Talaria VR Offers Wearable Solution For Long-Distance VR Locomotion

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uglyduckling81

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Hmm not bad. My only concern with this type of add on is so few people will actually have it that no developer will actually code for it. So the creators of the hardware need to be able to control movement somehow which seems unlikely. For instance if the game is written to movement outside the room scale is controlled by teleporting from spot to spot how are these guys going to change that?
 

PeterSHollander

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Talaria can operate in a basic mode where it simply outputs movement data as a universal gamepad, something that many experiences already implement. Alternatively, if a developer wishes to include full integration of Talaria locomotion, it's a simple drag-and-drop asset into their engine of choice. Regarding accomodations for teleportation-enabled experiences, we are in the process of experimenting with various solutions.
 

PeterSHollander

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While first-person movement using Talaria can induce discomfort in sensitive individuals, third-person navigation is a gauranteed comfortable experience, and still maintains continuity and pacing.
 

PeterSHollander

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Too early to say, but accessibility is a priority for us; and manufacturing something that is cost-prohibitive is not accessible :)

Will release updates via our website and social media when we start to lock down some more solid information.
 
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