Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
On 2005-01-30, Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> wrote:
> shadows <shadows@whitefang.com> writes:
>
>> The summary of it is: We're too stupid to hire good technical
>> talent that can implement the games we design.
>
> But he's right: Writing PC games IS hard, because of all the differing
> configurations. Heck, even RUNNING PC games is hard; on my machine,
> for instance WoW runs for 5-8 minutes before some bug in nVidia's
> driver or the game or DirectX 9c causes my GeForce Ti 4200 to turn off
> display and shortly thereafter for the machine to lock up. CoH at
> least has the decency to run for a couple of hours before doing the
> same.
Actually he's wrong. CoH runs well because the client isn't
written by halfwits. In the case of Bloodlines they even BOUGHT
the engine and couldn't get it to run properly. If they bought a
3D engine for a console how would it be easier for them?
> They're not alone in wanting to move from PC development hell to
> consoles. The allure of singular specs and less piracy is hard to
> resist.
Are you familiar with the concept of drivers and how they work?
99% of what you do on a PC should work on any other PC that
supports the same features. Now "should" is the keyword
here. Insofar as you don't use undocumented features, understand
how things like threading work, then you should be fine. The
problem is almost everyone and his cousin these days runs off to
read "Learn C in 3 days!" and calls themselves a programmer. Then
they wind up in places like Troika and their excuse is: "Oh the
PC is hard to support! It's not my fault!"
Why do you think the fix for performance issues in Bloodlines
was to set the priority of the task to low? Sounds like someone
at Troika doesn't understand how threads work.