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Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

jeff@work.com (Jeff) once tried to test me with:
> and/or h) people who are reasonably concerned that Steam is just
> another step by the software industry towards pay-per-use software
> services that will ultimately cost consumers more than purchased
> software.

Knight37 <knight37m@email.com> wrote:
>How do you know it will cost more than purchased software?

Because the whole point of switching to pay-per-use is to increase
revenue. Unless it somehow gets more people to pay for the game, it
can only increase the game's revenue by increasing the amount of money
the average player ends up paying. Since pay-per-use schemes aren't
exactly popular with consumers, they prefer the certainty of fixed prices,
it's much more like that it would be the case that fewer people will be
willing to play the game.

>There's a lot of software I'd LOVE to have a pay-per-use option. There's a
>lot of software I rarely ever use but when I want to use it, I need THAT
>software and it's more or less the only thing that does what I need. If I
>could just pay a nominal fee to use it that one time instead of having to
>buy an unlimited license which I do not need, that would SAVE money.

Sorry, but it wouldn't work that way. You'ld have to pay $50 just to
get the game installed on your machine. You'ld get some "free" play
time included with that, but any additional time would cost extra.
That how the existing pay-per-use games, MMORPGs, work.

In any case, pay-per-use pretty much wouldn't work for most ordinary
game, They don't have much of lifetime on people's computers and are
generally played only once all the way through, if that. There really
isn't a better pricing model than charging consumers a one-time fee for
the game, since they're only going to "use" it once. I can only see it
working with games people play over and over for an indefinate period
of time, like online games.

Valve might be able to convince enough people to play an additional $10
a month to play a game like Counter-Strike online to make it worth while
doing at some point. They'ld only have a fraction of the players they
have now, but it could be a more profitable business. The problem is
that there are lots of other similar games that people can play online
for free. They'd still need to find some way to convince people that
they're offering a "premium" service over thier competitors that's worth
paying extra for.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

Ross Ridge wrote:
> jeff@work.com (Jeff) once tried to test me with:
>
>>and/or h) people who are reasonably concerned that Steam is just
>>another step by the software industry towards pay-per-use software
>>services that will ultimately cost consumers more than purchased
>>software.
>
>
> Knight37 <knight37m@email.com> wrote:
>
>>How do you know it will cost more than purchased software?
>
>
> Because the whole point of switching to pay-per-use is to increase
> revenue. Unless it somehow gets more people to pay for the game, it
> can only increase the game's revenue by increasing the amount of money
> the average player ends up paying. Since pay-per-use schemes aren't
> exactly popular with consumers, they prefer the certainty of fixed prices,
> it's much more like that it would be the case that fewer people will be
> willing to play the game.
>
>
>>There's a lot of software I'd LOVE to have a pay-per-use option. There's a
>>lot of software I rarely ever use but when I want to use it, I need THAT
>>software and it's more or less the only thing that does what I need. If I
>>could just pay a nominal fee to use it that one time instead of having to
>>buy an unlimited license which I do not need, that would SAVE money.
>
>
> Sorry, but it wouldn't work that way. You'ld have to pay $50 just to
> get the game installed on your machine. You'ld get some "free" play
> time included with that, but any additional time would cost extra.
> That how the existing pay-per-use games, MMORPGs, work.
>
> In any case, pay-per-use pretty much wouldn't work for most ordinary
> game, They don't have much of lifetime on people's computers and are
> generally played only once all the way through, if that. There really
> isn't a better pricing model than charging consumers a one-time fee for
> the game, since they're only going to "use" it once. I can only see it
> working with games people play over and over for an indefinate period
> of time, like online games.
>
> Valve might be able to convince enough people to play an additional $10
> a month to play a game like Counter-Strike online to make it worth while
> doing at some point. They'ld only have a fraction of the players they
> have now, but it could be a more profitable business. The problem is
> that there are lots of other similar games that people can play online
> for free. They'd still need to find some way to convince people that
> they're offering a "premium" service over thier competitors that's worth
> paying extra for.
>
> Ross Ridge
>

You may also be interested to know that there are stories of Valve
toying with the idea of new game 'chapters'. I am presuming that means
that you subscribe and get a new level to play every few months rather
than wait years for a full game but of course I'm only guessing.


--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity."

Martin Luther King, Jr.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
On 2005-01-23, Ross Ridge <rridge@csclub.uwaterloo.ca> wrote:

> Because the whole point of switching to pay-per-use is to increase
> revenue. Unless it somehow gets more people to pay for the game, it
> can only increase the game's revenue by increasing the amount of money
> the average player ends up paying. Since pay-per-use schemes aren't
> exactly popular with consumers, they prefer the certainty of fixed prices,
> it's much more like that it would be the case that fewer people will be
> willing to play the game.

I thought they wanted to reduce cost as well by not putting the
game in a box and shipping it to some store.

> Valve might be able to convince enough people to play an additional $10
> a month to play a game like Counter-Strike online to make it worth while
> doing at some point. They'ld only have a fraction of the players they
> have now, but it could be a more profitable business. The problem is
> that there are lots of other similar games that people can play online
> for free. They'd still need to find some way to convince people that
> they're offering a "premium" service over thier competitors that's worth
> paying extra for.

A working anti-cheating mechanism is good enough for anyone who
plays FPSes athleticaly.
 
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In comp.sys.ibm.pc.games.strategic shadows <shadows@whitefang.com> wrote:
> ["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
> On 2005-01-22, Alfredo Tutino <powernews@libero.it> wrote:
>
>> In an ideal world, they might even issue a statement that they are going to
>> release such a patch after x years - i.e. after they'll have reaped
>> practically all the possible revenues from the game, and they'll have moved
>> to selling some new version or some other games altogether.
>
> You don't make promises to customers unless you're 100% sure you
> can keep them.

Perhaps he doesn't, but many companies do, actually.


mcv.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

Knight37 <knight37m@email.com> writes:

> There's a lot of software I'd LOVE to have a pay-per-use option. There's a
> lot of software I rarely ever use but when I want to use it, I need THAT
> software and it's more or less the only thing that does what I need.

Except if the pay-per-use is priced high so that you end up paying
more overall. The game you play over and over will cost lots of money
obviously, but you may get only a slight discount on a game that you
play only once and throw away. So it'd be good if you've got a
tendency to buy games on impulse that you end up not liking or
finishing, but bad for people who do their homework so they only buy
games they like.

(now imagine the $1/hour system, bundled with a package that says
"over 100 hours of gameplay!")

--
Darin Johnson
My shoes are too tight, and I have forgotten how to dance -- Babylon 5
 
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"Shawk" <shawk@clara.co.uk.3guesses> wrote in message
news:1106482149.13756.0@nnrp-t71-02.news.clara.net...
<snip>
> You may also be interested to know that there are stories of Valve
> toying with the idea of new game 'chapters'. I am presuming that means
> that you subscribe and get a new level to play every few months rather
> than wait years for a full game but of course I'm only guessing.
>
>

Sort of like the expansion packs that we already see with games like Medal
of Honor, Call of Duty, and Rise of Nations. Or Windows could be
considered chapters. In ch 2 you get a few fixes. In ch 95 you get long
file names and a more stable environemnt. 😉
 
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OldDog wrote:

> "Shawk" <shawk@clara.co.uk.3guesses> wrote in message
> news:1106482149.13756.0@nnrp-t71-02.news.clara.net...
> <snip>
>
>>You may also be interested to know that there are stories of Valve
>>toying with the idea of new game 'chapters'. I am presuming that means
>>that you subscribe and get a new level to play every few months rather
>>than wait years for a full game but of course I'm only guessing.
>>
>>
>
>
> Sort of like the expansion packs that we already see with games like Medal
> of Honor, Call of Duty, and Rise of Nations. Or Windows could be
> considered chapters. In ch 2 you get a few fixes. In ch 95 you get long
> file names and a more stable environemnt. 😉

Guildwars is also doing something like this...I think it is a pretty
good idea. If they execute it well most people will be happy...
 
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OldDog wrote:
> "Shawk" <shawk@clara.co.uk.3guesses> wrote in message
> news:1106482149.13756.0@nnrp-t71-02.news.clara.net...
> <snip>
>
>>You may also be interested to know that there are stories of Valve
>>toying with the idea of new game 'chapters'. I am presuming that means
>>that you subscribe and get a new level to play every few months rather
>>than wait years for a full game but of course I'm only guessing.
>>
>>
>
>
> Sort of like the expansion packs that we already see with games like Medal
> of Honor, Call of Duty, and Rise of Nations. Or Windows could be
> considered chapters. In ch 2 you get a few fixes. In ch 95 you get long
> file names and a more stable environemnt. 😉
>
>

Possibly. Gabe Newell spoke about possible storylines with Alyx and Dog
which could be good. Waiting to see what they do and am reserving
judgement until then. REALLY did enjoy HL2 though! (don't tell your
sparring partner how weak, brainwashed and sad I am will ya) 🙂


--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity."

Martin Luther King, Jr.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

Shawk wrote:

> OldDog wrote:
>
>> "Shawk" <shawk@clara.co.uk.3guesses> wrote in message
>> news:1106482149.13756.0@nnrp-t71-02.news.clara.net...
>> <snip>
>>
>>> You may also be interested to know that there are stories of Valve
>>> toying with the idea of new game 'chapters'. I am presuming that means
>>> that you subscribe and get a new level to play every few months rather
>>> than wait years for a full game but of course I'm only guessing.
>>>
>>>
>>
>>
>> Sort of like the expansion packs that we already see with games like
>> Medal
>> of Honor, Call of Duty, and Rise of Nations. Or Windows could be
>> considered chapters. In ch 2 you get a few fixes. In ch 95 you get
>> long
>> file names and a more stable environemnt. 😉
>>
>>
>
> Possibly. Gabe Newell spoke about possible storylines with Alyx and Dog
> which could be good. Waiting to see what they do and am reserving
> judgement until then. REALLY did enjoy HL2 though! (don't tell your
> sparring partner how weak, brainwashed and sad I am will ya) 🙂

On that note, Bioware has NWN modules you can buy at their store for
less than $10.00...is that a bad thing?
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

In article <Xns95E71A2AE8893knight37m@130.133.1.4>, Knight37 <knight37m@email.com> wrote:
>jeff@work.com (Jeff) once tried to test me with:
>
>> and/or h) people who are reasonably concerned that Steam is just
>> another step by the software industry towards pay-per-use software
>> services that will ultimately cost consumers more than purchased
>> software.
>
>How do you know it will cost more than purchased software?

Know? I don't... any more than you know it won't.

Historically, however, companies rarely have interest in saving the consumer
money. Just the opposite.


>There's a lot of software I'd LOVE to have a pay-per-use option. There's a
>lot of software I rarely ever use but when I want to use it, I need THAT
>software and it's more or less the only thing that does what I need. If I
>could just pay a nominal fee to use it that one time instead of having to
>buy an unlimited license which I do not need, that would SAVE money.

It'd save you money only if you rarely used the computer, period. What you
saved on those you rarely used would be far surpassed by those for which you
use a lot. Besides, those programs that ARE rarely used, likely, will never
be offered to you as pay-per-use.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

Jeff wrote:

> Historically, however, companies rarely have interest in saving the consumer
> money. Just the opposite.

But consumers will only buy what they can afford. Look at the price of
CDs. They were too high for too long and finally the prices dropped
because sales were slipping (not to mention we were all apparently
pirating music and killing old ladies)
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

James Garvin wrote:
> Shawk wrote:
>
>> OldDog wrote:
>>
>>> "Shawk" <shawk@clara.co.uk.3guesses> wrote in message
>>> news:1106482149.13756.0@nnrp-t71-02.news.clara.net...
>>> <snip>
>>>
>>>> You may also be interested to know that there are stories of Valve
>>>> toying with the idea of new game 'chapters'. I am presuming that means
>>>> that you subscribe and get a new level to play every few months rather
>>>> than wait years for a full game but of course I'm only guessing.
>>>>
>>>>
>>>
>>>
>>> Sort of like the expansion packs that we already see with games like
>>> Medal
>>> of Honor, Call of Duty, and Rise of Nations. Or Windows could be
>>> considered chapters. In ch 2 you get a few fixes. In ch 95 you
>>> get long
>>> file names and a more stable environemnt. 😉
>>>
>>>
>>
>> Possibly. Gabe Newell spoke about possible storylines with Alyx and
>> Dog which could be good. Waiting to see what they do and am reserving
>> judgement until then. REALLY did enjoy HL2 though! (don't tell your
>> sparring partner how weak, brainwashed and sad I am will ya) 🙂
>
>
> On that note, Bioware has NWN modules you can buy at their store for
> less than $10.00...is that a bad thing?

Sorry dont know much about NWN but it's a consumer choice thing isn't
it? If it's worth the money folk will pay. If it isn't folk wont
(except for a few die-hards I expect). The developers need to get the
model right for it to work.


--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity."

Martin Luther King, Jr.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

In article <ct3083$dp6$1@cronkite.cc.uga.edu>, Jeff <jeff@work.com> wrote:
>In article <Xns95E71A2AE8893knight37m@130.133.1.4>, Knight37 <knight37m@email.com> wrote:
>>jeff@work.com (Jeff) once tried to test me with:
>>
>>> and/or h) people who are reasonably concerned that Steam is just
>>> another step by the software industry towards pay-per-use software
>>> services that will ultimately cost consumers more than purchased
>>> software.
>>
>>How do you know it will cost more than purchased software?
>
>Know? I don't... any more than you know it won't.
>
>Historically, however, companies rarely have interest in saving the consumer
>money. Just the opposite.

Eh? Companies frequently have an interest in saving the costumer money --
it's called competition. Only monopolies don't have an interest in saving
customers money. When aiming to make money, increasing volume of sales is
typically more important than net profit per unit.

Case in point, I had a flat tired last week and took it to Les Schwab (a
chain of tire stores in Oregon). They fixed it for free. Guess who's most
likely to get my business in the future, should I need to actually buy
tires?

-Jasper
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

shadows <shadows@whitefang.com> wrote in message
slrncv5ts1.1srs.shadows@helena.whitefang.com...
> ["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
> On 2005-01-22, Alfredo Tutino <powernews@libero.it> wrote:
>
> > In an ideal world, they might even issue a statement that they are going
to
> > release such a patch after x years - i.e. after they'll have reaped
> > practically all the possible revenues from the game, and they'll have
moved
> > to selling some new version or some other games altogether.
>
> You don't make promises to customers unless you're 100% sure you
> can keep them. Otherwise it leaves a very bad taste in your
> customers mouth. Valve is getting away with no promises thus far.

Not with me, though... 🙂

For the moment, at least. I do not play FPS.

Alfredo
 
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"Shawk" <shawk@clara.co.uk.3guesses> wrote in message
news:1106561392.53290.0@demeter.uk.clara.net...
> OldDog wrote:
> > "Shawk" <shawk@clara.co.uk.3guesses> wrote in message
> > news:1106482149.13756.0@nnrp-t71-02.news.clara.net...
> > <snip>
> >
> >>You may also be interested to know that there are stories of Valve
> >>toying with the idea of new game 'chapters'. I am presuming that means
> >>that you subscribe and get a new level to play every few months rather
> >>than wait years for a full game but of course I'm only guessing.
> >>
> >>
> >
> >
> > Sort of like the expansion packs that we already see with games like
Medal
> > of Honor, Call of Duty, and Rise of Nations. Or Windows could be
> > considered chapters. In ch 2 you get a few fixes. In ch 95 you get
long
> > file names and a more stable environemnt. 😉
> >
> >
>
> Possibly. Gabe Newell spoke about possible storylines with Alyx and Dog
> which could be good. Waiting to see what they do and am reserving
> judgement until then. REALLY did enjoy HL2 though! (don't tell your
> sparring partner how weak, brainwashed and sad I am will ya) 🙂
>

Took me 5 mins to figure out who my "sparring" partner is. :)
I like to think of him as my dancing partner but we just can't decide who's
leading.
 
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OldDog wrote:

>Forgive the snipping was growing a little long<

>
> Took me 5 mins to figure out who my "sparring" partner is. :)
> I like to think of him as my dancing partner but we just can't decide who's
> leading.
>
>

I think I see who's leading... and 'tis a merry dance

--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity."

Martin Luther King, Jr.
 
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"Shawk" <shawk@clara.co.uk.3guesses> wrote in message
news:1106607722.81932.1@a lovely person.uk.clara.net...
> OldDog wrote:
>
> >Forgive the snipping was growing a little long<
>
> >
> > Took me 5 mins to figure out who my "sparring" partner is. :)
> > I like to think of him as my dancing partner but we just can't decide
who's
> > leading.
> >
> >
>
> I think I see who's leading... and 'tis a merry dance
>

Course sometimes it seems we're dancing to a broken record. 😉
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

In article <ct3jm8$lob$1@a.shell.peak.org>,
Jasper Phillips <jasper@a.shell.peak.org> wrote:
>
>Eh? Companies frequently have an interest in saving the costumer money --
>it's called competition.

Only to the extent that they are competing on price. They may not be.
They may be competing on a range of other factors such as content, or
quality, or convenience, or perceived value. Or shelf placement 🙂

A number of these factors will in fact _increase_ the price of the
product.

> Only monopolies don't have an interest in saving
>customers money. When aiming to make money, increasing volume of sales is
>typically more important than net profit per unit.

Gaming (and numerous other areas of the entertainment industry) is
essentially a market of micro-monopolies. Competition only works
reasonably well so long as different vendors can compete in selling
what is essentially the same product. If there is no game out there
that is essentially the same as HL2, then Valve has a micro-monopoly
in the market. Given the nature of the games industry, such a
micro-monopoly can have quite significant impact on the overall
market.

If I'm going out to buy GTA:SA, I'm not going to be walking home with
Simpsons Hit&Run "because it was cheaper". Even if the gameplay _may_
be somewhat similar.

>Case in point, I had a flat tired last week and took it to Les Schwab (a
>chain of tire stores in Oregon). They fixed it for free. Guess who's most
>likely to get my business in the future, should I need to actually buy
>tires?

That only works because a tire is a tire is a tire, so different
manufacturers can compete in offering what is essentially the same
product and therefore Les Schwab is highly likely to have something
you will be happy with. If you had been a snob and insisted on using
the super-snazzy new limited collector's edition Pirelly 2k5 alu-rim
tire that can only be ordered directly from the vendor, you might have
foregone the off-the-shelf tire you would get at Les Schwab.

In this analogy, of course, gamers tend to be snobs since they go out
to buy "the latest C&C", not to buy "some RTS or other".

Cheers
Bent D
--
Bent Dalager - bcd@pvv.org - http://www.pvv.org/~bcd
powered by emacs
 
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In article <roWdndoRQvUjt2jcRVn-vA@comcast.com>, James Garvin <jgarvin2004@comcast.net> wrote:
>Jeff wrote:
>
>> Historically, however, companies rarely have interest in saving the consumer
>> money. Just the opposite.
>
>But consumers will only buy what they can afford. Look at the price of
>CDs. They were too high for too long and finally the prices dropped
>because sales were slipping (not to mention we were all apparently
>pirating music and killing old ladies)

True, and competition also lowers prices.

But the point to be made was that the motivating factor in all this will be
the maximization of profits, not about what's good for consumers. Unless you
believe that the software companies have already reached the limits of what
they can possibly squeeze from consumers, they will certainly seek to do so.
 
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Jeff wrote:

> In article <roWdndoRQvUjt2jcRVn-vA@comcast.com>, James Garvin <jgarvin2004@comcast.net> wrote:
>
>>Jeff wrote:
>>
>>
>>>Historically, however, companies rarely have interest in saving the consumer
>>>money. Just the opposite.
>>
>>But consumers will only buy what they can afford. Look at the price of
>>CDs. They were too high for too long and finally the prices dropped
>>because sales were slipping (not to mention we were all apparently
>>pirating music and killing old ladies)
>
>
> True, and competition also lowers prices.

Exactly!

> But the point to be made was that the motivating factor in all this will be
> the maximization of profits, not about what's good for consumers. Unless you
> believe that the software companies have already reached the limits of what
> they can possibly squeeze from consumers, they will certainly seek to do so.

Any company will maximize profits, but they have to compete with the
other companies in the market. Plus the game market is fairly easy
entry and fairly easy exit. So we can see many companies come and go.

Consumers will spend $50 on a game...even $60...but much past that
consumers probably won't do it...
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Sun, 23 Jan 2005 15:05:51 GMT, shadows <shadows@whitefang.com>
wrote:

>["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
>On 2005-01-23, Ross Ridge <rridge@csclub.uwaterloo.ca> wrote:
>
>> Because the whole point of switching to pay-per-use is to increase
>> revenue. Unless it somehow gets more people to pay for the game, it
>> can only increase the game's revenue by increasing the amount of money
>> the average player ends up paying. Since pay-per-use schemes aren't
>> exactly popular with consumers, they prefer the certainty of fixed prices,
>> it's much more like that it would be the case that fewer people will be
>> willing to play the game.
>
>I thought they wanted to reduce cost as well by not putting the
>game in a box and shipping it to some store.

That may work for niche games, but at least currently the time is not
ripe for big games like HL2 or HL3. Had HL2 been released only through
Steam, it would have missed most of the Christmas game sales season.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

In article <ct5dek$8bv$1@orkan.itea.ntnu.no>,
Bent C Dalager <bcd@pvv.ntnu.no> wrote:
>In article <ct3jm8$lob$1@a.shell.peak.org>,
>Jasper Phillips <jasper@a.shell.peak.org> wrote:
>>
>>Eh? Companies frequently have an interest in saving the costumer money --
>>it's called competition.
>
>Only to the extent that they are competing on price. They may not be.
>They may be competing on a range of other factors such as content, or
>quality, or convenience, or perceived value. Or shelf placement 🙂
>
>A number of these factors will in fact _increase_ the price of the
>product.
[snip]

You missed my point. My point wasn't that companies are only interested in
saving costumers money, just that trying to offer a better deal (e.g. saving
customers money) is a legitimate and common bussiness practice.

-Jasper
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

In article <2IWdnb-ul-dUUmrcRVn-2A@comcast.com>, James Garvin <jgarvin2004@comcast.net> wrote:

>Any company will maximize profits, but they have to compete with the
>other companies in the market. Plus the game market is fairly easy
>entry and fairly easy exit. So we can see many companies come and go.

Here's hoping that those developers who would force consumers to Steam (or
something like it) or away from PC gaming make an early exit.


>Consumers will spend $50 on a game...even $60...but much past that
>consumers probably won't do it...

Perhaps... not without realizing it anyway. Pay-per-use expenses can be
sneaky for the unaware. Take phone or utility bills as examples.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

In article <ct9i8p$ii9$1@a.shell.peak.org>, jasper@a.shell.peak.org (Jasper Phillips) wrote:
>saving costumers money, just that trying to offer a better deal (e.g. saving
>customers money) is a legitimate and common bussiness practice.

Only when there is sufficient competition that it actually improves profits.
As was pointed out, that level of competition is practically non-existent in
the PC games industry, where consumers rarely select software titles on the
basis of price... instead they just shop around, delay purchase, or buy used
if the price is too high. The only serious sales/pricing competition is
between retailers, not developers.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

bcd@pvv.ntnu.no (Bent C Dalager) once tried to test me with:

> Gaming (and numerous other areas of the entertainment industry) is
> essentially a market of micro-monopolies. Competition only works
> reasonably well so long as different vendors can compete in selling
> what is essentially the same product. If there is no game out there
> that is essentially the same as HL2, then Valve has a micro-monopoly
> in the market. Given the nature of the games industry, such a
> micro-monopoly can have quite significant impact on the overall

LOL. HL2 is _SO_ not a monopoly. First of all it's a shooter. A pretty one.
A really good one. But there's at least a dozen other games that came out
2004 alone that directly compete with HL2. Second of all, even if it were
the only type of game in its class, it's still a GAME, it still competes
for gamer's time and money just like all the hundreds of other games that
came out this year not to mention the older titles that are still selling.

If Valve decided to charge $10 a month for HL2, there would be people that
pay for that. But there'd be a lot of other people (myself included) who'd
just find something else to play. HL2 doesn't offer anything meaningful
that half a dozen other games also offer without the monthly fee.

World of Warcraft, on the other hand, offers something quite a bit
different and quite a bit better (to me) than HL2. And that's why I'm
willing to pay $15 a month for it. But for those that don't think it's
worth it there are still comparative games in the same genre that offer
either free or cheaper fees. So even WoW which manages to charge a premium
pay-per-use price has competition.

BTW, I have played WoW roughly 12 days (24 x 12 = 288 hours) which is about
($82 / 288) = $0.28 per hour. I'm pretty happy with that price on pay-per-
use model.

--

Knight37

The gene pool could use a little chlorine.