tricked?

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I knew it was too good to be true, I started off playing a gnomish
wizard like I usually do, I checked my inventory and noticed I had a
book of identify. I nearly squealed in delight, but I didn't since I
was playing in class. I started off and found a cursed genocide scroll
right off, I know there were probably better things to use it on, but I
just went ahead and did kraken and got up to level 7 by the time I left
Dlvl 1. Heading down I picked up various awesome items, a wand of
striking, and a wand of lightning. I found a food shop and bought a few
rations just in case, then got caught in the shop by a giant mimic.
after a few turns of getting beat on I was low on life looking through
my inventory for something that could save me. Nothing but the wands
would help, so I shot himwith the wand of lightning 3 times and he went
down with me at 1 hp. It also blinded me but I closed the door on the
shop and waited the blindness out and healed at the same time. Then I
went and finished exploring level 2, but as I was doing this I fell
through a trap door and ended up on level 3. Not really a problem, even
though I wanted to buy a couple more rations before I left. so I found
the up stairs and headed up to pick up my forgotten loot when, this
floor does not match something floor or some type of error like that.
DYWYPI? I just sat there stunned for a few minutes. I nearly screamed
in the middle of class, I just went ahead with it and when I got to the
high score screen, it was double any score I had ever gotten before at
around 16000 points. (Yes, I'm not very good at it, but I was being
careful with this character.) It said I was tricked. I was so POed at
it... I mean if I had died any real way by monster or something, I
would have taken it in stride and just started a new game, but death by
going up a flight of stairs on level 3? I'm just infuriated at it, and
I'll probably have to take a break from nethack for a while.
 
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sluissa@gmail.com wrote:
> ... so I found
> the up stairs and headed up to pick up my forgotten loot when, this
> floor does not match something floor or some type of error like that.
> DYWYPI? I just sat there stunned for a few minutes.

....

> ... It said I was tricked. ...

Aaaah... "tricked" is the game's catch-all description for those cases
where the temporary files it saves to the hard drive look like they've
been messed with for cheating purposes, so it ends the game calling it
"A trickery."

If there's not a lot of hard drive space on your system it's possible
that Nethack ran out when saving a temporary level file, and so when it
was reloaded it wasn't as expected. Or maybe another process on your
system modified the file? Or maybe the file was locked (being accessed
by another process at that moment) for some reason? There's also a
*slim* chance you encountered a bug with the game, though I would look
into other causes first.

- John H.
 
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<sluissa@gmail.com> wrote in message
news:1112905417.484116.180670@l41g2000cwc.googlegroups.com...
> book of identify. I nearly squealed in delight, but I didn't since I
> was playing in class. I started off and found a cursed genocide scroll
> right off, I know there were probably better things to use it on, but I
> just went ahead and did kraken and got up to level 7 by the time I left
> Dlvl 1.

I can't answer your technical error except to suggest that you be sure you
have the latest version, 3.4.3.

I will give you an unsolicited strategy tip. Advancing your level too fast
will cause you to meet tougher monsters quicker, before you have gained the
skills and found the equipment to deal with them. Going to DL2 at XL7 will
cause you to meet monsters you would ordinarily meet until DL4 or lower.
It's probably why you were almost killed by a giant mimic instead of a small
mimic.

Wes
 

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"sluissa@gmail.com" <sluissa@gmail.com> wrote in
news:1112905417.484116.180670@l41g2000cwc.googlegroups.com:

> I knew it was too good to be true, I started off playing a gnomish
> wizard like I usually do, I checked my inventory and noticed I had a
> book of identify. I nearly squealed in delight, but I didn't since I
> was playing in class. I started off and found a cursed genocide scroll
> right off, I know there were probably better things to use it on, but I
> just went ahead and did kraken and got up to level 7 by the time I left
> Dlvl 1. Heading down I picked up various awesome items, a wand of
> striking, and a wand of lightning. I found a food shop and bought a few
> rations just in case, then got caught in the shop by a giant mimic.
> after a few turns of getting beat on I was low on life looking through
> my inventory for something that could save me. Nothing but the wands
> would help, so I shot himwith the wand of lightning 3 times and he went
> down with me at 1 hp. It also blinded me but I closed the door on the
> shop and waited the blindness out and healed at the same time. Then I
> went and finished exploring level 2, but as I was doing this I fell
> through a trap door and ended up on level 3. Not really a problem, even
> though I wanted to buy a couple more rations before I left. so I found
> the up stairs and headed up to pick up my forgotten loot when, this
> floor does not match something floor or some type of error like that.
> DYWYPI? I just sat there stunned for a few minutes. I nearly screamed
> in the middle of class, I just went ahead with it and when I got to the
> high score screen, it was double any score I had ever gotten before at
> around 16000 points. (Yes, I'm not very good at it, but I was being
> careful with this character.) It said I was tricked. I was so POed at
> it... I mean if I had died any real way by monster or something, I
> would have taken it in stride and just started a new game, but death by
> going up a flight of stairs on level 3? I'm just infuriated at it, and
> I'll probably have to take a break from nethack for a while.
>
>
if you are playing in linux, make sure that df reports the free space on the
drive as >0 regardless of the difference between total space and space used.
nethack checks this when changing levels and if it is zero (so to speak) then
it crashes due to lack of disk space. Recover should work though.
 
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Sorry about the bad post organization, I don't do much conversing on
the internet.

As for disk space, it was a windows XP machine at school, our files are
all stored on a central server, so that may have had something to do
with it. It just made me incredibly mad as that had been my best
character at the time.

As for leveling up quickly, I thought the levels of the monsters were
supposed to be an average of your Xlvl and your DLvl?
 
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chuck wrote:

> "
>>
>> Please see the FAQ for more tips on how to make your posts easier to
>> read: it will cause more people to read them. I, for one, immediately
>> skipped the original post, but read it afterwards, when other people
>> started to comment on it.
>>
> I have searched all messages on my isp's server for frequent, and FAQ and
> not found any faq, just replies to one. The messages on my isp's server
> go back to sept 18th last year. Please post a faq in reply to this
> message if you could.

Strange that you couldn't find it; it gets posted monthly. It was last
posted on March 26. You can find it on the web here:

http://www.spod-central.org/~psmith/nh/rgrn-FAQ.txt

--
Benjamin Lewis

Evelyn the dog, having undergone further modification, pondered the
significance of short-person behavior in pedal-depressed panchromatic
resonance and other highly ambient domains... "Arf", she said.
 
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chuck wrote:
> "sluissa@gmail.com" <sluissa@gmail.com> wrote in
> news:1112905417.484116.180670@l41g2000cwc.googlegroups.com:
>
>> [ long post quoted ]

> if you are playing in linux, make sure that df reports the free space
> on the drive as >0 regardless of the difference between total space
> and space used. nethack checks this when changing levels and if it is
> zero (so to speak) then it crashes due to lack of disk space. Recover
> should work though.

May I give two humble suggestions:

(to the original poster):

It looks like your <ENTER> key is broken. Please try to intersperse some
blank lines in your posts. It would make them much easier and more
enjoyable to read.

(to the replier:)

Please cut long posts that you are replying to. There's rarely any need
to quote entire posts.

(to both:)

Please see the FAQ for more tips on how to make your posts easier to
read: it will cause more people to read them. I, for one, immediately
skipped the original post, but read it afterwards, when other people
started to comment on it.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 

Chuck

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"
>
> Please see the FAQ for more tips on how to make your posts easier to
> read: it will cause more people to read them. I, for one, immediately
> skipped the original post, but read it afterwards, when other people
> started to comment on it.
>
I have searched all messages on my isp's server for frequent, and FAQ and
not found any faq, just replies to one. The messages on my isp's server go
back to sept 18th last year. Please post a faq in reply to this message if
you could.
 
G

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Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

sluissa@gmail.com wrote:
> [death by trickery on winxp is annoying]

I play 3.4.3 on windows XP and about a third of my games end in
trickery. I'd like to know how many other people have this problem, and
whether or not it has been acknowledged by the devteam. Does anyone have
any suggestions as to how to fix it?

The following circumstances don't fix my problem:
- reinstalling from various different mirrors
- having >3 GB of free space on all hard drives
- setting "turn off hard drives after:" to "never" in control panel ->
power options
- using the ascii interface instead of the windows one

Any advice appreciated.
 

Chuck

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"sluissa@gmail.com" <sluissa@gmail.com> wrote in
news:1112993860.481636.300810@f14g2000cwb.googlegroups.com:

> Sorry about the bad post organization, I don't do much conversing on
> the internet.
>
> As for disk space, it was a windows XP machine at school, our files are
> all stored on a central server, so that may have had something to do
> with it. It just made me incredibly mad as that had been my best
> character at the time.
>
> As for leveling up quickly, I thought the levels of the monsters were
> supposed to be an average of your Xlvl and your DLvl?
>
I don't think it's quite that simple. There is a formula that is used for
that, and I did see it in one of the cheats files, I just can't remember
which one. As for your space problem try dir *./w in dos and that should give
you the free space regardless. The linux problem I have noticed because it
started when I went up to 2.4.x and the handling of disk space by the OS
changed.
 

Chuck

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xyblor <invalid@address.com> wrote in
news:vDD5e.13617$Mg.5254@charlie.risq.qc.ca:

> sluissa@gmail.com wrote:
> > [death by trickery on winxp is annoying]
>
> I play 3.4.3 on windows XP and about a third of my games end in
> trickery. I'd like to know how many other people have this problem, and
> whether or not it has been acknowledged by the devteam. Does anyone have
> any suggestions as to how to fix it?
>
> The following circumstances don't fix my problem:
> - reinstalling from various different mirrors
> - having >3 GB of free space on all hard drives
> - setting "turn off hard drives after:" to "never" in control panel ->
> power options
> - using the ascii interface instead of the windows one
>
> Any advice appreciated.
>
What exactly do you mean by Trickery? Perhaps next time start a new thread
though as this is unrelated to the OP.
 

Chuck

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May I give two humble suggestions:

(to the original poster):

It looks like your <ENTER> key is broken. Please try to intersperse some
blank lines in your posts. It would make them much easier and more
enjoyable to read.


I get line breaks in his message if that is what you are talking about, if
not then I don't see how verbosity should be a problem.

Please cut long posts that you are replying to. There's rarely any need
to quote entire posts.

Fair enough, but I see MUCH longer messages posted today...

(to both:)

Please see the FAQ for more tips on how to make your posts easier to
read: it will cause more people to read them. I, for one, immediately
skipped the original post, but read it afterwards, when other people
started to comment on it.


And those comments were???
 
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xyblor <invalid@address.com> wrote:

>sluissa@gmail.com wrote:
> > [death by trickery on winxp is annoying]
>
>I play 3.4.3 on windows XP and about a third of my games end in
>trickery. I'd like to know how many other people have this problem, and
>whether or not it has been acknowledged by the devteam. Does anyone have
>any suggestions as to how to fix it?

It seems that only some people are plagued by frequent trickeries,
whereas others get by without trickeries at all. In
<d06o9i$hlr$1@fuerst.cs.uni-magdeburg.de>, the author reports about his
Slash'EM problems: "In fact, I had observed that the trickeries always
appeared on an attempt to change a level, and almost always on going back
up shortly after having gone down a staircase." Does this assumption fit
your experiences?

--
Philipp Lucas
phlucas@online-club.de
 
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Philipp Lucas wrote:
> xyblor <invalid@address.com> wrote:
>
>
>>sluissa@gmail.com wrote:
>>
>>>[death by trickery on winxp is annoying]
>>
>>I play 3.4.3 on windows XP and about a third of my games end in
>>trickery. I'd like to know how many other people have this problem, and
>>whether or not it has been acknowledged by the devteam. Does anyone have
>>any suggestions as to how to fix it?
>
>
> It seems that only some people are plagued by frequent trickeries,
> whereas others get by without trickeries at all. In
> <d06o9i$hlr$1@fuerst.cs.uni-magdeburg.de>, the author reports about his
> Slash'EM problems: "In fact, I had observed that the trickeries always
> appeared on an attempt to change a level, and almost always on going back
> up shortly after having gone down a staircase." Does this assumption fit
> your experiences?
>

Yes, my trickeries are frequently brought about by rapid
upstairs/downstairs movement, but not exclusively. It seems to happen
most often when I'm moving through many levels quickly, like going
between stashes or ascending through gehennom with the amulet. However,
it has also happened upon entering a level for the first time.

My solution to the problem has just been to copy the savefile every so
often, especially before embarking on a rapid journey through many
levels. Incidentally, this seems to reduce the frequency of the
trickeries; it's as though the longer the session time between saves,
the higher the risk of trickery.

I never got tricked in Slash'EM, and it only started happening to me in
NH in the last six months or so. I can't remember how my system has
changed since then.

It seems strange when I read that killing the "trickster" is a
deliberate game mechanism to prevent cheating when there are other,
unstoppable, methods a determined cheater could employ, such as save
scumming. Maybe this "feature" should be removed, since it's seems to be
causing more trouble than benefits. And anyway, why would the game
designers try to stop tampering of the game data that clearly takes
place outside of game play?
 
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chuck wrote:

> I get line breaks in his message if that is what you are talking
> about, if not then I don't see how verbosity should be a problem.

The "line breaks" you're talking about are there, indeed. But those are
the line breaks inserted automatically at the end of the line. I wasn't
complaining that he posts single-line messages (which some people do). I
was trying to explain that dividing your message into paragraphs greatly
improves legibility.

>> Please cut long posts that you are replying to. There's rarely any
>> need to quote entire posts.

> Fair enough, but I see MUCH longer messages posted today...

Ah yes. Indeed. I wouldn't have commented on your post if I hadn't
commented on the original post. Now, I could combine three things in one
post.

>> Please see the FAQ for more tips on how to make your posts easier to
>> read: it will cause more people to read them. I, for one, immediately
>> skipped the original post, but read it afterwards, when other people
>> started to comment on it.

> And those comments were???

The comments by John H., Wes Irby, and you. Since then, there've been
others.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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chuck wrote:
> xyblor <invalid@address.com> wrote in
> news:vDD5e.13617$Mg.5254@charlie.risq.qc.ca:
>
>> sluissa@gmail.com wrote:
>>> [death by trickery on winxp is annoying]
>>
>> I play 3.4.3 on windows XP and about a third of my games end in
>> trickery. I'd like to know how many other people have this problem,
>> and whether or not it has been acknowledged by the devteam. Does
>> anyone have any suggestions as to how to fix it?

> What exactly do you mean by Trickery? Perhaps next time start a new
> thread though as this is unrelated to the OP.

The OP had a problem with trickery. Trickery is sometimes used when a saved
level file is corrupted/edited. You replied to someone who had a problem
with Trickery, and had taken the sensible measures to try and alleviate the
problem. Both posters use Windows XP.

Why do you suggest he starts a new thread when his reply is so very much
on-topic for (and entirely related to) this thread?

D.
 
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xyblor wrote:
> sluissa@gmail.com wrote:
>> [death by trickery on winxp is annoying]
>
> I play 3.4.3 on windows XP and about a third of my games end in
> trickery. I'd like to know how many other people have this problem, and
> whether or not it has been acknowledged by the devteam. Does anyone have
> any suggestions as to how to fix it?
>
> The following circumstances don't fix my problem:
> - reinstalling from various different mirrors
> - having >3 GB of free space on all hard drives
> - setting "turn off hard drives after:" to "never" in control panel ->
> power options
> - using the ascii interface instead of the windows one

I have not encountered your issue, as I don't play on Windows XP systems
at all, but I have a suspicion that write caching could be involved.
Get into your system properties panel and go to the hardware tab, then
the device manager button. Locate the entry or entries corresponding to
your hard disk(s) and open up properties for it or them. There should
be a tab for policies, and on it there is a selection for write caching.
If it is enabled, I suggest disabling it to see if it makes a
difference. This may or may not require a restart to take effect, and
you'll need administrator privileges to do it, of course.

> Any advice appreciated.

I hope this is of help!

-Ken
 
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xyblor wrote:
> sluissa@gmail.com wrote:
> > [death by trickery on winxp is annoying]
>
> I play 3.4.3 on windows XP and about a third of my games end in
> trickery. I'd like to know how many other people have this problem, and
> whether or not it has been acknowledged by the devteam. Does anyone have
> any suggestions as to how to fix it?

I never had the problem with vanilla, but *very* frequently with slashem
(on an XP system). It only happens when you change a level and seems to
happen more frequently, when you change levels fast. In my case, this
usually meant that I went down a staircase with 2 or 3 of my 7 pets,
went back up to get the next load, and on going down again or on going
up for a second time, the game crashed. Maybe it is a question of speed
- if your current level has not yet been completely loaded and you want
to change levels again, there may be a conflict -- but that is just an
amateurish suspicion.

My remedy was to make a backup copy after each level change, so if the
game crashes, you will have a version that corresponds to what recover
would give you (after a trickery, there is no recovery, as the game
considers this a death ending, it even offers you to identify your
possessions, so it is kind of a graceful crash -- I would actually
prefer a hard one...). As a side note, this never happened to me on a
linux system. I ascended a valk there without ever having to fall back
on my emergency backup (in fact, I ended up doing it only every ten
levels or even less frequently, once having noticed that a trickery
never happened anyway).

--
Klaus Kassner
 
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xyblor wrote:

> It seems strange when I read that killing the "trickster" is a
> deliberate game mechanism to prevent cheating when there are other,
> unstoppable, methods a determined cheater could employ, such as save
> scumming. Maybe this "feature" should be removed, since it's seems to be
> causing more trouble than benefits. And anyway, why would the game
> designers try to stop tampering of the game data that clearly takes
> place outside of game play?

Yes, I think what the game should do in such a case is to simply crash,
leaving the playground files for recovery. Then one could use recover
to go back to the situation just before the level change.

By the way, it is funny how the game reacts on a trickery in wizard
mode. You get the message "you are a very tricky wizard indeed", and
you can just continue playing...
 
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Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> writes:
> xyblor wrote:
>
> > It seems strange when I read that killing the "trickster" is a
> > deliberate game mechanism to prevent cheating when there are other,
> > unstoppable, methods a determined cheater could employ, such as save
> > scumming. Maybe this "feature" should be removed, since it's seems
> > to be causing more trouble than benefits. And anyway, why would the
> > game designers try to stop tampering of the game data that clearly
> > takes place outside of game play?
>
> Yes, I think what the game should do in such a case is to simply
> crash, leaving the playground files for recovery. Then one could use
> recover to go back to the situation just before the level change.

Umm. The point is that at least one of the playground files that
recover would _use_ isn't viable; that's why the trickery's occurring
in the first place.

> By the way, it is funny how the game reacts on a trickery in wizard
> mode. You get the message "you are a very tricky wizard indeed", and
> you can just continue playing...

This is so you can debug just how unviable the level is :) It wouldn't
be suitable for normal play.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Peek-a-boo, I can't see you, everything must be grand; :
: Boo-ka-pee, you can't see me, as long as I've got me head in t'sand..." :
: -- Michael Flanders, "The Ostrich" :
 

Chuck

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"Paul Dunn" <paul.dunn4@ntlworld.com> wrote in
news:cdP5e.8021$Uc7.7089@newsfe2-win.ntli.net:

> chuck wrote:
>> xyblor <invalid@address.com> wrote in
> The OP had a problem with trickery. Trickery is sometimes used when a saved
> level file is corrupted/edited. You replied to someone who had a problem
> with Trickery, and had taken the sensible measures to try and alleviate the
> problem. Both posters use Windows XP.
>
> Why do you suggest he starts a new thread when his reply is so very much
> on-topic for (and entirely related to) this thread?
>
> D.
I myself would not characterize a program crash as trickery, I would say
trickery as something like making one step and being killed by a poison
arrow. My understanding of the original poster's problem was that nethack
itself crashed when he changed levels due to lack of disk space. I'm sure you
will agree that those two concepts are unrelated. If the second poster meant
a crash then there was a simantic (sp) difference that led to my
misunderstanding of his meaning.
 

Chuck

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re: the reply about write caching that you have received. I believe that
should be "write-behind" caching. You should make Sure that you have say
at least 2MB at least on the hard drive before you start playing if it does
happen, as that is almost certainly the main cause. I am sure of this because
I can repeatedly replicate a crash in linux as often as I like.
 
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chuck wrote:
> re: the reply about write caching that you have received. I believe that
> should be "write-behind" caching. You should make Sure that you have say
> at least 2MB at least on the hard drive before you start playing if it does
> happen, as that is almost certainly the main cause. I am sure of this because
> I can repeatedly replicate a crash in linux as often as I like.

To be completely accurate, on a Windows XP Home system with service pack
2, the policies tab that I directed xyblor to has the following wording
next to the selection box: "Enable write caching on the disk."

Apparently Microsoft decided at some point in time not to present the
term "write-behind", although I agree that it is a better description of
what actually takes place.

-Ken
 

Chuck

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"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote in
news:d383di$lv0$1@news6.zwoll1.ov.home.nl:

> The "line breaks" you're talking about are there, indeed. But those are
> the line breaks inserted automatically at the end of the line. I wasn't
> complaining that he posts single-line messages (which some people do). I
> was trying to explain that dividing your message into paragraphs greatly
> improves legibility.

I think that may be a bit much. After all people express their thoughts
differently and grammer is not something one can force on people is it?

>>> Please see the FAQ for more tips on how to make your posts easier to
I have still yet to see ANY faq. Am I mistaken in concluding there isn't one?


> The comments by John H., Wes Irby, and you. Since then, there've been
> others.
I asked what the comments were not necessarily who said comments
 
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Ken Cuvelier wrote:
> xyblor wrote:
>
>>sluissa@gmail.com wrote:
>>
>>>[death by trickery on winxp is annoying]
>>
>>I play 3.4.3 on windows XP and about a third of my games end in
>>trickery. I'd like to know how many other people have this problem, and
>>whether or not it has been acknowledged by the devteam. Does anyone have
>>any suggestions as to how to fix it?
>>
>>The following circumstances don't fix my problem:
>>- reinstalling from various different mirrors
>>- having >3 GB of free space on all hard drives
>>- setting "turn off hard drives after:" to "never" in control panel ->
>>power options
>>- using the ascii interface instead of the windows one
>
> I have not encountered your issue, as I don't play on Windows XP systems
> at all, but I have a suspicion that write caching could be involved.
> Get into your system properties panel and go to the hardware tab, then
> the device manager button. Locate the entry or entries corresponding to
> your hard disk(s) and open up properties for it or them. There should
> be a tab for policies, and on it there is a selection for write caching.
> If it is enabled, I suggest disabling it to see if it makes a
> difference. This may or may not require a restart to take effect, and
> you'll need administrator privileges to do it, of course.
>
> I hope this is of help!


Thanks for the suggestion, I'll try it out!