MrMonroe :
Ok, hang on a second.
Your "tactical" advice consists of spawn killing with an LMG, using the noob launcher, and camping? And all on non-hardcore servers? This is not tactics. This is a travesty.
You are a noob, and this is a noob's guide to behavior that will get you booted from any server with a watchful admin. Next you will be suggesting jumping around corners and using martyrdom on friendly fire servers.
For anyone who wants to play the game well, steps one and two should be ditching the grenade launcher and martyrdom and taking perks that improve how well you play instead of improving your chances of getting a few extra lucky kills.
Actual tactics are pretty simple: round corners looking down the sights, be aware of your teammates and check their blind spots, don't stand in doorways, keep your intervals. I don't know why this kind of stuff didn't make it in.
Sorry for the delay.
I did not cover those things, not because they are too simple, but because they are too advanced.
Most of your other suggestions involve moving with other people. We have not covered moving individually yet. Coordinated movement needs to come after that.
In your average public server, the limit of people’s tactical grasp right now is, “Hey everyone! Rush down the left side!”
You have, of course noticed, that none of the techniques I described in this video require aiming.
This is DELIBERATE.
We have not covered the fundamental skill of aiming yet. Of spotting a target, lining it up in your sights, adjusting for movement/lag, and then taking the shot.
With a significant amount of America's Army Online in my background, I actually prefer hardcore tactical mode, friendly fire on.
I did not want to cover hardcore before I covered softcore.
So, the criteria for what makes it on screen: It must be visually interesting, or it would be an article instead. It must be something tried and known to be effective. It should be specific to that game.
The things that we did not have time to fit in, that I wanted to was field of view adjustments, also, how the COD 4 game engine tries to prevent spawn camping, and how you can use it to your advantage.
But there were sound problems with that footage.
This was our first try at this show. If I am granted the privilege of continuing this series, we may put on the kind of show you're talking about.