DonQuixoteMC
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I would have liked to see a motherboard more conducive to overclocking instead of the more expensive case and power supply). That way you could really take advantage of the LGA 1150 socket's upgrade options.
I wish I had one for you: MW: O's ca_thread0Affinity, the obnoxious one on the last core, doesn't really show itself until things other then yourself are moving on-screen (read: multi-player.)Hey we are always open to suggestions though, but for SBMs have to scale back to four easily comparable & repeatable games. Unfortunately this typically rules out MP testing.
actually this time, the fact that consoles are using 8 core CPUs does mean that pc games will start being made with 8 cores in mind, or at least 8 cores wont be totally useless this time around. sure the xbox 360 had 3 cores and PS3 had 7, and developers made games that took advantage of this, but they were not x86 cores, so the optimization for pc was totally different. Now that consoles are using x86 cores it makes more sense to develop and optimize pc games similarly to the way console games are made. this means that if a console is made with all 8 cores in mind(which is already happening), the same pc games will be made with 8 cores in mind. or at the very least 8 cores will have some sort of use in games.When I first saw the parts list for this build, I expected myself to be in full agreement with you. I mean, can you imagine someone suggesting paring a GTX 680 with an I3? Ludicrous. They'd be laughed out the forums. However, looking at the benchmarks for the highest settings in 1920x1080 and 4800x900, I found there were 2 types of results1. Those where the I3 and the GTX 770 build beat, or were within a few FPS of the I5 and R9-280X build:Battlefield 3Battlefield 4Arma 3Far Cry 32. Those where the I5 and R9-280X beat the I3 and GTX 770 build by a significant margin, but where all frame rates were well above 60FPS:F1 2012Grid 2SkyrimSo, while overall performance percentage charts might put the I3 and GTX 770 behind the I5 and R9-280X behind in certain games, in a real-life setting, it seems that the I3 and GTX 770 is an equally good build. Which is really not what I was expecting.The i3 was a bad choice, why not get an i5-3330 which is about the same in price and it offers 2 more fully enabled cores, which really would help in applications and the 'newer' games.The MOBO would also be cheaper as it is last gen.Citations desperately needed. The XBOX 360 had 3 hyper-threaded CPUs and the PS3 had a 7-core cell CPU, but this didn't push PC games during this period beyond dual cores. Indeed, as late as January 2012, Tom's hardware was finding it impossible to recommend any Quad-core AMD processors over intel Dual-core processors and as late as December 2012, dual-core Intel pentiums were taking the low-end recommendations, as they were still better at gaming at this point than 4-core AMD processors. Indeed, it wasn't until February 2013 that they reversed this recommendation, so any assumption that consoles having more cores will result in P.C. games using more cores doesn't really stand up to scrutiny, I'm afraid.nalmost nothing truely makes use of 8 cores yet. I say yet, because the next gen game consoles will force games to become truly multithreaded in the future.
Consider checking out Natural Selection 2 for benchmarking. I know they've improved the CPU bottlenecking somewhat, but it's still pretty brutal with everything cranked up. For a while there you HAD to overclock even a top tier CPU to not be bound.I'm sure the community / developers would be happy to help you figure out the best map or testing sequence to run.Well, not really. While I favored keeping Skyrim around this long for popularity, truth is it and F1 2012 (both out and both CPU/system limited) were now a bit long in the tooth and unable to challenge our cheapest rigs for a while now. I expected ARMA III to be more processor bound than it is. Considering we do average in all resolutions, I think CPU-muscle is more than getting it's fair share of attention. What we lack I guess is a super-strenuous new CPU-bound game sequence able to exploit a weak CPU. Parts of Tomb Raider can do that actually, but not the in-game benchmark or our normal GPU-bound save-game. The TR test I use for CPUs is a bit tedious for SBM use. (EDIT: And actually some of the games we use like FC3 do exploit a WEAK CPU, it's just Core-i3 isn't weak.)Hey we are always open to suggestions though, but for SBMs have to scale back to four easily comparable & repeatable games. Unfortunately this typically rules out MP testing.hmp_goose :"The games we just added are unquestionably less processor-bound." This sounds like a major oversight, I fear …