Steam, Stardock Central

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On Sun, 16 Jan 2005, "Brad Wardell" wrote:

first let me thank you very much for coming to the usenet to ask us
gamers our opinion, at least for me it means a lot
its not every day we see someone from inside the pc gaming industry
show interest about us

lately what i found out, specially with valve attitude is they really
don't care! they simply don't give a damn about us gamers
so its very nice knowing not everyone in the industry is like greedy
dictator valve

> Okay guys, this anti-Steam stuff is starting to scare me.

it should
steam is extremely wrong for us gamers
steam is the most damaging system every introduced in pc games
steam is taking away many rights we have gained over the many years
the pc game market has evolved

> Can someone put together a concise list of what it is about Steam that bugs
> you? The reason I ask is that, as time goes on, Stardock is moving more and
> more stuff to Stardock Central. That's what we use to deliver
> TotalGaming.net games to people (http://www.totalgaming.net).

cause i'm almost a exclusive action fps gamer, i didn't know about
stardock, totalgaming or galactic civilizations but another poster has
kindly informed us about it and at first and even without deep knowledge
i would say galactic civilizations meets my requirements

these are the 3 UNNEGOTIABLE requirements i demand to publishers when
it comes to selling/installing/playing pc games:

.. selling in physical medium version cd/dvd, pay once use forever cost
.. patches available for free and distributed in single file format
.. never "ask for permission" humiliation of something you have bought

if not all of these 3 requirements are meet i'll completely refuse to
accept any game
if these 3 unnegotiable requirement disappear from pc games i'll give
up completely on games and move to another hobby

> You may recall that we released Galactic Civilizations in 2003 via Stardock
> Central. It worked as follows:
>
> 1) User buys the game at either:
> a) The store
> b) Direct from www.galciv.com
> c) Buys a Drengin.net (later renamed TotalGaming.net) subscription.

i like that! having choice! its good choice!
i don't mind electronic distribution being available in pc games, i only
ask is the "traditional" way of selling pc games in physical medium like
cd or dvd will also be always available and for every game
i don't like buying games via electronic distribution but i respect those
you want and made it their choice
but please always have the choice for the cd/dvd, its the only thing i'm
asking for

> 2) They then:
> a) Store user installs the game from CD or could even toss out the CD if
> they wanted and just use the serial # to download the full game or updates
> from Stardock Central.
> b) The direct electronic buyer just downloads the game via Stardock
> Central onto their computer.
> c) TotalGaming.net subscriber downloads it, like their other games that
> are part of TG.net and plays it.

again plenty of choice which is good
for me what i require is the cd/dvd i've bought in the store will be
self-contained which means its usability is not dependent on activation
i refuse to buy a game in cd/dvd knowing it will only play after i've
"ask for permission" online activation type process

steam requiring internet access to play a single player game just to
"ask for permission" to use something i just bought is unacceptable!
completely UNACCEPTABLE!
valve is wrongly presuming every costumer is a thief! and i consider
it humiliating!

> Similarly, The Political Machine, published by Ubi Soft, is similar (though
> not quite the same because Ubi Soft didn't include serial #'s in the box).
> But a user can buy The Political Machine from politicalmachine.com and
> install/download it from Stardock Central.

again, if the game has single-player mode the only thing i ask for is it
to be also available in physical medium like a cd or dvd, and you don't
need to "ask permission" to use it and patches freely available in file
format and also freely distributed

> Once it's on your machine, you can use the built in features to back it up
> to CD and put onto other machines (non-net connected ones for instance so
> you can, for example, play Galactic Civilizations on your laptop on the
> plane).

i don't like to make my own home made cd, i prefer much better to buy
a manufactured cd
its not only cause you waste time and money having a recorder and needing
the blank media but its also cause MANUFACTURED cd are much more reliable
than HOME-MADE cds
bottom line: i'm a big fan of buying a PHYSICAL version of the game with
a good case, appealing cover, well done manual, nice quick reference card
and a cd with a fancy print-out
game publishers should not forget many gamer like to "collect" games
almost as much as they like playing then

> The system *seems* to work very well but we've only got ~300,000 users using
> Stardock Central whereas Steam no doubt has a few million.

i hope you will get much more costumers in the future
i would be one of them if you released action oriented fps and always
sold then in a physical medium version being it cd or dvd

as for steam having millions... i don't believe it and then you must not
forget... the bigger the clime the harder the fall... right?
i really hope they fall hard!!!!

> I bought Half-Life 2 via Steam. It downloaded fine. Works great. I even
> copied it to another machine here and it works fine there too. No CDs

it all seems fine in YOUR PC but what about all the other issues? what
about all the other gamers around the world?
that's really the problem with people which defend steam is because they
personally didn't have major issues yet they disregard anyone who has
valid complaints about it

now also let me give you links to two posts made by a fellow gamer and
poster in this group, his name is Spalls Hurgenson and he wrote in a
brilliant way the many implication steam means now and in the future
i would highly recommend you reading it
http://www.talkaboutcomputing.com/group/comp.sys.ibm.pc.games.action/messages/696477.html
http://www.talkaboutcomputing.com/group/comp.sys.ibm.pc.games.action/messages/696967.html

> involved. So am I missing something here? Steam seems to work pretty well.

not having cds in one of the problems, where is your backup? you cannot
spend 50 or more in software and not have backups!
and how about gamers without internet access?
how about gamers with slow internet access?
how about gamers with pay by the minute internet access?
how about the cd/dvd version of hl2 sold in retail stores requiring net
access to activate and the cover doesn't warn you about it, which only
proves valve is trying to hide steam from costumers
how about the cd/dvd available in store being a lie and should instead
be called "steam for gamers without broadband"
what about you not having control as to what version you can run? like
for example some newer version introduce problems with specific hardware
making the older version best suited for your specific hardware but you
can use it cause valve make you ALWAYS run the latest version
how about valve wanting to end 2nd hand market in pc games?
how about valve talking away every choice possible making us USE steam
to buy, install and play games, i call it wanting a monopoly
how about valve's plan to end selling games in physical medium?
how about what will valve do in the future with steam giving them the
immense power that technology conceals????

lots and lots of questions when it comes to steam!
lots of question and no answers cause valve has a secret plan and it will
be one with a very bad ending for us pc gamers

> I understand the problem where people bought HL2 at the store and that first
> day was problematic. Stardock Central doesn't have that level of validation
> of the CD version but that doesn't seem like a problem inherent to Steam but
> rather a single bad incident one
> suspects.
>
> So what I want to know is why is there all this angst about Steam and what
> do we need to do to avoid that with Stardock Central? Or have we already

don't fear electronic distribution!
the problem is not with electronic distribution!
the problem is valve talking away the choice and forcing things upon
gamers without them wanting!
don't force electronic distribution on pc gamers but instead let us
choose!
let gamers who want to buy via electronic distribution do it and also
let gamers who want the traditional physical medium way buy it too

the problem is ONLY steam related!
valve is taking us freedom to choose and deciding for ourselves!
they are forcing us to do their way!
its extremely wrong!!!!

there is no reason why electronic distribution and traditional one can
not coexist
you don't need to kill traditional distribution to introduce electronic
distribution, but its exactly what valve is doing with steam!!!

so please don't fear introducing electronic distribution in games just
cause of anti-steam, cause anti-steam is not anti-electronic distribution

anti-steam is all about valve neglecting gamers, forcing gamer, and taking
choice from gamers and acting like a tyrannical ruthless dictator

> done something different in Stardock Central that isn't raising these
> concerns? Because in March Galactic Civilizations II goes into beta
> (distributed via Stardock Central) and the last thing we want are people mad
> at us.
>
> Brad

no publisher should use valve's example
valve's is the worse example for a publisher
they are doing it all wrong
they are hiding information
they are neglecting gamers
so i would think the last thing any publisher wants in its name mixed
up with valve or steam
so inform! and let everyone know your way of selling installing and
playing games is completely different from steam and has nothing to
do with there wrong doing

information is very important and i think any publisher must fully
inform its costumers, something valve is not doing

so any publisher which doesn't want to be mixed up with steam cause
steam has already a very BAD image among pc gamers is letting all
pc game costumers know:
.. their game are not like steam based ones and single-player mode will
never ever require internet access, so gamers with no net can always
play and not be neglected
.. their game are not like steam based ones and patches will be freely
available in file format and no activation or even internet access
is required cause they can be easily copied and distributed like
for example in cd magazines or from a friend
.. their games are not like steam based ones which require an humiliating
"ask for permission" online activation, and every gamer which buys the
physical medium version in cd/dvd will have a self-contained product
which can be fully used forever as long as he keeps it
.. their games are not like steam based ones and even with the expansion
of electronic distribution their games will always be available in a
physical medium version being it cd or dvd for those who want

the damage is already done and we no longer trust valve
so please don't do the same mistakes they have
good luck and best of wishes to your business!

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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On Sun, 16 Jan 2005 Bent C Dalager wrote:

> That said, I should add that I have lately been moving away from PC
> gaming because of other common inconveniences. I may be more sensitive
> to such issues than most people.

no you're not alone, others are like you, me for example
i will give up completely on pc games if steam becomes the way of buying
and playing
i will never ever accept steam

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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On Mon, 17 Jan 2005, Spalls Hurgenson wrote:

> Hmmm, I wonder if I'm considered one of those "ranting idiots" as I've
> spoken against Steam and have made predictions as to what it (and
> software systems like it) could mean for the future. I tried to do it
> in a rational way, too (although I'll be the first to admit I didn't
> cite any specific sources). I guess I must be, as nobody bothered to
> refute any of my arguments; maybe I've been killfiled?

no way you are being killfiled... it would be the dumbest thing to do
don't even question it cause most of us read all your posts!
you are very credible and your points of view are very interesting

just because they keep quiet and don't "follow-up" on your posts does
it mean they don't read, cause THEY all read it! be sure of that!
the fact is your point of view cannot be questioned, its a reality we
are all seeing developing, and the steam lover bunch are "ashamed" to
admit it
please keep posting and contributing to this group, cause you are one
of the best

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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On Mon, 17 Jan 2005, alexti wrote:

<snip very informative post about galciv vs steam>

> So overall, GalCiv was behaving much more user friendly.

first thanks a lot for this info cause i didn't know how did galciv
worked
and specially thanks a lot for showing the ENORMOUS difference between
galciv vs steam!
obviously the steam lovers bunch will deny everything cause they don't
want to admit there is only one BAD guy in this story: VALVE

with galciv you can (correct me if i'm wrong):
.. buy the game in a PHYSICAL MEDIUM cd/dvd
.. play single player game out-of-the-box without being dependent
on anything else much less a very humiliating "ask for permission"
activation
.. get PATCHES for free in file format which can be easily distributed

this meets my 3 UNNEGOTIABLE requirements when it comes to pc games
my conclusion is: galciv has MY seal of approval!

so how about galciv starting releasing some fast and furious fps?

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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On Sun, 16 Jan 2005, Rob Berryhill wrote:

> Brad, it's not being able to get the stuff online that's the problem,
> it's the way that Steam takes over your computer and forces you to
> load it and forces you to connect every time and basically makes ALL
> the determination about how you are required to use your own computer,
> just because you want to play one lousy game.

great writing! you really gave the right portrait about steam!

valve wants to put every simple pc gamer in "prison", and that prison is
called steam

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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On Mon, 17 Jan 2005, Bateau wrote:

> Or sell the CD to some poor guy who doesn't get a valid serial. Is
> online validation required to play the CD version and download patches?

someone already told us when it comes to galciv:
you don't need online validation to play
you don't need online validation to patch
only this way did i gave "my seal of approval" to it

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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On Sun, 16 Jan 2005, drocket wrote:

> are. There's only a couple of people who are making all the noise

FALSE!!!!
in here we are at least as much as you are or even more!

and this in a group of gamers which have internet, cause those without
are even more and are extremely mad with valve and can't be heard!

> On another note, an actual criticism of Steam: Steam seems to be
> rather slow and inefficient. It could easily do with a good deal of
> optimization. If you're going to make a steam-like application, try
> to make it a bit faster/more memory efficient. Thank you :)

i'm sorry but the "thing" is already fully optimized...
you forget want its main purpose, which is completely monitoring your
gaming habits and practices which requires lots of compute power
you should instead be honored such a precious and marvelous program
like steam is WASTING MOST OF YOUR COMPUTERS RESOURCES!

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg (More info?)

On Mon, 17 Jan 2005, shadows wrote:

> ["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]

why did you cut of crossposting to the action group? how would
i read my own post? crossposting in this thread is important and
should be maintained! this is a problem we all face regardless
of what type of games we play

> Nice try at some free advertising :)

no its not!
a person from the gaming industry comes and asks OUR opinion and
you have to be this unthankful?

> Since you claim to have approximately 300,000 people signed up
> I'm assuming you're doing well for yourself. I wouldn't worry.

what is this suppose to mean?
are you really that bitterer?
what's your problem???
is this the way you thank people who work in the hobbies you like?
you're really ungrateful...

its this kind of stuff which makes the usenet a sad place

i know how to respect all those who work hard doing games i enjoy
playing, and i only hope they will do it for many many years and
earned lots of money
the only ones from the gaming industry i want OUT is valve

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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On Mon, 17 Jan 2005, Ross Ridge wrote:

> to buy games. You might want to publicize the differences between Steam
> and Stardock, in case people come to see them as being too similar.

that's really a GREAT IDEA!
any publisher should avoid at all cost being mixed up with steam!
its incredibly BAD publicity!

steam will always and forever be negatively associated with:
.. monopoly
.. arrogance
.. gratuitous
.. dictatorship
.. very intrusive
.. taking all freedom from pc games
.. part of an obscure plan to conquer pc games
.. humiliating gamers and treating then as all being pirates
.. damaging consumers rights
.. spyware
.. elitism
.. make games much more costly
.. complete neglect of gamers without net access
.. future uses extremely worrisome
.. wanting to end selling games in physical medium
.. enormous power to the publisher and making gamer hostage
.. monthly fees
.. etc etc etc

does any publisher want to be associated with this? OBVIOUSLY NOT!

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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"Schrodinger" <no@way.com> skrev i meddelelsen
news:3_BGd.869863$O24.127049@news.easynews.com:

> Dunno, I keep meaning to open the box - but the suspense keeps me
> awake....

;-)

--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LB®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
 
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Andrew <spamtrap@localhost.> wrote in
news:hm1nu09pv1vpmmor2ioj9cnk6rtv38vqsr@4ax.com:

> On Mon, 17 Jan 2005 08:51:17 GMT, "Jim Vieira"
><Whiplashr@wi.rr.com.remove.this.to.reply> wrote:
>
>>I don't need it to run "faster", and I doubt it eats enough
>>processor to affect the frame rate at all. I'm talking about
>>memroy. For me, that 20mb is pretty critical.
>
> If the Steam process isn't being used while playing HL2, then the
> chances are it will be swapped out to virtual memory.
Why wouldn't it terminate then, if it is not being used? Either it is being
used or it's just poor programming...

Alex.
 
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"Gerry Quinn" <gerryq@DELETETHISindigo.ie> wrote in message
news:MPG.1c55aa6981171cee989d2c@news.indigo.ie...
> In article <NDCGd.221414$T02.64868@twister.rdc-kc.rr.com>,
> Whiplashr@wi.rr.com.remove.this.to.reply says...
> >
> > On release day it was taking people hours even with broadband.
> > It was like an MMORPG launch, with tens of thousands (or more)
> > trying to login at same time. And all for nothing, since steam did
> > nothing to stop or slow piracy. *nothing*
>
> I always assumed that people who buy stuff on release day *like* long
> queues! Where would the atmosphere be if it had validated instantly?
> You wouldn't know it was a special day... (a red letter day, even).
>
> Hmm, after you validate HL2, the first thing that happens is that a cop
> throws his soda can on the ground and makes you pick it up. Maybe Steam
> is an integral part of the game ;-)

HAHAHA, good one 😉 I'm glad I waited until the next week to buy
it. But it wasn't really my "choice". I was just broke and the payday
fell about 8 days after release. But I remember reading all the complaining
here and the steam forums for at least a couple of days.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

>someone from the gaming industry comes to this group asking for OUR
>opinion and you call it free advertising?????

Yes. Anyone who owns a company is evil. It's the modern
day definition of the truth. Get with the program, man.

C//
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

difool wrote:
and the steam lover bunch are "ashamed" to
> admit it

....do ya think difool KF'd me? 🙂

--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity."

Martin Luther King, Jr.
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

difool wrote:
> On Sun, 16 Jan 2005, "redTed" wrote:
>
> do you got "STEAM" (capitals) stamped in your front head?

Do you have "STEAM HATER" (capitals) stamped on your forehead?
 
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In article <reKdnU67x8oBe3bcRVn-sg@comcast.com>,
Brad Wardell <bwardell@stardock.com.remove> wrote:
>
>Okay so from reading through the posts, the main issues with Steam seem to
>boil down to:
>
>1) It requires that it is always running to play their games.
>
>2) In order to play the game, you have to have an Internet connection?
>
>3) Even if you buy the game in the store, it still has to go through and
>validate the files. You can't just install and play which means launch days
>are problematic.
>
>4) In order to install the game you have to have a net connection?

5) It downloaded things you didn't ask for, and didn't want. I don't know
if Steam still does this, but I believe it did during it's beta. This
includes demos and advertisement, but also patches for games.

-Jasper
 
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On Mon, 17 Jan 2005 15:13:44 GMT,
QQalextiQQ@videotron.few.useless.chars.ca (alexti) wrote:

>Andrew <spamtrap@localhost.> wrote in
>news:hm1nu09pv1vpmmor2ioj9cnk6rtv38vqsr@4ax.com:
>
>> On Mon, 17 Jan 2005 08:51:17 GMT, "Jim Vieira"
>><Whiplashr@wi.rr.com.remove.this.to.reply> wrote:
>>
>>>I don't need it to run "faster", and I doubt it eats enough
>>>processor to affect the frame rate at all. I'm talking about
>>>memroy. For me, that 20mb is pretty critical.
>>
>> If the Steam process isn't being used while playing HL2, then the
>> chances are it will be swapped out to virtual memory.

That's how the OS manages most of the idle processes and when the
system is low on memory resources. Under idle conditions Steam app is
likely waiting to receive a message (either from a game or from TCP/IP
stack/directplay or a timer) and is pretty much doing nothing.

>Why wouldn't it terminate then, if it is not being used? Either it is being
>used or it's just poor programming...

It's a design choice, not a programming decision. Valve looks at Steam
as a game-manager sort of thing and not just a game-launcher. When
it's fully functional in online mode, you can receive in-game chat
messages from your friends (although, that functionality was broken
for a while and may still be) who want to locate your server. It can
also download portions of a game at the same time when you are playing
the game. Granted, most if not all of that doesn't apply when you are
in offline mode but Valve really didn't think the offline mode all the
way through. It wasn't an option in the beginning. Valve only added it
around March of last year after a lot of user feedback and also
probably when they started thinking of making Steam a mandatory
feature for their retail games. Since then, they have made lot of
changes to offline mode implementation ( and a lot of them should have
been there to begin with ).

It's just that real-time streaming, online authentication and online
purchase is a fairly recent development and it may be a while before
you'll get a reliable method that's user friendly (even for those on
dial-up) and is also fairly robust against copyright exploits and can
also handle games that sell huge number of copies. While Steam has
been very successful, given the HL2 sales numbers, it can still get a
lot better.
--
Noman
 
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"Brad Wardell" <bwardell@stardock.com.remove> wrote in
news:reKdnU67x8oBe3bcRVn-sg@comcast.com:
<snip>
> From a copy protection point of view, my big thing is CD-ROM
> protection. I don't like having to have a CD in the drive. So I tend
> to be very flexible on what a copy protection mechanism will do such
> that I don't have to keep the CD in. It's Item #4 above that I wonder
> how upsetting is. From a basic protection point of view, it would be
> nice that when you installed the game if it had to connect to the net
> to verify a serial #. Just on installation. Once installed, you could
> run it without a CD and without being on the net. I wonder how many
> people consider that a good trade off -- no CD protection in exchange
> for a 1 time "activation" type system?
Personally, I don't see any problem with that, but people without internet
connection may have different view. Would it be a lot of extra work to have
either activation or CD in the drive? Essentially, make the game ask for CD
until it is activated. This way both groups will be happy.

Alex.
 
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difool wrote:

> no way you are being killfiled... it would be the dumbest thing to do
> don't even question it cause most of us read all your posts!
> you are very credible and your points of view are very interesting

I would laugh hysterically if Spalls Hurgenson killed filed you because he
found you to be an idiot (like everyone else). Come to think of it, none of
the other anti-steam people seem to back you up.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

"Jasper Phillips" <jasper@a.shell.peak.org> wrote in message
news:csgvqn$l09$1@a.shell.peak.org...
> In article <reKdnU67x8oBe3bcRVn-sg@comcast.com>,
> Brad Wardell <bwardell@stardock.com.remove> wrote:
>>
>>Okay so from reading through the posts, the main issues with Steam seem to
>>boil down to:
>>
>>1) It requires that it is always running to play their games.
>>
>>2) In order to play the game, you have to have an Internet connection?
>>
>>3) Even if you buy the game in the store, it still has to go through and
>>validate the files. You can't just install and play which means launch
>>days
>>are problematic.
>>
>>4) In order to install the game you have to have a net connection?
>
> 5) It downloaded things you didn't ask for, and didn't want. I don't know
> if Steam still does this, but I believe it did during it's beta. This
> includes demos and advertisement, but also patches for games.

Gotcha. I saw a couple other posts that mention this too.

So the general consensus seems to be these 5 things?

My question (mentioned in the other post too) is how problematic are each of
these? I agree with #1 completely, that's not necessary IMO. Same for #2.
Same for #3. And same for #5 UNLESS you're playing some sort of competitive
(ladder type thing) game.

But what about #4? In exchange for not having to have a CD in the drive,
what about having to "activate" the game via the Internet when you install?
ala Windows XP or something?

Nothing will eliminate piracy and I've said before I don't think piracy is,
in general, as big of a problem in the PC game industry as some people seem
to believe. But some of the peer sharing technologies do make it pretty
easy to get CD ROM images. Does activation stop a lot more pirates (or
convert them to customers) than the # of legitimate customers it
inconveniences.

All my machines have net connections. Certainly most new ones do. If it
only comes up on installation, how significant of a problem is that?

Brad

>
> -Jasper
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

< cut >

> Bottom line is that, Valve are selling you what is admittedly a fantastic
> FPS, then tying you in. As many people have commented, Steam is a good
> idea, badly executed.
>
> Finally, at least Valve do seem to have the gamer in mind to an extent.
> Their anti-piracy and anti-cheat principals seem to have failed, but I
have
> never received any Spam, or had any suspicion that they are abusing Steam
> for other reasons - i.e. marketing. I think that, for 80% of gamers (no
> idea where I got that from!), Steam is a convenient and efficient system
for
> running Valve games. It is certainly easier to run Mods from Steam than
> before if nothing else!
>
> For the 20% left, this is a serious issue and should not be overlooked by
> other Devs. I think the principal of Steam could be developed, if the
above
> criticisms are addressed...
>
> Regards
>
> Schrodinger

I think that this post summarizes very well the problem I find I have with
Steam, and the difference with Stardock.

I bought GalCiv in a store, and could play without ever connecting -
connection is only required for patches, updates and so forth. This is quite
OK for me, and I do support the Stardock model - even if on my slow
connection I find the whole system too heavy for me (I'm upgrading my
connection, but it will take some time yet).

In short, I find that the Stardock model has most (if not all) of the
positive elements of Steam and (almost) none of its faults. I must add,
however, that I do not have HL2, and all I know about Steam comes from
reading the posts (both pro and con) in the strategic games NG. I' always
ready to change opinions, if I'm presented with new data or better
reasoning.

Alfredo
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
On 2005-01-17, Alfredo Tutino <powernews@libero.it> wrote:

> I think that this post summarizes very well the problem I find I have with
> Steam, and the difference with Stardock.

Brad is engaging in astroturfing. Seriously. Posting asking for
comparisons about your own product with Steam is just a way to
get free advertising. He should have just asked his own customers
on his own fourms.
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

Jeremy Reaban wrote:
> Jeremy Reaban wrote:
>
>>Brad Wardell wrote:
>><snip>
>>
>>>The system *seems* to work very well but we've only got ~300,000
>>>users using Stardock Central whereas Steam no doubt has a few
>>
>>million.
>><snip>
>>
>>No, it does not work very well for the end user. Stardock Central is
>>freaking nightmare. It's slow, it's buggy, it's a pain in the ass,
>>everytime you want to load it up it seems like it has to spend an
>
> hour
>
>>downloading a new version of it. It also is apparently spyware, as
>
> it
>
>>installs itself in the startup menu of things that are run
>>automatically when Windows boots.
>
> <snip>
>
> Oh, and I forgot, it screws up the windows toolbar, so I have to
> reboot after running it.

Eh? Like you system tray?
 
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)

Brad Wardell wrote:
>
> Okay so from reading through the posts, the main issues with Steam seem to
> boil down to:
>
> 1) It requires that it is always running to play their games.
>
> 2) In order to play the game, you have to have an Internet connection?
>
> 3) Even if you buy the game in the store, it still has to go through and
> validate the files. You can't just install and play which means launch days
> are problematic.
>
> 4) In order to install the game you have to have a net connection?
>
> I saw other things mentioned but these 3 things seem to be what is most
> mentioned. If someone has a major beef I'm not listing here let me know.


Being able to choose which patch you want to apply is
important if the "latest" patch doesn't work as well
as earlier ones on your particular computer. Steam
doesn't let you choose. It always gets you the "latest."
From what I've read, I don't think it lets you archive
the patches separately from your game install.


> Right now, a user who buys say Galactic Civilizations at Best Buy can go
> home and install it. They type in the serial # that comes with the game at
> installation but they don't have to be on the net. If they want to get
> *updates* to the game, then they download Stardock Central
> (www.sdcentral.net), create a Stardock.net account and it'll show them what
> updates are available using the existing serial # they typed in as their ID.

So if your gaming computer is not online, can you download
patches onto a different computer and burn them to CDR or
put them on a memory drive and feed them to your gaming
computer later? Can you just log in at the Stardock
website and download the patch? Or do you actually
need to download and install Stardock software to
get your patch and run it? (which would be an issue if
you are using a computer at work for internet access)