right on, and good luck to you.
if you feel the need to store things.. obviously 1TB of space will do it.
but
it doesnt mean you need to use that hard drive for everything.
especially when video games are involved.
it might seem a bit strange to be saying this now.. because video games are supposed to be seeing more RAM available for use.
but
loading times would be going up if it wasnt for the improvements in hard drive technology.
no matter if it is SSD or RAID.. all that matters is getting the data found and poured out into RAM.
video games are working in large chunks of data?
large enough to be above any SSD limitation?
they said the smaller the file.. the slower SSD drives are.
but
as i said.. when your maximum speed is like 30MB/s - it really doesnt matter how big or small the smallest file is, because the maximum speed of the hard drive is too slow.
maybe you put your games on an SSD drive for the maps to load fast and the file sizes are too small to get a huge boost.
and
maybe you put those large hard drives in a RAID configuration and the raid controller forces the needle to work too much and it slurs the data onto the disk platter, meaning at the very least - your hard drives would hold less data because the platter gets full faster thanks to the slurring of the data bits.
whether you are afraid of the slurring.. or afraid of the SSD messing around with files that are too small in size to see the maximum amount of performance boost - either one should show an improvement over the single hard drive, and it is a matter of what you get in return for the money you spend.
a very generic hard drive might refuse to read any slurring at all.
while the other hard drive might read it as if nothing has changed (except some time).
and the SSD drive..
well maybe it puts the small files into a buffer and unloads the buffer regardless of whether or not there are two individual files small enough to be combined and amount to the allocated transfer size.
or
it tells those small files to wait to be the last sent, or there is a timeout before the file is allowed to be sent.
getting what you pay for mixed with some learning because you tried.. that seems to be how the economy is working.
being scared should not be the same as being cautious.. but i often find those two getting mixed together quite well.
just be sure to have a good look at your processor usage to determine if the video game mechanics are struggling to run.
it can save you (Or somebody else) from buying new hardware when they dont need it.
because if the game doesnt have enough threads (Or is it handles?) the processor should still run up to 100% or close to it.
mainly because the processor is trying it's best, and that means the video game code is simply talking too much (or talking without enough definition).
because a processor will say 'give me what you got' no matter how many hands it reaches out.
and if it doesnt go fast with less hands, there should be an error popping up with a crash because something is seriously 'offset' to the degree of perhaps trying to do something else on the side.
and that amounts to an international threat possibility.
keeping things safe and functional makes the job easier.
to say the processor is carrying all that it can with two hands.. but could be using twelve hands, the processor usage would still say 100% ?
or
would the processor use those two hands until they are ready to fall off and be the cause of the processor no longer working?
(as if you ran electricity through two entry points on the processor and the other twelve didnt get any electricity at all)
it doesnt seem like a fully organized effort, and a lot of 90% good processors would come up as faulty without the reason known as to why it is faulty.
could be the silicon .. could be the circuit trace.
and i dont think anybody really wants to hassle with such a decision, especially if matters of time are important.