Archived from groups: alt.games.everquest,alt.games.everquest2,alt.games.warcraft (
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"Hagen Sienhold" <durragon@web.de> wrote in message
news:kedbqc.v41.ln@arellarti.fqdn.th-h.de...
> Michael Greenhalgh <spammy@tripleb.co.uk> wrote:
> > Hagen Sienhold wrote:
>
> >> Michael Greenhalgh <spammy@tripleb.co.uk> wrote:
> >>
> >>>Elsewhere, however, I do find the lack of variation between races,
> >>>classes and plot progression for each character to be very
> >>>disappointing, though it hasn't been enough to put me off playing
> >>>EverQuest 2. We were told when the game was released, this is not EQ1,
> >>>however I constantly feel that it should be. To me a sequal is a
> >>>progression, taking the positive aspects of the predecessor and then
> >>>improving them, and in some areas they have done this. They have taken
> >>>the world and given it a facelift, taken the graphics and reworked them
> >>>to take full advantage of modern computers. So why not take the
> >>>diversity that EQ1 had (I remember my Froglok's dark, dank home in the
> >>>middle of nowhere, and how different it felt to my Half-Elf's
harmonious
> >>>Surefall Glade home which lay so near to Qeynos) and improve on that
> >>>while they were at it?
> >>
> >>
> >> This is something I can't understand. Have you visited the Qeynos
> >> suburbs. The lovely halfling village or the cold dwarfen settlement?
> >> I find the Qeynos side quite versatile. However I was disappointed with
> >> Freeport! Every single suburb is the same slum like place. I did try a
> >> dark elven rogue there but was really annoyed what has become of such a
> >> proud race. Even though I did like way the npcs there talked to me I
> >> couldn't stand the way my home town looked. And I didn't even had a
> >> choice. Be it Troll or ogre or ratonga or whatever - all had the exact
> >> same slum to live in. So at least for the Freeport side I can second
> >> your concern.
> >>
> >>
>
> > Well I find the Qeynos suburbs to be pretty samey, in some cases even
> > having almost the same layout to the zone, however my problem lies more
> > in the fact that they are suburbs of Qeynos. I enjoyed having them as
> > seperate towns of their own in EQLive, simply because they were greatly
> > spread out, it gave some variety to the landscapes and towns to navigate
> > to and through, and all the races felt individual, being in different
> > parts of Antonica to the main city.
>
> But this might be explained a bit by the storyline. There has not been a
> choice but to concentrate around the major cities. But atleast the
> qeynos people did retain or remade some of the environment they came
> from. Freeport suburbs seem to be designed exlusively by ogres. :/
>
> > For me, the cities added to the diversification I already mentioned, not
> > only in their style but in their physical seperation as well.
>
> If they wouldn't allow people to freely choose which suburb to live in
> these places would be more different from each other I guess.
>
>
> Hagen
It does fit in with the lore of the game that Freeport would allow less
individuality than qeynos. I think Lucan't trying to make himself a go, and
encouraging the vices in people like intolerance, self-pity, bigotry is part
of what it's all about. I think his tower floats on the fire produced by the
consumption of his cities' souls.
In Qeynos, as a barbarian sharing an area with dwarves, i find most of the
area is to my scale, but there are places where i have to stoop most
uncomfortably. There's friction and griping (we miss the snow! Qeynos never
gets cold enough...) but there's a determination to get along and make the
most of things.
The frogloks miss their home, and tell you as much, and there's a quest to
try and help them, but the elves they share with allow frogloks to wade in
the fountains, and that's a sacrifice for them to do, more than it would be
for a human. Kerrans miss their plains but at least they have their fish and
a greater interaction with other races than they ever knew before. Perhaps
contact with the vah shir resulted in this race, perhaps they are the
children of both kinds.
I think they did great things with the lore of eq2, as well as the
characterisation of the npc's, and the contrast between the two
philosophies. Freeport if hyper-capitilist, alsmost satanic, polluted and
dull. Qeynos strives to find a balance between trees and factories, and it's
parks and open theatre exist because of the generosity of it's people... it
has the best parts of a religion like christianity or buddhism, or socialism
if you like. they are both ideals, unrealistic true, but i think there's a
nice philosophy lurking behind this game.
Ralph, Crusader for Qeynos, 15th Season.