers (like the i-level). At its core, it is a story.

I think that the only real change needed is higher server populations. It has a huge server array, and the player numbers on each one is small.

I would like to see them consider population consolidation as a temporary adjustment.
 
Well there's this major problem with SWTOR that is just completely sucks. I played the free weekend and it was not fun at all on the starting planet. The graphics sucked, the AI was atrocious, but more importantly, it wasn't even fun.

Has anyone played KOTOR (I assume the answer is "yes")? That's a lot of fun. SWTOR just makes me not care.
 
I left because of the terrible support. I was repeatedly infuriated by them. This was of course made worse by the fact the game was released in what I would consider to be a 'closed beta' state.

For example:

- I submitted tickets repeatedly about a severe bug - a particular countdown move that when used on a particular bridge in a PvP warzone would boot me out of the warzone briefly to a view of space and then the login screen. This was replicatable (actually happened to me 4 times in the same place as it was a common move) and even happened to other players I knew, yet when I eventually got a response it was a copy and paste about not going AFK in a warzone or you get auto-kicked.

- The random number generator on PvP token bags was terrible, resulting in me purchasing something like 11 bags (a huge amount of PvP) with no item - while watching all my friends get nice loot. Interestingly in the time between my support request being submitted and actioned it the developers actually admitted the problem and patched this to provide more consistent drop rates, but the support agent refused point blank to retroactively fix my issue by replacing the items along the patch guidelines.

-----

There were many, many more issues like this.

So in a sense, they lost my $200/year by failing to provide $20 worth of quality customer support for an hour.
 
Maybe it's just me, but the author should check their information: SW:TOR launched in November of last year, not in January.
 
The main issue I had with the game was too many servers, too few people. It seriously was like solo grinding. You could never find people to team up with for the group quests or instances. Once it got to that point, it was completely pointless to pay for an MMORPG when it was basically an ORPG.
 
It is very possible to quickly blow through all the content, unless you like alts.

The class quests available whilst leveling were excellent, but essentially solo content.

Pre 1.2 PVP was mostly in instances where some classes excelled, the rewards were very random
Post 1.2 PVP is all about dps and gear difference; planning a healer wasn't fun any more, so I stopped pvping. A number of DPS people also found it boring and quit.

Operation content, there doesn't seem to be enough, essentially 3 raids with 3 difficulty levels.
Though I am currently enjoying it I was geared in mostly rakata in two weeks. So I am a bit unsure on how long it will keep me interested.

I can understand why a lot of people have left; either they tried it and found there was nothing really new or they have blasted through the content and found little end game.
 
[citation][nom]ct1615[/nom]actually it was released December 20th (13th was early access) in the USA[/citation]
You're right ct1615! Not enough caffeine this morning! 🙂
 
I'm a bit cynical of "MMO X is doomed/failing" articles....this one caught my eye, and I got to thinking about what we have REALLY SEEN from SWTOR. So here I go with my analysis.

1) EA made the claim of 1.7 million customers on Feb 1, the numbers were pulled in the mid-to-later part of the month and reported later...This was pure Marketing spin for EA, they did not have ANY PAYING SUBSCRIBERS at that time, only credit card numbers on accounts as part of the registration process to get your free month from purchasing the game.

2) Marketing spin from EA ignored, SWTOR had 1.7 million in game sales wiht registered accounts consuing their FREE month for buying the client liecense. It never had 1.7 million subscribers, but it does have 1.3 million PAYING subscribers.


Here's how I break it down:
In the end of Jan, before the first free month was over, EA declared that SWTOR had 1.7 million 'active' subscribers, which included those who were operating on the free month. That said, at least 400,000 people who purchased the game in Dec/Jan did not maintain active PAYING subscriptions at the time the financial report information was taken (end of March).

It is clear that SWTOR failed to retain 400,000 game purchasers as subscribers, but it cannot be said that SWTOR has lost 400K subscribers. This sounds like the same thing, but they are very different when looking at the big picture. According to most of what we read here and elsewhere, an MMO is doing pretty well if it converts even as little as 33% of its sales numbers as subscribing customers.

...ladies and gentlement, please put the coffins away...SWTOR is going to be with us for a good while.
 
Free to play this time next year. For $250 EA will give you a fully leveled up character of your choice, a crap load of in game credits, and the ability to rent a automatically activating I win button
 
I'm still in swtor because i am waiting for server transfers. I have 2 max level toons on a dead server and i'm frustrated about it. I want to move them to my current server (which has a least a moderate amount of people) so i can join a guild and play with people. Thats the only real problem with the game. It gets boring because there is no one playing it in the open world.

Example, when game launched, i could go to tatooine and see 120+ people on the planet with me. I was see enemy factions everywhere blasting them away..

No, i'm lucky if i see one of my faction buddies.. Sad Panda.. Please hurry with the server transfers so the game will be more social!
 
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