G
Guest
Guest
Blender rendering and compiler benchmark are the must. Modern CPUs are overkill for all practical purposes other than rendering computer animation and compiling huge programs. Even for games mainstream processor is OK as long as you have good graphic card.
Sure DVD recoding might be time consuming, but you do it only once, can do it in batch mode overnite etc. whereas you have to rerender ( animation) or recompile a program every time you change something. You might do it hundreds of times every day. And even if you only wait for one minute it is more than 1.5 hours of your work time wasted.
You don't recode movies or archive files over and over again. And game is waste of time any way no matter whether you push buttons or wait for the computer's reaction..
Since Pentium 4 I only upgrade to speed up blender rendering. So in your charts I look only at 3DS performance. But 3DS is too expensive and irrelevant for nonprofessionals or freelancers. Friends of mine, who are professional programmers, upgrade to speed up compilation.
Sure DVD recoding might be time consuming, but you do it only once, can do it in batch mode overnite etc. whereas you have to rerender ( animation) or recompile a program every time you change something. You might do it hundreds of times every day. And even if you only wait for one minute it is more than 1.5 hours of your work time wasted.
You don't recode movies or archive files over and over again. And game is waste of time any way no matter whether you push buttons or wait for the computer's reaction..
Since Pentium 4 I only upgrade to speed up blender rendering. So in your charts I look only at 3DS performance. But 3DS is too expensive and irrelevant for nonprofessionals or freelancers. Friends of mine, who are professional programmers, upgrade to speed up compilation.