[citation][nom]zippyzion[/nom]What I just read was that you want an MMORPG that isn't a MMORPG. Good luck with that. My theory : TOR is more marketed towards the older crowd. Its very Star Wars as well. Both those things shrink customer base. Where as WoW is marketed towards kids (and plays like a kids game) and for all intents and purposes is a generic fantasy game. (Go ahead and flame me. WoW is meant for kids. Then again I came from EVE so most MMO games seem to be made for kids to me.)[/citation]
Then you read wrong. An MMORPG doesn't have to be a WoW clone. A good example is Guild Wars 2. after experiencing it's first beta weekend a week and a half ago, Anet is on to something and may very well shake up the genre.
Now you are very right, or appear to be about Star Wars limited appeal. Massively, Kotaku and other sites all questioned if Star Wars could do well in Asia, the region where slightly more than half of WoW's subs have been during it's life.
And yes, while WoW does seem marketed to kids now, this is also one of WoW's undoings. Warcraft has traditionally been a more adult oriented storyline. Anyone who has played the Warcraft RTS games, even WoW really BC and some into Wrath, knows there was a lot of deep, involved storylines as well as some blue, double entedre humor. One of the things that made WoW so hugely successful was the popularity of it's Warcraft story, but the abandoning of the loyal fan base, esepcially with the amount of ridiculous retcons, has seriously eroded that base.
I somehow doubt any MMO title can ever reach the worldwide appeal WoW has in the beginning. GW2 will be very close based on the pre-purchase numbers, but once again, it's a fantasy based MMO and it's predeccessor was very popular in North America, Europe and Asia.