The VR Readiness Survey Results: It’s All About Price

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Content, Control and Interaction . . .

As each is lacking and the price remains sky high, it's little more than a gimmick. It's understandable that early adopters will pay a premium but I suspect most will sit things out until the price comes down significantly and those three above gain steam.

 


Unless they are going to be on display at GameStop or Walmart or something I don't see how many going to experience it unless they go on blind faith.

Not all of us care enough to go to e3 or pax to try it out.
 
i'm sure the cool vr tech is gonna end up in the closet right next to your nintendo power glove.

i'm pretty sure this is going to end up like the connect for xbox. was real neat for a week and then it was more work than it was worth. i like sitting back on my couch and playing a fun game. any attempt to get my fat , lazy arse off the couch and moving is unwelcome from my video games!! thanks but no thanks.

if anything is going ot save vr it will be porn. one big site just introduced a free vr porn section. that's what this is really all about. porn porn and more porn....
 
I'm more of a traditional gamer type. I really am not into these gimmicky things that come out to try changing the gaming industry. Sure, it'll be out for a good time, but it's going to be like Siri of my iPhone, useless in the future lol.
 
I participated in this survey, but I've since changed my mind. It turned out that I ran the Valve VR test with only one of my graphics cards installed and that when I plug in both, I can just squeak by (at the top of the yellow section). So I bit the bullet and Pre-ordered the Vive! Super pumped!
 
Eh. The only reason I care about VR is because it's going to push hardware developers to the max. And maybe for educational purposes. Maybe getting the experience will change my mind, but i'm not going out of my way to get it. I didn't even realize you guys had a survey up.
 


that's pretty much why i assume it will keep vr going for at least a little while. 😉
 
really all about. porn porn and more porn....

You're all set with vibration feedback controls.

People are getting motion sickness more than I assumed though. Even some reviewers who are accustomed to it (one thing your body has to do apparently). If the barfing continues, I see that being a big issue.
 
Biggest issue I've seen so far with these VR devices is the small field of view (90-120 degrees) and pixelization due to the screen being so close to the eye. I've tried the GearVR and have a View Master being used as a cardboard device. While the novelty is great, it does wear off after a while desiring more. Project StarVR looks to be one of first devices to address the mentioned issues, but sounds like it will demand beyond unbelievable hardware to power it.
 
The fact that 1xUSB 2.0 was NOT 100% is kinda disturbing. Around 115 people tested didn't have one USB port? I am shocked. They must only own a phone, and access this site through it.
 
I have a feeling that many of the doubters will change their minds when they actually experience legitimate VR like these headsets.

I have no doubt VR can be awesome with the right gear...

However, there are two problems all the cheerleaders are missing:

1. The cost of getting the "right gear" will be expensive and will remain expensive for some time (thus limiting it to a tiny percentage of the gaming population).

2. Due to the tiny percentage of the gaming population, very few games will really use it. Thus keeping the cycle going.

Consider that some of us have nice high res multi monitor displays, fast CPUs and fast GPUs. Then consider that, if you aren't married to ultra detail levels and 1440p graphics, most modern games are actually (gasp) playable on AMD or Intel integrated graphics (at least the Skylake versions on Intel's side).

An A10-7870k or Intel i3-6100 will play at either 720p or 1080p almost everything out on the market today at some level of detail, and for a lot of people, that is the market. Those of us with GTX 980 TI cards are a tiny, tiny, tiny fraction of the market.

Is the next Call of Duty game going to be optimized for VR? No. What will happen is you'll get a taste of what it COULD be, if only everyone had it, then be endlessly disappointed in how little actually works with it.

We have had Eyefinity and Surround for years now, and yet games STILL come out (looking at you Call of Duty Black Ops III and Fallout 4) that don't support multiple monitors. VR will be an even smaller market than that.
 
I would really be interested to know the demographic of these people voting. It is indeed a VERY small sample of the toms "readership". The facts are simple. If you have a top of the line machine that you spent a lot of money on, you can probably afford VR and are likely to try it. If you are 16 and spend the majority of your day describing your epic rig in a comments section on toms then well....I guess you have time to complete a survey. LEL good read.
 
Unless there comes some spectacular game for the VR market, I don't plan on upgrading to support the use of a VR headset.
First though, I'll try the GearVR my brother just ordered.
 
Unless there comes some spectacular game for the VR market, I don't plan on upgrading to support the use of a VR headset.
First though, I'll try the GearVR my brother just ordered.

2 things:

1) Totally agree that there must be some killer titles, at least a game or two that people are just gaga over.

2) Gear VR is really cool, but it's nothing like the experience of the Rift or Vive. And that's one of the things that's worrisome to many about VR adoption--that people will see Gear VR and go, "Neat." Or worse, see Google Cardboard and go, "Meh."

Here's hoping retail outlets set up Rift/Vive/PSVR kiosks so people can try them!
 
"Some are even willing to wait a little longer, specifically to the second generation of the Rift or Vive."
That was my response in the survey, I have the gear and have the money but don't want to waste it on the public beta testing
 
VR couldn't have come at a worst time. From the global economic crisis to the new anti piracy measures like Denuvo.

Up till now I used to spend an arm and a leg on PC hardware every two or three years even if I didn't really want to because I could always compensate that astronomical cost with some free gaming. That was always my excuse to spend so much money on the PC. Now without free games I simply can't justify the cost of upgrading. Spending around $1500 on new PC + VR and then only being able to buy a couple games per year makes it completely nonviable. I would in fact be paying $1500 / 3 games = ~$540 per game that I will probably get tired of a few hours later.

I would have to be batsh1t crazy to spend that money in any game. Heck, even if I have access to pirated games I don't play 95% of them, and from the 5% I actually try I usually only spend more than 30 minutes in 1% of them which makes around one or two pirated games per year that I actually play and bother to finish. So, if even free games are mostly not worth it how can someone expect me to invest $540 per game?

Sorry VR, you just came at the worst possible time in history. The good news is that this will be the first time in every 3 years that I won't spend a dime upgrading my PC, not now nor anytime down the road (maybe only around 2019). More saving for me and for many other people who will now get a life because it became to expensive to game. :))))
 
I'm planning on getting a OSVR dev kit, to use for software development. My rig isn't up to spec for Rift or Vive, and I'd rather wait until I can get a 14 nm GPU with HBM2 and a 2nd gen HMD before I sink serious money into either.

I think adoption curve on VR is going to be a long one. I had a good LOL at the response highlighted in the article, which is probably based on the false assumption that the tech will remain static. But the rate of advancement is so much faster than it was in the 90's. Each new generation is going to be lighter and better, and will win new converts. Plus, the content will expand and improve. The VR/AR adoption curve won't be quite like that of smartphones, but it won't be a bubble, either.
 
without free games I simply can't justify the cost of upgrading. Spending around $1500 on new PC + VR and then only being able to buy a couple games per year makes it completely nonviable. I would in fact be paying $1500 / 3 games = ~$540 per game that I will probably get tired of a few hours later.

What kind of math is that? Poor entitled you, having to pay for games 'n stuff. Don't pirate VR to death before it even gets started. Remember what happened to PC gaming a couple years ago?
 
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