An excellent example of the logical fallacy known as the "appeal to authority". However, for it to have even a slim chance of success, you have to be actually speaking with authority.
Sigh, of course most telemetry targets can be reprogrammed. Which has absolutely nothing to do with anything. The point you're missing (actually, you're missing several) is that there the entire concept of "non-approved" versus "approved" code doesn't exist for graphics cards. NVidia doesn't write the code their GPUs run -- independent software developers do. Despite the name, a modern GPU has very little circuitry that is graphics-specific. It's essentially just a highly parallel cpu. The solution you propose would require the GPU to be lobotomized to the point that entire classes of algorithms would fail to operate. That would hurt graphics engines as much as mining code.
Worse, the larger point you're missing is that, even if such a technical solution did exist, it would hurt both GPU makers
and those gamers who you mistakenly believe you're protecting. Miners buying cards is -- long term -- a very, very good thing for gamers. The PC gaming market is nowhere near large enough to fund the exponentially-increasing cost of developing sub-7nm GPUs.
True. Because it's beyond imbecile.
Lol, no it doesn't. See above. To add to
@InvalidError 's excellent rebuttal, I'll point out such validation doesn't need to occur in real time. If you actually were involved in classified remote telemetry operations, you'd be familiar with the rigorous validation procedures required for any update before a single byte of code goes into production. Similar validation libraries exist for mining code. Update, validate against a few hundred thousand test cases, and the chances that the algorithm will malfunction in practice is miniscule. Your belief that miners will somehow "be burned" by faulty algorithm updates is absurd.