[citation][nom]JacekRing[/nom]Yea FS2 was great, but so was X3 They definitely didn't hold your hand in X3, and most reviewers say the controls are too complicated (I disagree). Only wish it had multicore support, to help with the lag in crowded systems...such as when you move your fleet of 100+ ships into a system to destroy everything.[/citation]
x3's problem is an over reliance on menues and keyboard commands for things that could EASILY be streamlined and made easier.
not directed at you but others that read this below
please note that makeing the game require less than full keyboard and command knowledge isn't dumbing down, it just takes an annoying aspect of the game, the learning curve that has nothing to do with gameplay, out of the game.
if management in the game was handled better, i think the game would be FAR more popular, instead of where it is now.
[citation][nom]JustPosting91[/nom]" Instead the game will pull from "the best of all possible worlds" ranging from a permanent, persistent world found in MMOs to an offline, single-player campaign like those found in the Wing Commander series."" But the FAQ states that because the game is built on CryTek's CryEngine 3, the system requirements will roughly stay the same."0o Yeah.. No... Cry Engine 3 (CE 3) is meant for inclosed, small-ish type maps, or battlefield 2/3 style "open" environment. That mixed in with the small player limit makes for a decent single player, or multiplayer FPS game engine. CE 3 in NO WAY can be considered an "MMO" game engine, Mech Warrior Online has just proven this. I was so excited when MWO was announced! I was expecting MW 1 style game play, but in a persistent universe, I even expected to see the bar scene from MW 1 in MWO, but nope! It feels like Half-Life, or a similar FPS style game, except with mechs. It just doesn't work!So, I'm guessing Star citizen's online gameplay will suck as with MWO, and it will be a fair single player game.I have to know. Why is everyone and their mother using the Cry Engine for everything these days? Is everyone in such a hurry to get rich that they skip the whole freaking point of making a "new" game? The game "engine"? I am so freaking tired of getting so excited when I hear that a new game is coming out (Like MWO), only to be let down because it's nothing more than a Total Conversion, or a MOD for an existing game engine. Just to name a couple of recent examples; DN forever (unreal engine), and MWO. I guess I can add Star Citizen to the TC list. Wow, this sucks.[/citation]
how little do you even know games... this is a serious question, because i cant see someone who knows how a game is built to say something as stupid as you just went on in great length saying.