Yeah, sure. Here you go.Hello! At first, that looks like graphical "noise" effect. A lot of newer games suffer from this. I'm not an expert on this, but it's caused by the game's engine, usually around darker places where lighting and shadows are important to create a nice image. Ambient occlusion, some anti-aliasing methods, lower resolutions are some reasons this problem appears. Could you share your graphical settings? Maybe some tweaking could minimize these effects.
You can try to enable Direct Lighting and switch Denoising Quality to High. You can do the same for Path Traced Indirect Lighting too, but there will be some performance impact. However, it's worth trying.Yeah, sure. Here you go.
Thank you. Gonna try itYou can try to enable Direct Lighting and switch Denoising Quality to High. You can do the same for Path Traced Indirect Lighting too, but there will be some performance impact. However, it's worth trying.
Unfortunately, I do not have a capable GPU to test the game myself, but I'll do my best to help you. Also, depending on the performance you get, you could enable virtual super resolution (AMD Driver) to run the game at 1440p, this can also reduce the noise effect.
Okay, so problem disappears when I set Path Traced Indirect Lighting to low/medium/high (on low the game becomes very blurry). But after that FPS in the game drops from 70 to 15-20. And Super Resolution helps only if you set it to 4K. But I get the same 15 FPS. Maybe the whole problem is in FSR, which I can not change to other anti-aliasing method?You can try to enable Direct Lighting and switch Denoising Quality to High. You can do the same for Path Traced Indirect Lighting too, but there will be some performance impact. However, it's worth trying.
Unfortunately, I do not have a capable GPU to test the game myself, but I'll do my best to help you. Also, depending on the performance you get, you could enable virtual super resolution (AMD Driver) to run the game at 1440p, this can also reduce the noise effect.
Yeah, ray tracing is quite demanding. I was thinking about FSR, but it can not be disabled in the traditional way. The anti-aliasing method is activated simultaneously with FSR. So, in theory, deactivating anti-aliasing should deactivate FSR as well. I found these steps on PCGamingWiki:Okay, so problem disappears when I set Path Traced Indirect Lighting to low/medium/high (on low the game becomes very blurry). But after that FPS in the game drops from 70 to 15-20. And Super Resolution helps only if you set it to 4K. But I get the same 15 FPS. Maybe the whole problem is in FSR, which I can not change to other anti-aliasing method?
Tried it with 0 and 1 (i think 1 was FXAA?). But this flickering is still here. And heres screenshot without AA and with FXAA(?)Yeah, ray tracing is quite demanding. I was thinking about FSR, but it can not be disabled in the traditional way. The anti-aliasing method is activated simultaneously with FSR. So, in theory, deactivating anti-aliasing should deactivate FSR as well. I found these steps on PCGamingWiki:
- Go to the configuration file(s) location. AppData/Local/Remedy/Alan wake 2/Renderer.ini
- Open renderer.ini with a text editor.
- Edit the following line as follows: "m_eSSAAMethod": 0
- To disable the leftover sharpening filter, edit the following line as follows: "m_fSSAASharpening": 0.0
- Save the file and close it
Additionally, if you change your graphical settings again, it could change the whole file again, so make tweak your graphical settings, then set it to Read-Only. Let me know how it turned out.
You can see that without AA it getting much worse, and with FXAA (?) it getting better, but blurry.Tried it with 0 and 1 (i think 1 was FXAA?). But this flickering is still here. And heres screenshot without AA and with FXAA(?)
I can see that. It's just how the game works I think. You're not the only one that noticed this problem. Maybe we can try some ReShade with various anti-aliasing methods? E.g FXAA and SMAA.You can see that without AA it getting much worse, and with FXAA (?) it getting better, but blurry.
Or just wait for FSR 3.0 integration. Guess im gonna ignore it and beat the game anyway. Thank you for your help.I can see that. It's just how the game works I think. You're not the only one that noticed this problem. Maybe we can try some ReShade with various anti-aliasing methods? E.g FXAA and SMAA.