Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
shadows wrote:
> On 2005-02-09, MarkusMS <markusmscherer@arcor.de> wrote:
>
>>At the moment, patch 1.65 is the newest and I've played it for quite
>>some time.
>>Anyone who liked the fallout series will surely want to play the fall.
>
>
> I hate to sound pessimistic but apart from the post nuclear war
> setting is there ANYTHING else that it has in common. The demo
> trailer looked more like Jagged Alliance 2 set in a post-apoc
> world.
>
> Are there lots of side quests, memorable characters, believable
> problems, and a good character creation system with tons of
> replayability?
>
>
Since I haven't played all through the game I can't answer all the
questions but I'll give it a try
First: side quests are not as numerous as e.g. in Morrowind but there
are quite a few. To solve them or not doesn't seem to affect the main
story plot.
Like in Fallout you move around in different areas. They are different
in size and very different in terrain.
NPCs do not always tell you the same things. Some do so until you have a
specific quest given or solved.
Some of them are not quest-relevant (I suppose) and they only have a few
sentences they repeat all the time.
There is no such thing as money but a specific comparative value of each
item is given when trading. A good thing here is that ammo is often more
expensive than the weapon itself.
The character system is XP- and level-based.
(I hope you ppl played some pen&paper rpgs so it's easier for me to
explain and for you to understand the next part)
Each character has 6 main attributes that directly affect skills (e.g.
Charisma affects the conversation skill, Dex affects fighting skills &
mechanics)
Attributes are on a 1-20 range.
Ah, skills. There are different 14 skills ranging from 1-100. At lower
skill levels the char cannot even perform easy tasks (e.g. a character
with a mechanics skill of 1-14 has a 90% chance of damaging a machine
while operating or repairing it).
Each skill has 5 specializations called talents. For each skill a
maximum of 3 talents can be learned, one at skill level 75, one at 85
and the third at 99.
Talents are for example: Stable shot for the light weapon skill. The
effect is that if you fire your weapon from standing or kneeling
position the accuracy is (or can be) as if you were prone.
With each level the character gets:
1 attribute point
a number of skill points corresponding to his INT (avg is 10)
They can be distributed freely in any combination.
costs for raising an attribute or a skill are always 1:1.
Replayability? Sorry, I have no answer for that so far.
Oh, I nearly forgot: like in JA2 you can combine items (mostly weapons)
a sawed off shotgun can be attached to some assault rifles, some weapons
can be fitted with silencers or laser pointers, normall ammo can be
upgraded to dum-dum (some kind of Jacketed Hollow Point... don't hit me!
I know the difference!).
Still I don't know how many conbinations are possible and there isn't a
database for this so far (I think).
OK, I think that's a little bit of info. Any questions left?