Tom's Hardware Wants You: CPU Tests For 2011

Page 8 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Status
Not open for further replies.
project rainbowcrack rtgen. it is VERY cpu dependent and multithreaded. It is a rainbow table hash program but rtgen is specifically their rainbow table generating program. (I use it to benchmark my personal computers) you could also use the hash cracking feature to benchmark if you wanted. they make it for linux and windows and there is a CUDA version. my core i7 720QM is maxed out for the entire time it takes to generate the rainbow table. it supports many different types of hashes and charsets and it is free. not many people would care about the intended purpose of the software but I would almost go so far as to say that it is the perfect CPU benchmark.
 
Please consider game Developers that work on personal projects!

Unreal Developers Kit (UDK) UDK.com This is Epic's popular engine that is totally free. I wonder if a newer CPU will dramatically speed up compiling a level in UDK.

Autodesk Maya - rendering with Ambient Occlusion, Final Gather, etc.

Zbrush 4.0 - decimation master, rendering, workflow

I beg you TH, I have been waiting for TH to benchmark this software for a long time, THANKS!
 
Some benchmarks that might be helpful to make comparisons between smartphone or tablets capabilities and performance of laptop or PCs. Things like sunspider javascript benchmark. Guimark which might offer insight into farmville performance for digiex. Linpack might be good as it offers options to compare everything from smartphones to super computers. I think these sorts of comparisons will become relevant as people consider using things like an ipad as their primary source of internet access.
 
gta4 and civ 5 would be better game testers.

big strat games like civ 5 really tax a cpu, and even though gta4 is old, it still taxes cpu's quite a bit.
 
I would like to see and RTS for comparison. Starcraft II might be a good representative for the next few years.

I would like an MMORPG for comparison. WoW is the obvious choice as it is an order of magnitude larger than any other. Almost every MMO community knows how its games graphics speeds compared to WoW.

For comparison with older graphics cards, I think we still need Crysis.
 
I believe that a source engine game time demo would be great specifically because it is relevant to several games so maybe L4D2 because it is the most recent source engine game.
 
On the business side, it would be great if you can test OCR engines and converting from TIFF images to PDF documents. Usually that process can take very long. I have customers trying to scan documents over 500 pages sometimes and to see the speed for conversion would be a nice evaluation.
 
1. Any crazy conversion with Adobe Premiere Pro (HD footage)
2. Get a 7D, 5DII, and start editing / exporting tests with several hundred 20-40MB photo files.
3. Keep Crysis just because, add in Starcraft II, and FFXIV (has a benching mode free to download).
4. F@H, yes please.
5. Re: Adobe stuff. How about just installing and uninstalling any CS4 or CS5 suite. There are literally hundreds of thousands of files. It'd probably be a good sampling of performance between HDD and SSD too.
 
The whole point of testing CPU's is to see what works better/harder..
So the best thing I think I could suggest, would be to test with 'super pi' or a similar program. BUT instead of just running one instance of the application, run 2-4 instances.
This will CLEARLY show which cpu's are superior. (of course you'll have to run n-1 number of instances BEFORE the 100% max is reached, to see the variance)
 
i too would LOVE to see visual studio benchmarks. i can't speak for the express versions, but pro lets you specify the number of cores you wish to use for compiling, making you guys' lives easier :). it should be an easy benchmark to perform, but it would be extremely useful for the many developers on this site.

at least, i know i'm getting tired of waiting 5 minutes for my xna games to compile, and i'd love to know which cpu would give me the biggest performance boost.
 
Lightwave and premiere pro cs5. Also maybe test the times it takes for python to loop several times through a common opencv function. Helpful to know If your computer can actually handle it before writing the program.
 
Microsoft Flight Simulator X because it can use up to 32 cores.
Although an older title it's very demanding on even the beefiest systems.
It should be great with the new upcoming Sandybridge and Bulldozer CPU's too.
 
Even though this tread is for software, I still think tom's should list single core cpu's like Pentium 4's and AMD athlon 64's into the tests, becasue a large portion of us still use those old platforms. And even use cards based on agp format as well. I know those options are long dead and are no longer selling but like i said a large amount of us are still using that becasue a) they work fine and b) don't have the money for a new setup.
 
Blender!!!!

...errm, sorry, but I've always wondered how well my computer can handle rendering projects compared to the other systems out there. It would be extremely easy to test, since you'd only need one test scene and it gives you the time it took when it's finished, down to the tenth of a second I believe.

Anyone else feel the same way?
 
Pleeease...!

Virtual machines software !!!
-VmWare Workstation / Player
-VirtualBOX.
-Virtual-PC.

(Windows and Linux versions).

Another one can be benchmarks after applying all these well-known software tweakings to improve Windows XP, Vista and 7 performance.
 
How about Linux kernel compile times using "mock"?

Take the RHEL source RPM, rebuild that using mock for a specific target architecture (i686 or x86_64). Rebuild using disk as compilation storage or in memory (providing you have at least 6GB to allocate to that function).

This way you can test and provide metrics on:
- Memory speed and usage under heavy load
- CPU Usage and speed
- Disk Utilisation ( SSD, SAS, SATA2, SATA3 etc)

Overall that sort of test will provide a number of good results to compare systems.

EG: On a 8 way VM under ESXi 4.1, a RHEL kernel recompile for x86_64, in memory with options for rebuilding headers, xen etc takes around 25mins. with a decent system load on my test setup.
 
With all of the work put into the hand-crafted areas and the amount of detail they have, I'd say that RAGE would be a nice choice of game to push the GPUs
 
Status
Not open for further replies.