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"Preston" <prestonpoulter@hotmail.com> wrote in message
news:1113339560.118995.223800@g14g2000cwa.googlegroups.com...
> Ok, how about this.
>
> Crypt
> 3 Gwendolyn 11 Cap aus CEL FOR POT PRE tha IC Member (Slightly better
> than Appolonius)
> 3 Crusher 9 Cap CEL for PRE POT Primogen Can dodge as a strike, +1
> Strength
> 3 Tura Vaughn 8 Cap CEL dom POT PRE Primogen
> 3 Anvil 6 Cap dom CEL POT pre tha Primogen
>
> Master
> Master Cards 14
> 3 Zillah's Valley
> 3 Dreams of the Sphinx
> 5 Minion Taps
> 1 Trophy: Domain
> 1 Metro Underground
> 1 Information Highway
I'd get rid of Metro underground, you are going to have problemswith pool
anyway. I'd want a few more minion taps, or 2 blood dolls could get you some
long term pool. It seems that if you are going to the trouble of putting in
trumped up charges, you might as well have 1-2 more trophies. Nice dreams
action by the way.
>
> Political Actions 11
> 1 Snipe Hunt
> 1 Lextalionis
> 1 Year of Fortune
> 4 Trumped-Up Charges
> 1 Domain Challenge
> 1 Ancient Influence
> 1 Reins of Power
> 1 Political Stranglehold
Your first three votes aren't worth the space. I would replace them with
KRCs, or votes that give you pool.
>
> Actions 11
> 6 Flurry of Action
> 1 Will of the Council
> 4 Sanguine Instruction
Weren't you going to drop two of these? Not everyone needs to know
everything.
>
> Action Modifiers 20
> 8 Forced March
> 8 Iron Glare
> 4 Voter Caps
I'd switch 2 of the forced march for Freak drives. Up your voter caps a
little, that way you can refill and minion tap again more often.
>
> Combat 28
> 3 Studder Steps
> 5 Psyche
> 3 Skin of Steel
> 7 Pursuits
> 4 Disarm
> 4 Decapitate
> 2 Ritual of the Bitter Rose
Unless you get crusher out, I think you will have problems knocking people
into torpor except for the four times you have the disarm in hand. I'd drop
the Stutter Steps for Blurs, and the Rituals for Tastes.
>
> Reaction
> 4 Deflection
> 2 Scalpel Tongue
I'd add 3 more deflections and 7 wakes. Deflections really work much better
when you don't have to a) stay untapped, b) pay a pool to stay untapped.
I don't know if there are no sneak/fast bleeders where you play, but they
would oust you quickly. 4 deflections aren't enough to save you. That being
said, if you do win with decks with this little defense for whatever reason,
then feel free to disregard the deflection advice.
Hope it Helps,
Colin Strauss Riggs
>
"Preston" <prestonpoulter@hotmail.com> wrote in message
news:1113339560.118995.223800@g14g2000cwa.googlegroups.com...
> Ok, how about this.
>
> Crypt
> 3 Gwendolyn 11 Cap aus CEL FOR POT PRE tha IC Member (Slightly better
> than Appolonius)
> 3 Crusher 9 Cap CEL for PRE POT Primogen Can dodge as a strike, +1
> Strength
> 3 Tura Vaughn 8 Cap CEL dom POT PRE Primogen
> 3 Anvil 6 Cap dom CEL POT pre tha Primogen
>
> Master
> Master Cards 14
> 3 Zillah's Valley
> 3 Dreams of the Sphinx
> 5 Minion Taps
> 1 Trophy: Domain
> 1 Metro Underground
> 1 Information Highway
I'd get rid of Metro underground, you are going to have problemswith pool
anyway. I'd want a few more minion taps, or 2 blood dolls could get you some
long term pool. It seems that if you are going to the trouble of putting in
trumped up charges, you might as well have 1-2 more trophies. Nice dreams
action by the way.
>
> Political Actions 11
> 1 Snipe Hunt
> 1 Lextalionis
> 1 Year of Fortune
> 4 Trumped-Up Charges
> 1 Domain Challenge
> 1 Ancient Influence
> 1 Reins of Power
> 1 Political Stranglehold
Your first three votes aren't worth the space. I would replace them with
KRCs, or votes that give you pool.
>
> Actions 11
> 6 Flurry of Action
> 1 Will of the Council
> 4 Sanguine Instruction
Weren't you going to drop two of these? Not everyone needs to know
everything.
>
> Action Modifiers 20
> 8 Forced March
> 8 Iron Glare
> 4 Voter Caps
I'd switch 2 of the forced march for Freak drives. Up your voter caps a
little, that way you can refill and minion tap again more often.
>
> Combat 28
> 3 Studder Steps
> 5 Psyche
> 3 Skin of Steel
> 7 Pursuits
> 4 Disarm
> 4 Decapitate
> 2 Ritual of the Bitter Rose
Unless you get crusher out, I think you will have problems knocking people
into torpor except for the four times you have the disarm in hand. I'd drop
the Stutter Steps for Blurs, and the Rituals for Tastes.
>
> Reaction
> 4 Deflection
> 2 Scalpel Tongue
I'd add 3 more deflections and 7 wakes. Deflections really work much better
when you don't have to a) stay untapped, b) pay a pool to stay untapped.
I don't know if there are no sneak/fast bleeders where you play, but they
would oust you quickly. 4 deflections aren't enough to save you. That being
said, if you do win with decks with this little defense for whatever reason,
then feel free to disregard the deflection advice.
Hope it Helps,
Colin Strauss Riggs
>