Tom's Hardware Wants You: CPU Tests For 2011

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Glad to see Crysis isn't on this list. I'm tired of that game being the unofficial topline benchmark; Crytek didn't optimize the CryEngine2 and that's why the game doesn't run well even with triple SLI. Crytek released Crysis Warhead and finally, with the expansion pack, they optimized the engine so it wouldn't crush even the most modern, up-to-date systems. Same engine, same basic game, wildly different results. Hence, using Crysis as a benchmark is useless.

I agree with others, it'd be nice to have an RTS like Supreme Commander or SC2 in the mix.
 
Would it be too much to as for a Windows Experience Index? I know it's not the one benchmark to rule them all but for the 2 minutes it takes to run the test, just give us the information and let us decide what to do with it.

PS: Love the website
 
Run the Folding@Home SMP version 6.30 for several days and determine the ppd. A LOT of people are interested in that. Also, try the single-core version. Extreme Overclocking does the single-core version as a general CPU benchmark, but nobody who's into websites like these runs that... we all run SMP. And GPU for that matter, too.
 
Would not the best option be to create a subset suite, smaller of freely available and down-loadable software as you guys recommended, not huge expensive suites or suites that won't give you results unless you pay. This way we can compare our systems against this to at least get an idea of the level of performance of the systems tested. Also when games are tested that do not have built in benchmarks, give us the script or saved replay, settings and information so we can run the same thing.
 
I would like to see a benchmark with Adobe Premiere Pro CS5. This video editing software is very demanding on hardware and this bench would provide good and interesting info to those of us less interested with gaming and more with applications for hobbyists or small businesses.
 
How about some 2D flipping page tests; or OS boot/shutdown times?

Network traffic, USB3 or RAM traffic speeds?

temperature full load/idle?

FPS of (older) games using software rendering (esp for cpu's of notebooks or laptops using an Intel graphics card)?


 
Autodesk Maya software rendering for heavy multithreaded multicore use. I know Cinebench does the same but I use Maya. This is my only wish list sugestion and I am not saying you must include it but it would be very useful for me. Thanks...
 
If think there is a single benchmark that covers all aspects. Raw calculation power in GFLOPS measured with Sisoftware Sandra. It's for the better that is a paid software. That way you could provide a benchmark result that few can have. Furthermore, GFLOPS/Power consume for energy savy. Third, GFLOPS/$ for budget oriented. That's all I would need about choosing a CPU.
I'll do the same in regard to video cards because raw calculation power is all that matters not a benchmark or other.
 
I also have to agree with the Civ 5 comments and I would like to see some benchmarks using it added to the lineup. I play it on a overclocked AMD Phenom II X6 1090T with a Sapphire Toxic 5850 and the late game turns on the larger maps brings it to it's knees.
 
I'd like to see som MMO-related benchmarch. HUGE numbers play WoW and other MMOs.

I'd especially like to see benchmarks from newer MMOS: FFXIV has a benchmark program as a test, WoW tests in either a newbie area of the first part of a raid. the upcoming Star War The Old Republic loosk to be pretty graphics intensive

Busy sims in Second Life can be an extreme cpu test, but hard to duplicate.

other sites with Instanced content can be more consistant in those instances
 
What ever you decide to use, the best idea --> 'make the suite downloadable' at least for the freeware you use. That would be great m'kay.
 
I think another part of the equation is the readers' ability to replicate time demos at home to directly compare their system to the benchmarks they read about here on Tom's.

Way back in the Quake 3 days, I would run the built in Quake 3 FPS demo and I could never hit the numbers in the benchs Tom's presented to us. I had same CPU/graphics card and equal size RAM and yet never came close to their numbers. To this day I still don't know why I never came close.
 
the whole cs5 suite. Premiere Pro does a great job at being multi threaded and uses CUDA on pretty much any newer Nvidia card. After effects also is really well threaded AND its x64. Photoshop has been x64, but its really hard to tax that program. Premiere Pro CS5, easy to use and VERY well threaded!
 
Along the lines of what Cwize1 stated regarding a 3D program: I would second the motion to add Blender to the fray. It is ubiquitous and free. As such is more likely to be used by members of Tom's audience. I would still suggest keeping a commercial product such as 3DS Max, Cinema 4D or lightwave, etc. however. WRT Blender there exist a number of add on rendering engines that could be used to really load your test targets down. Examples include Lux Render and Yafaray... An after Effects rendering test would also be appreciated.
 
All of those tests are "Real-world" and good for that, but try some of the immensely common synthetics like those used at HWBot. Those would actually give results that we can directly compare to our systems instead of having to hunt down the article where you reviewed a cpu similar to ours and then compare it to the new article - see what I mean?

wPrime
SuperPi
PiFast

To name a few. More possibilities here: http://hwbot.org/benchmark.do
 
How about Lost Planet 2? The game actually uses the extra cores when available, and will probally use the most DX11 features to date. They say in the article that Lost Planet 2 will be able to use up to 12 cores with the MT Framework 2.0 technology. http://www.pcgameshardware.com/aid,775465/Capcom-Next-gen-console-will-have-much-of-its-technology-drawn-from-the-PC-technology/News/

I like what they say in this article. If only the other big developers would do the same. I also wish I had posted this earlier....
 
I think you should add SuperPi. I know it is completely synthetic, but it is a simple quick test that a lot of people use.
 
Bad Company 2 it has excellent scalability with 2 or more cores and the frostbite engine in that game is also used in MOH which comes out today. =)
 
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