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Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)
In comp.sys.ibm.pc.games.strategic Brad Wardell <bwardell@stardock.com.remove> wrote:
> "Jasper Phillips" <jasper@a.shell.peak.org> wrote in message
> news:csgvqn$l09$1@a.shell.peak.org...
>> In article <reKdnU67x8oBe3bcRVn-sg@comcast.com>,
>> Brad Wardell <bwardell@stardock.com.remove> wrote:
>>>
>>>Okay so from reading through the posts, the main issues with Steam seem to
>>>boil down to:
>>>
>>>1) It requires that it is always running to play their games.
>>>
>>>2) In order to play the game, you have to have an Internet connection?
>>>
>>>3) Even if you buy the game in the store, it still has to go through and
>>>validate the files. You can't just install and play which means launch
>>>days
>>>are problematic.
>>>
>>>4) In order to install the game you have to have a net connection?
>>
>> 5) It downloaded things you didn't ask for, and didn't want. I don't know
>> if Steam still does this, but I believe it did during it's beta. This
>> includes demos and advertisement, but also patches for games.
>
> Gotcha. I saw a couple other posts that mention this too.
>
> So the general consensus seems to be these 5 things?
>
> My question (mentioned in the other post too) is how problematic are each of
> these? I agree with #1 completely, that's not necessary IMO. Same for #2.
> Same for #3. And same for #5 UNLESS you're playing some sort of competitive
> (ladder type thing) game.
Perhaps when uploading the results for the ladder competition, you could
simply add the version used for that game, so you'd only show results
from the most recent version, or have seperate result lists for version 1.1,
1.2, 1.2.1, 1.2.1.5.7, etc.
> But what about #4? In exchange for not having to have a CD in the drive,
> what about having to "activate" the game via the Internet when you install?
> ala Windows XP or something?
I don't have a problem with it. At least, not at the moment. But what if,
in 10 years, you're VP of gaming at EA, and Stardock has disappeared from
the face of the earth, and I don't like the eye candy from GalCiv VII
and prefer the simple brilliance of GalCiv 2 which got everything just
right? Will the validation server still be working?
> All my machines have net connections. Certainly most new ones do. If it
> only comes up on installation, how significant of a problem is that?
There are 2 situations when that's a problem:
1) In the future, the validation server may not exist anymore. You've
still made your sale, so you may not care, but players who think
that version of your game is absolutely brillant will. (I still
think PG1 is better than any later version.)
2) Some people may not have an internet connection on their gaming PC,
for whatever reason. Maybe they're poor or just backward, or maybe
they have a dedicated gaming PC. Perhaps they use linux for internet
and don't trust Windows security or something.
mcv.
In comp.sys.ibm.pc.games.strategic Brad Wardell <bwardell@stardock.com.remove> wrote:
> "Jasper Phillips" <jasper@a.shell.peak.org> wrote in message
> news:csgvqn$l09$1@a.shell.peak.org...
>> In article <reKdnU67x8oBe3bcRVn-sg@comcast.com>,
>> Brad Wardell <bwardell@stardock.com.remove> wrote:
>>>
>>>Okay so from reading through the posts, the main issues with Steam seem to
>>>boil down to:
>>>
>>>1) It requires that it is always running to play their games.
>>>
>>>2) In order to play the game, you have to have an Internet connection?
>>>
>>>3) Even if you buy the game in the store, it still has to go through and
>>>validate the files. You can't just install and play which means launch
>>>days
>>>are problematic.
>>>
>>>4) In order to install the game you have to have a net connection?
>>
>> 5) It downloaded things you didn't ask for, and didn't want. I don't know
>> if Steam still does this, but I believe it did during it's beta. This
>> includes demos and advertisement, but also patches for games.
>
> Gotcha. I saw a couple other posts that mention this too.
>
> So the general consensus seems to be these 5 things?
>
> My question (mentioned in the other post too) is how problematic are each of
> these? I agree with #1 completely, that's not necessary IMO. Same for #2.
> Same for #3. And same for #5 UNLESS you're playing some sort of competitive
> (ladder type thing) game.
Perhaps when uploading the results for the ladder competition, you could
simply add the version used for that game, so you'd only show results
from the most recent version, or have seperate result lists for version 1.1,
1.2, 1.2.1, 1.2.1.5.7, etc.
> But what about #4? In exchange for not having to have a CD in the drive,
> what about having to "activate" the game via the Internet when you install?
> ala Windows XP or something?
I don't have a problem with it. At least, not at the moment. But what if,
in 10 years, you're VP of gaming at EA, and Stardock has disappeared from
the face of the earth, and I don't like the eye candy from GalCiv VII
and prefer the simple brilliance of GalCiv 2 which got everything just
right? Will the validation server still be working?
> All my machines have net connections. Certainly most new ones do. If it
> only comes up on installation, how significant of a problem is that?
There are 2 situations when that's a problem:
1) In the future, the validation server may not exist anymore. You've
still made your sale, so you may not care, but players who think
that version of your game is absolutely brillant will. (I still
think PG1 is better than any later version.)
2) Some people may not have an internet connection on their gaming PC,
for whatever reason. Maybe they're poor or just backward, or maybe
they have a dedicated gaming PC. Perhaps they use linux for internet
and don't trust Windows security or something.
mcv.