Tech, I've heard that talk before and it seems to me like there is a pretty big distinction between "killing PC gaming" and "actively pushing PC gaming." The fact that they focus on XBOX and are created pay-wall structures like GFWL and the Windows Store doesn't in any way show that they are killing PC gaming other than giving pay-wall alternatives to the more open PC gaming structure, and giving people an alternative platform to play on. In this sense, they're "killing PC gaming" about as much as Sony and Nintendo are, by offering its previous open format competition. If every other publisher endorses the other platform and puts their software into these walled garden type environments that might kill PC gaming as we know it, but others adopting these platforms can't be entirely piled onto MS. Heck, when you look at things like this:
http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle
MS may be providing alternatives, but, why is it that gaming companies are rushing to them? Things like the above don't help and those things are pinned right to the PC gamers, not the evil corporations who are supposedly "killing PC gaming."
And guess what... Steam? That thing you are saying has gone on to make PC gaming thrive? That in itself if a paywall not unlike GFWL was, and we are a community aren't just openly embracing it but rather rushing to it. I understand the concern with GFWL and the XBOX is that there is the potential for MS to make the PC no longer run games in the classic sense in the future, but, even with their latest iteration of Windows which introduces their "walled garden" of the Windows store, they have in no way limited the ability of others to release games in any format they choose with any level of DRM, freedom to release privately like Mojang did or through other pay-wall structures like Steam, or physical release or, or, or..
At this point MS has in no way limited the open release of titles on the platform. No licensing fee to design games for Windows, no mandatory DRM, no requirement to use GFWL/Windows Store/make it for the XBOX, no sign they are making it more difficult for the continued creation of progressively better gaming hardware... In fact, they openly support such hardware, continually code the OS to allow for fully open game creation on said OS. How can you pin "killing PC gaming" on Windows as a result of this?
And JD, yeah, pretty much what I thought. Windows may not be an ideal gaming platform because of how bulky it is, and with SSD's becoming more prevalent, a 22gb install is less a laughing matter than it was in the past. This isn't an instance of MS/Windows "killing PC gaming" though... It's a case of making it slightly more costly for people building their own gaming PCs.
I just don't see how MS or Windows are in any way killing PC gaming. They've continually made their platform perfectly PC gaming compliant. Tons of developers are jumping ship or using more DRM/pay-wall type structures... But heck, Tech here just heralded Steam as the saviour of PC gaming, and it is both a form of DRM AND a pay-wall and developers are jumping ship to that - at least in part because PC gamers are a bunch of pirating twats. Well, that's gamers in general, but PC gamers are *certainly* no better than any other type...