The Xbox 720 will use the Radeon HD 6670 card !

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the xbox 360 gpu chip was more powerful and with the onboard EDRAM it could do 4x aa at 720p for free. the performance should be somewhere between the 1900XT and the 2600XT well the ps3 gpu was the gtx 7800, its pretty easy to say the 360 gpu was pretty powerful at the time since the gpu would be 2-3x as powerful as the gpu suggests because of the daughter die due to the EDRAM.

http://www.tomshardware.com/forum/247701-33-what-graphics-card-xbox360-equivalent

for the next xbox to have the same comparative performance, it would need to launch with a 6950 level gpu.
 


thank you, someone here sees sense.

and i agree with what you say here. "for the next xbox to have the same comparative performance, it would need to launch with a 6950 level gpu."

and to be honest, who knows? they very well might do just this.. i really wouldn't count against MS surprising a few people :)
 
Xbox was $500 at launch, you could build a decent PC for that much back then. PS3 was $750... they aren't all that budget. Plus, if you're "gaming from the couch" you probably need at least a 30-40" TV just to see things, which would be at least another $300 or more (my 40" was on sale for $800 which I bought for my PS3 a few years back). Compared to a 1080p 23" monitor, which usually have much better panels (specifically better colour and contrast) for maybe $200.

Looking at it now, sure, $200 gets you gaming. But even a modern $500 rig (sans monitor) is far better than the now ancient consoles, and in fact would easily have a 6670 or better GPU in it. By the time the nextbox comes out, if the 7750 drops in price then that would absolutely crush the nextbox at a reasonable price.

When they Xbox 360 and PS3 launched, they were "close" to a good PC for graphics power, but it took almost no time at all for them to get crushed by it and now it's almost pathetic. You can argue price/performance all you want, but I think even that is very false because your performance is limited to mediocre 720p/30fps gaming, while a low end PC will do higher rez, higher framerate, maybe some AA, but it also does a hell of a lot more than play video games and DVDs.

Also, the list of console games that run 1080p is small, the list of games that run 60fps is smaller, and AFAIK the list of games at 60fps and 1080p is non existant.
 


the probability of the new xbox running a 6950 isnt really that far ot of the question. currently they sell for 230ish and they are only going go down. you include a mobo psu cpu under 200 dollars(i5 2300 area) you have a machine that costs a consumer 550-600 dollars to make currently but to MS you have something that would cost 450 MAX to make and they could sell it for 300-400 dollars take a hit of maybe 100 dollars max for around a year but still make their money off the games because thats really were they make the money.
 
In the end consoles serves a different segment of the gaming community. Back in 2005 the Xbox 360 was released at $399 and $299 (basic). I'll assume a similar price point for the Xbox 720 as well. The low price point allows people to simply buy a gaming console for a relatively inexpensive price. Since the price for PC games have basically creeped up to the same price point of console games, they are no longer around $10 cheaper anymore.

The best thing about buying a console is that you don't need to worry about upgrading for newer games because of it's closed design. Since the hardware cannot change the developers cannot push the performance envelop. PC gaming is difference since there is always new hardware coming out allowing for better performance and better ways to push the performance envelop. That basically means graphics will always look better on a PC than on a console. But the end result is that you eventually need to upgrade your PC to keep up with PC games.

An Xbox 360 game released this year will still be playable on an Xbox 360 purchased in 2005 (unless it broke). Every Xbox 360 gamer will have the same graphics quality. The same cannot be said of the PC segment of the market due to continual improvements in CPU and GPU processing power. Don't forget the operating system as well. For example, Battlefield 3... the minimum PC hardware requirements exceeds that of the best gaming PC back in 2005. The recommended requirements far exceeds what was available back in 2005. Plus the PC version requires DirectX 10 or DirectX 11 which did not exist back then.

Is the Radeon HD 6670 capable of play games at 1080p?
Yes it will.

Will the graphics look just as good or better than on a PC?
No.

When the Radeon HD 6670 was released it was considered to be a mainstream video card. Now it's considered to be a "high end" budget card since the Radeon HD 7750 basically replaces that card; both cards sell/sold for around $110 when initially released. On the PC with all graphic settings maxed out in recent games at 1920x1080 resolution, you will probably average around somewhere in the mid to low teens (13FPS - 15FPS). Highly demanding games will be in the single digits (~6FPS - 7FPS). However, the Xbox 760 will not max out all graphics settings as it would on the PC. The Xbox 760 graphic settings would likely be more like Medium quality setting compared to High/Very High on the PC.

Since game consoles are closed system, as developers release more game they will become more familiar with the SDK software used to develop those games and will be able to squeeze out a little bit more performance. On other words, the developers will be able to eventually optimize the gaming codes to streamline games which would allow for better performance if they decide to do so.

If the Xbox 720 comes out this year then that would mean the Xbox 360 would have lasted 7 years. The means maybe the 4th generation Xbox will come out in 2019. As long as the Xbox 720 doesn't break, a console gamer would need to spend money on are the actual games. A 7 year life cycle should be more than enough for Microsoft to make money in licensing fees since game consoles are sold at a loss. As I mentioned, the Xbox 360 initially sold for $399, but according to Joystiq.com, the actual cost of all the component was estimated to be as high as $715; thus initially each Xbox 360 sold put MS as much as $316 in the hole.

http://www.joystiq.com/2005/12/28/xbox-360-costs-715-to-make/

Regardless of the long term lower cost of gaming on a console than on a PC, I prefer to play games on the PC. I don't always play games so I don't want to spend money on a "one trick pony".
 



Xbox 360 was like 300 on launch.. and i remember building a PC a year after that with dual 1900 Xtx cards in it, they were twice the cost of the Xbox on their own!

and as for consoles doing 1080p, your wrong, there are more 60fp games than 1080p (Native) games.

and saying you have to buy a tv for the xbox is a bit odd, im almost 100% certain that you already have a TV.. i have never brought a TV just for a console.. i buy the console and hook it up to my already existing TV

and unless you are playing a game on a 51+ inch tv, the difference between 720p and 1080p is very minute at best!

and the xbox does more than play games and DVD's.. it does a lot of stuff.. like twitter/Facebook/Netflix/crackle/daily motion/ESPN/UFC/Vudu/Hulu/Cinema now.. and a lot of other things..

anyway, i know full well, you cant beat it price to performance raito wise when it was launched.. it could not be done, not even close!
 



i like this post and it all makes sense, but i still am not sure if they will use the 6670 as the new xbox wont be out untill the end of next year at the earliest.. and you have to remember that after they get the chip-sets, they customize them and make them ALOT! better than the normal 6670 ( just an example as thats the card mentioned)

i feel the life cycle will be 8 years, but i really want it sooner lol.
 
The difference between upscaled 720 and 1080 isnt impressive but actual 1080 is definitely a huge difference from 720.
One of the downsides.of consoles is you arent.seeing.true.1080p but an upscale of the native 540p or whatever it.is.
 


yes... but past the point of native 720p, the difference between 720p and 1080p are very minute untill you get up to much larger screens.

Plus Xbox 720 will obviously be playing in native 1080p and use DX11
 


i play BF3 on console, i have never seen a drop in frame rate, also it runs in 30fps.. very smoothly, 7 year old pc... would not even run the game @ 3 FPS, let-alone 30..

so again... trying to compare brand new pc to very old console.. Fail..
 


Comparing the console version to the PC version. Fail. Considering it doesn't run at 720p on console with everything low or off (I've heard some of the graphics are below the lowest settings on PC, can anyone confirm?)..... Yeah. Have an X1800 Crossfire and considering how choppy the frame rates are on console, I'd imagine it'd be similar performance.
 

Maybe I am just used to 60+fps maxed out all the time :sol:
 
As far as the Xbox 360 having pretty good tech for 2005.

Its Processor - Back when Dual Cores were brand new and shiny, the 360 had a Tri-Core with IBMs version of Hyperthreading.
WOW!!! you say. Its a crying shame that these 3 3.2Ghz cores perform slower than an Athlon XP 2000+
The PowerPC instruction set was weak, the Cache was slow and each thread only had 166.666kb of Cache to play with.
It was also an In order architecture. Hence why they were able to fit 3 of these cores onto the die using 90nm process. It was a simple Arch. Very Simple.
Kudos to Microsoft for realising that the future was multithreaded though, and as a result the horribly slow in order processing of the Xenon processor is partly mitigated by its ability to process 6 threads.

The L2 cache of the processor actually fed the GPU aswell, which was terrible for bandwidth.

One redeeming factor is the Unified Shader Architecture that the Xenos GPU relies on. I beleive it was the first GPU to do it, and as you may know, everything after it (HD2xxx series and Geforce 8xxx series GPUs) used it.
 


im not the one comparing the PC with the console version, you are! but you are also Wrong in what you say about the console Version, all i was trying to get you to compare it to was a 7 year old PC.. as we all know, it wouldn't run it at 720p and 30fps, it just plain and simple would not run it..

so who can say (Without lying or spewing turd) that the xbox is not the best bang for the buck?

as i have also said.. Xbox IS!!! 7 years old this year and its on its last legs and there has to be a new one soon! and yes the NextBox will run native 1080p @ 60Fps easy.. and it will only be 300-350 bucks.. therefore, a much much much better bang for your buck.!
 


slower? it was pretty much the same! and the fact that the xbox OS is not a system hog, it would actually be more beneficial in the xbox set-up that the Athalon was in a PC.. not to mention, that Athalon xp 2000+ on its own, cost more than the whole xbox 360 did...

also, i wonder how many of these XP 2000+'s were put in a PC back in the day and that very set up is still working and able to play all of today's games? hrmm... none.. perhaps.
 


Dude, the Athlon XP 2000+ was released in 2002.

There were Athlon 64 X2 s out before the 360 was released.
 


yes i know, but each core was not much faster than each of the 3 cores on the 360 and the Athalon cost more than the 360 did!

and please dont take me for a PC "Hater" i love my Asus ROG laptops, im just a big fan of everything tech and HATE! when credit is not given where credit is due, and the xbox 360 was pretty much just damn right incredible for its price at launch.. and has lasted through an era of massively improved games, where graphics and AI physics have taken a pretty good leap, and the xbox has taken the leap with them..

but as i said before, it is on its last legs now and MS will not get the 10 years life span out of it that they wanted, but i think 8 years is valiant.. for a machine that could not be upgraded and other than HDD and the jump from 90nm down to 45nm tech, its AS IS since Day 1, that's just excellent. it really has shocked me in the past 12 months with the likes of GoW3 and Forza 4 graphics.
 


'i play BF3 on console, i have never seen a drop in frame rate, also it runs in 30fps.. very smoothly, 7 year old pc... would not even run the game @ 3 FPS, let-alone 30.. '

You're not comparing them? Really? Look at what you said. You mention the console and PC version in the same sentence.

The new Xbox will run things at 1080p w/ 60fps yes, but the quality will be bad. The 6670 can barely run demanding games at 1080p at 30fps, so if you're expecting to see a massive difference for consoles (as in high/very high PC graphics at 60fps) you're sorely mistaken. http://www.tomshardware.co.uk/radeon-hd-6570-radeon-hd-6670-turks,review-32169-5.html

It will only be 300-350? LOLK. The 360 (premium) was 400 at release. Add in the new controller (suspected screen in it), with more controllers, higher game prices, p2p online and you're probably looking at an initial cost of 500 release, perhaps more. Now, considering there will be 2 more generations of graphics cards within a year after its release (Kepler is still to be released, Maxwell is released in 2014), you'll be able to build a PC with similar if not better specs for that price and you'll save money too down the line (cheaper games, f2p online, no need for extra controllers for example), so 'best bang for your buck' is really not the truth. Not to mention CPU and SSD advancements which will also be gg, SSD boot drives could be commonplace by 2015.
 


From Wikipedia:
November 21, 2005
Canada
CD$499.99
CD$399.99
United States[7]
US$399.99
US$299.99

And if you want to tell me that everybody already has a TV, then I'm going to tell you that everybody already has a PC and can just put $100 towards a new graphics card. What's cheaper now? Either calculate the TOTAL COST or gtfo.

Anyway, I'd really like to see some proof of the 60fps and 1080p thing because I'm having a hard time finding anything. Just because you think it's that way doesn't make it true.

Massive list of game resolutions:
Xbox 360

50 Cent = 1280x720 (no AA)
Afro Samurai = 1280x720 (4xAA)
Alan Wake = 960x544 (4xAA) - As per gamefest presentation
Alice: Madness Returns = 1280x720 (no AA)
Aliens Vs Predator = 1120x630 (custom AA)
Alone in the Dark = 1040x600 (2xAA)
Arcania: Gothic 4 =
Army of Two = 1280x720 (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Assassin's Creed 2 = 1280x720 (2xAA)
Assassin's Creed 2: Bromance = 1280x720 (QAA)
Avatar = 1280x696 (2xAA, black borders)
Azura's Wrath = 1280x720 (no AA)
Backbreaker = 1152x640 (2xAA + blur filter)
Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA)
Batman: Arkham Asylum = 1280x720 (2xAA)
Batman: Arkham City = 1280x720 (no AA)
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
Battlefield 3 = 1280x704 (FXAA) black bars
Battlefield: Bad Company = 1280x720 (no AA)
Battlefield: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720 (4xAA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 1280x720 (no AA)
Bioshock 2 = 1280x720 (edge blur filter)
Bioshock Infinite =
Binary Domain =
Blacksite: Area 51 = 1280x720 (2xAA)
BlazBlue: Calamity Trigger = 1280x720 (2xAA background, no AA characters )
Blue Dragon = 1280x720 (2xAA)
Blur = 1280x720 (4xAA)
Bodycount = 1024x720 (FXAA)
Borderlands = 1280x720 (no AA)
Brink = 1120x720 (edge filter? possibly FXAA)
Brutal Legend = 1200x720 (no AA)
Bulletstorm = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 = 1040x624 (2xAA)
Call of Duty: Black Ops = 1040x608 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
Call of Juarez: The Cartel = 1200x720 (custom edge AA)
Castlevania: Lord of Shadow = 1280x720 (no AA)
Catherine = 1280x720 (2xAA)
Cars Mater-National = 1280x720 (4xAA)
Club, The = 1280x720 (4xAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter)
Conan = 1024x576 (no AA)
Condemned 2 = 1280x720 (2xAA)
Conflict: Denied Ops = 1280x720p (2xAA)
Chronicles of Riddick: Dark Athena = 1280x720 (4xAA)
Crackdown = 1280x720 (2xAA)
Crash Time = 1280x720 (2xAA)
Crysis = 1152x720 (TAA + edge post-process)
Crysis 2 = 1152x720 (TAA + edge post-process)
Dante's Inferno = 1280x720 (no AA)
Darkness, The = 1280x720 (4xAA)
Darkness II, The = 1152x600 (FXAA)
Dark Sector = 1280x720 (no AA)
Darksiders = 1152x648 (no AA)
Dark Souls = 1024x720 (2xAA)
Dead Island = 1200x720 (custom edge filter)
Dead or Alive 4 = 1280x720 (2xAA)
Dead or Alive Xtreme 2 = 1280x720 (2xAA)
Dead Rising = 1280x720 ( up to 4xAA depending on frame rate)
Dead Rising 2 = 1280x720 (2xAA)
Dead Space = 1280x720 (no AA)
Dead Space 2 = 1280x720 (no AA)
Dead to Rights: Retribution = 1088x612 (2xAA) ?
de Blob 2 = 1152x640 (2xAA)
Deus Ex: Human Revolution = 1280x720 (FXAA)
Devil May Cry 4 = 1280x720 (2xAA)
Dirt = 1280x720 (4xAA)
Dirt 2 = 1280x720 (4xAA)
Don King Prizefighter = 1024x630 (2xAA)
Dragon Age: Origins = 1280x720 (2xAA)
Dragon Age II = 1280x720 (2xAA)
Dragon Ball: Raging Blast = 1280x720 (1x1 edge blur)
Dragonball: Raging Blast 2 = 1280x720 (1x1 blur)
Driver: San Fransisco = ~1120x720 (FXAA?)
Duke Nukem Forever = 1152x640 (no AA)
Dynasty Warriors 6 = 1280x720 (no AA)
Dynasty Warriors 7 = 1280x720 (no AA)
Dynasty Warriors: Strike Force = 1280x720 (no AA)
EDF: Insect Armageddon = 1280x720 (2xAA)
El Shaddai = 1120x576 (2xAA)
Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, less aggressive edge detection than PS3 iteration)
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
Enslaved = 1280x720 (no AA)
F.E.A.R. = 1280x720 (2xAA) + slight blur?
F.E.A.R. 2 = 1280x720 (2xAA)
F.E.A.R. 3 = 1280x720
F1 2010 = 1280x720 (4xAA)
F1 2011 = 1280x720 (4xAA)
Fable II = 1120x720 (blur filter, 2xAA)
Fable III =
FaceBreaker = 1280x720 (4xAA)
Fallout 3 = 1280x720 (4xAA, certain edges)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA)
Far Cry 2 = 1280x696 (2xAA, black borders)
Fifa 2006 = 1024x576 (2xAA)
Fifa 2007 = 1200x675 (no AA)
Fifa 2008 = 1280x720 (2xAA)
Fifa 2010 = 1280x720 (2xAA)
Fifa 2011 = 1280x720 (2xAA)
Fifa Street 3 = 1920x1080 (4xAA)
Fight Night Champion Online =
Fight Night Round 4 = 1280x720 (4xAA)
Final Fantasy XIII = 1024x576 (2xAA)
Fracture = 1280x720 (no AA)
Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 4 = 1280x720 (4xAA in time trial, 2xAA otherwise, 4x in car viewing etc.)
Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?)
Gears of War 2 = 1280x720 (2xAA, certain edges unaffected)
Gears of War 3 = 1280x720 (no AA)
Ghostbusters = 1280x720 (2xAA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
G.I. Joe: The Rise of the Cobra = 1280x720 (2xAA)
Godfather II = 1280x720 (no AA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV = 1280x720 (2xAA)
Guitar Hero 3 = 1280x720 (no AA)
Guitar Hero Aerosmith = 1280x720 (no AA)
Guitar Hero World Tour = 1280x720 (no AA)
Guitar Hero 5 = 1280x720 (no AA)
Halo: Anniversary = 1152x720 (FXAA remake, no AA classic)
Halo 3 = 1152x640 (no AA)
Halo 3: ODST = 1152x640 (no AA)
Halo: Reach = 1152x720 (2xAA temporal)
Halo Wars = 1280x720 (2xAA)
HAWX = 1280x720 (4xAA)
HAWX2 = 1280x720 (4xAA)
Homefront = 1024x576 (no AA)
IL2 Sturmovik = 1280x720 (2xAA)
Incredible Hulk = 1280x720 (full screen blur)
James Bond 007: Blood Stone = 1280x720 (4xAA)
Juiced 2: Hot Import Nights = 1280x720 (2xAA)
Kingdoms of Amalur = 1280x720 (FXAA)
Kung Fu Panda = 1280x720 (no AA)
Left 4 Dead = 1280x720 (no AA, edge blur)
Left 4 Dead 2 = 1280x720 (no AA, edge blur)
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (2xAA)
LEGO: Harry Potter 1-4 = 1280x720 (2xAA)
LEGO: Indiana Jones = 1280x720 (2xAA)
LEGO: Star Wars III = 1280x720 (2xAA)
Lord of the Rings: Conquest = 1280x720 (no AA)
Lost Planet = 1280x720 (up to 4xAA dependent on framerate)
Lost Planet 2 = 1280x720 (2xAA)
Madden NFL '09 = 1280x720 (no AA)
Mafia 2 = 1280x720 (2xAA)
Marvel: Ultimate Alliance = 1280x720 (2xAA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Marvel Vs Capcom 3 = 1280x720 (no AA)
Mass Effect = 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 3 = 1280x720 (FXAA)
Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?)
Metro 2033 = 1280x720 (AAA)
Midnight Club: Los Angeles = 1280x720 (2xAA?)
Mirror's Edge = 1280x720 (2xAA)
Mortal Kombat vs DC = 1040x624 (2xAA)
Mortal Kombat 9 = 1280x720 (edge blur filter)
MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member)
MotoGP '09/'10 = 1280x720 (2xAA)
MotoGP '10/'11 = 1280x720 (2xAA)
MX vs ATV: Alive = 1280x720 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
MX vs ATV: Untamed = 1280x720 (no AA)
Nail'd = 1280x672 (4x2 custom edge AA + black borders)
Naruto Ninja Storm 2 = 1280x640 (no AA)
NBA Live '08 = 1280x720 (4xAA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
NCAA Football 08 (demo) = 1024x600 (2xAA)
Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
Need For Speed: Pro Street = 1280x720 (4xAA)
Need For Speed: Shift = 1280x720 (4xAA)
Need For Speed: Shift 2 = 1280x720 (4xAA)
Need For Speed: Undercover = 1280x720 (4xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
NHL '09 = 1280x720 (4xAA)
Ninja Bladen = 1280x720 (2xAA)
Ninja Gaiden 2 = 1120x584 (2xAA)
Operation Flashpoint 2 = 1280x720 (2xAA)
Orange Box, The = 1280x720 (no AA)
Overlord = 1280x720 (2xAA)
Overlord II = 1280x612 (custom edge blur, black borders)
Perfect Dark Zero = 1152x640 (no AA)
Phantasy Star: Universe = 1152x648 (no AA)
Portal 2 = 1280x720 (edge blur)
Prince of Persia = 1280x720
Prince of Persia: The Forgotten Sands = 1280x720 (2xAA)
Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA)
Pro Evolution Soccer 2011 = 1280x720 (2xAA)
Project Gotham Racing 3 = 1024x600 (2xAA)
Project Gotham Racing 4 = 1280x720 (2xAA)
Prototype = 1120x640 (2xAA)
Quake 4 = 1280x720 (no AA)
Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)
Race Driver: GRID = 1280x720 (4xAA)
Race Pro = 1280x720 (4xAA)
Rage = 640x720 up to 1280x720 (no AA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Red Dead Redemption = 1280x720 (2xAA)
Red Faction: Armageddon = 960x540 (2xAA)
Red Faction: Guerrilla = 1280x720 (2xAA)
Resident Evil 5 = 1280x720 (dynamic 0-4xAA)
Ridge Racer 6 (demo) = 1440x810 (no AA)
Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases )
Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Saboteur = 1280x720 (no AA)
Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA)
Saint's Row 2 = 640p (2xAA)
Saint's Row 3 = 1280x720 (800x450 lighting)
SCORE International Baja 1000 = 1280x720 (4xAA)
SEGA: All Stars Racing = 1280x720 (2xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage)
SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
Shadowrun = 1280x720 (2xAA) - Gamefest '07
Shadows of the Damned = 1280x720 (no AA)
Silent Hill: Homecoming = 1280x720 (2xAA)
Simpsons, The = 1280x720 (no AA)
Singularity = 1280x720 (2xAA)
Skate = 1280x720 (2xAA ? )
Skate 3 = possibly 1152x640 or less (2xAA, super blur filter makes it difficult to determine exact res)
Soldier of Fortune: Payback = 1280x720 (4xAA ?)
Soul Calibur IV = 1365x960 (no AA, software scaled to 720p)
Soul Calibur V = 1280x720 (FXAA?)
Sonic Unleashed = 880x720 (2xAA)
Spiderman: Web of Shadows = 1280x720 (4xAA)
Splinter Cell: Conviction = 1024X576 (2xAA)
Splinter Cell: Double Agent = 1280x720 (full screen blur, 1-pixel horizontal & vertical)
Split-Second = 1280x672 (2xAA)
Star Ocean 4 = 1248x702 (2xAA + edge blur/DOF, in field), ~936x512 (no AA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (4xAA)
Street Fighter IV = 1280x720 (2xAA)
Super Stars V8: Next Challenge = 1280x720 (4xAA)
Super Street Fighter IV = 1280x720 (2xAA)
Tales of Vesperia = 1280x720 (2xAA + full screen blur)
Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA)
Terminator: Salvation = 1152x648 (blur filter)
Test Drive Unlimited = 1280x720 (2xAA)
Test Drive Unlimited 2 = 1280x720 (custom edge filter)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tiger Woods PGA Tour '11 = 1280x720 (no AA)
Tomb Raider: Legend = 1024x600 (2xAA)
Tomb Raider: Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
Tony Hawk's Proving Ground = 1280x720
Top Spin 3 = 1280x720 (2xAA)
Top Spin 4 = 1280x720 2D, 640x720 3D (both 2xAA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Transformers: War for Cybertron = 1024x600 (2xAA)
Tron = 1280x720 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (2xAA)
UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA)
Unreal Tournament III = 1280x720 (2xAA ala Gears...)
Vanquish = 1024x720 (2xAA)
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
Virtua Tennis 2009 = 1280x720 (4xAA)
Virtua Tennis 3 = 1920x1080 (2xAA)
Virtua Tennis 4 = 1280x720 (4xAA)
WALL E = 1280x720 (2xAA)
Wanted = 1120x640 (no AA)
Warhammer 40,000: Space Marine = 1200x720 (post-AA)
Wheelman = 1280x720 (2xAA)
Wolfenstein = 1280x720 (no AA)
WWE All-Stars = 1280x720 (no AA)
X-Men Origins: Wolverine = 1280x720 (2xAA)
Source: http://forum.beyond3d.com/showthread.php?t=46241

I can't seem to find much about framerate, but who really gives a *** if you're playing at such shitty settings anyway?

And, wow, your Xbox is just like cable TV! ZOMG! So much usefulness. Unless you care to do something productive, then you're fucked. Good luck writing that 10 page essay on your Xbox.

So regardless of what happened 7 years ago, let's look at the nextbox. $350 release price you say? I think that would be very conservative, but let's go with it.

http://www.newegg.ca/Product/ComboBundleDetails.aspx?ItemList=Combo.789238
For $346 you get:
Case with 480W PSU
MSI H61M 1155 mobo
G850 Sandy Bridge CPU
4gb G SKILL RAM
1TB 7200RPM HDD
DVD burner

Add $110 for an Asus 7750 http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121558

and you are CRUSHING the Xbox 720.

And before you mention M+K, you can get a $5 mouse and a $6 keyboard
http://www.newegg.ca/Product/Product.aspx?Item=N82E16826193041
http://www.newegg.ca/Product/Product.aspx?Item=N82E16823201029

Only thing you're missing is a monitor, but guess what, you could buy the same monitor and play the Xbox on it as well so we can really consider it a sunk cost either way - assuming you're ok playing Xbox on a 24" or smaller monitor from your couch.

EDIT: Sorry about that huge block, I thought spoiler tags were supposed to compress it down until clicked? At least all the other forums do that... Oh well, good info.
 
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