[citation][nom]11796pcs[/nom]Would you call people who pirate software innovators in the technology sector? Um... let's hope not. Businesses who innovate in the technology sector don't pirate software, teenagers in their parent's basements pirate software. And that's ok for commercial software (I'm thinking Adobe), the problem lies with pirating video games- which really hurts the industry.[/citation]
best point ever made, besides the video game stuff.
adobe doenst make money off of indaviduals who use the software, its tho pros who use it for work, you know, people who make a liveing off selling the work they do in those programs. hell its the only reason adobe is the standard software is that everyone has a coppy and learns to use it when young, and they go pro, what do they use? software they never seen before, or what they are use to.
video games on the other hand... piracy use to be even easier, you rent the software, and at the counter, they sold the blank floppy discs.
and a fact is that probably more people pirate a game on xbox than on the pc (some places have the statistic at 30+% pirate on xbox) compare that to the people who buy pc games because you cant play online (easily) without buying a coppy.
[citation][nom]cumi2k4[/nom]Pic or it didn't happen... does piracy and sales are mutually exclusive? For commercial software, you're spot on...how many teenage can afford those commercial softwares?[/citation]
2000+ for adobe creative suite
8000+ for maya
3ds max is what 500ish for new versions
anyone for a non commercial use shouldn't have to pay, i mean really, how many people for a non $ have any of that software to begin with? students sure, but how many house holds?
and for non comertial use, they still put out a home version of some software that is way easier than the pro stuff, and people would still buy it just because its easier.
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personaly i love the quote "bad actors that profit from selling copies of software and other works they do not own." bring piracy laws to their original meaning, stopping people from selling the product.