Troika in Trouble?

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-01-29, ingwe <huntr1@re_move*thishotmail.com> wrote:
> Maybe so.
>
> There's some info gleaned from various sources on No Mutants Allowed.
>
> http://www.nma-fallout.com/forum/viewtopic.php?t=11672
>
> http://www.nma-fallout.com/forum/viewtopic.php?t=11676

Leonard Boyarsky was responsible for the Bloodlines fiasco. He
also threatened to move to console games on the dilapidation
forums when it was up. This is because, according to him, writing
games for the PC is too difficult and their games are too complex
to ship without bugs.

The summary of it is: We're too stupid to hire good technical
talent that can implement the games we design.

Good riddance. Now to wait and see who else gets a shot at the
VTM license from Activision.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

shadows <shadows@whitefang.com> writes:

> Good riddance. Now to wait and see who else gets a shot at the
> VTM license from Activision.

Who wants it? Are there really that many people willing to
play a computer version of it? It's a double loser; you're forced
to be a vampire one hand, and you're forced to use an Activision
game on the other.

--
Darin Johnson
Support your right to own gnus.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-01-29, Darin Johnson <darin_@_usa_._net> wrote:
> shadows <shadows@whitefang.com> writes:
>
>> Good riddance. Now to wait and see who else gets a shot at the
>> VTM license from Activision.
>
> Who wants it? Are there really that many people willing to
> play a computer version of it? It's a double loser; you're forced
> to be a vampire one hand, and you're forced to use an Activision
> game on the other.

Activision isn't so bad, really. What's your beef with them?

VTM is a good license. A vampire in VTM isn't one
dimensional. There are a lot of clans to choose from.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

shadows <shadows@whitefang.com> writes:

> The summary of it is: We're too stupid to hire good technical
> talent that can implement the games we design.

But he's right: Writing PC games IS hard, because of all the differing
configurations. Heck, even RUNNING PC games is hard; on my machine,
for instance WoW runs for 5-8 minutes before some bug in nVidia's
driver or the game or DirectX 9c causes my GeForce Ti 4200 to turn off
display and shortly thereafter for the machine to lock up. CoH at
least has the decency to run for a couple of hours before doing the
same.

They're not alone in wanting to move from PC development hell to
consoles. The allure of singular specs and less piracy is hard to
resist.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-01-30, Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> wrote:
> shadows <shadows@whitefang.com> writes:
>
>> The summary of it is: We're too stupid to hire good technical
>> talent that can implement the games we design.
>
> But he's right: Writing PC games IS hard, because of all the differing
> configurations. Heck, even RUNNING PC games is hard; on my machine,
> for instance WoW runs for 5-8 minutes before some bug in nVidia's
> driver or the game or DirectX 9c causes my GeForce Ti 4200 to turn off
> display and shortly thereafter for the machine to lock up. CoH at
> least has the decency to run for a couple of hours before doing the
> same.

Actually he's wrong. CoH runs well because the client isn't
written by halfwits. In the case of Bloodlines they even BOUGHT
the engine and couldn't get it to run properly. If they bought a
3D engine for a console how would it be easier for them?

> They're not alone in wanting to move from PC development hell to
> consoles. The allure of singular specs and less piracy is hard to
> resist.

Are you familiar with the concept of drivers and how they work?
99% of what you do on a PC should work on any other PC that
supports the same features. Now "should" is the keyword
here. Insofar as you don't use undocumented features, understand
how things like threading work, then you should be fine. The
problem is almost everyone and his cousin these days runs off to
read "Learn C in 3 days!" and calls themselves a programmer. Then
they wind up in places like Troika and their excuse is: "Oh the
PC is hard to support! It's not my fault!"

Why do you think the fix for performance issues in Bloodlines
was to set the priority of the task to low? Sounds like someone
at Troika doesn't understand how threads work.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> Spake
Unto All:

>configurations. Heck, even RUNNING PC games is hard; on my machine,
>for instance WoW runs for 5-8 minutes before some bug in nVidia's
>driver or the game or DirectX 9c causes my GeForce Ti 4200 to turn off
>display and shortly thereafter for the machine to lock up. CoH at
>least has the decency to run for a couple of hours before doing the
>same.

I bet 10 quatloos you've got faulty hardware. Probably a heat or
voltage issue.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

>I bet 10 quatloos you've got faulty hardware. Probably a heat or
>voltage issue.

I wouldn't take that bet, but I'd gladly loan you another dozen
quatloos if you need to up your anty.

C//
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Courageous <dontwant@spam.com> writes:

> I wouldn't take that bet, but I'd gladly loan you another dozen
> quatloos if you need to up your anty.

Actually, running at 800x600 windowed with an open window for cooling
the apartment helped. :)

I am certainly not going to buy a more heat-producing card next time -
isn't ATI's X800 less power-hungry than nVidia's equivalent?
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> wrote:
>I am certainly not going to buy a more heat-producing card next time -
>isn't ATI's X800 less power-hungry than nVidia's equivalent?

Both the ATI X800 and the NVIDIA 6800 are way more power-hungry than the
GeForce 4200 Ti you have now. If your video card is overheating now,
you'll definately have to improve cooling in your case before upgrading
to either of these cards.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Mean_Chlorine wrote:
> Thusly Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> Spake
> Unto All:
>
>
>>configurations. Heck, even RUNNING PC games is hard; on my machine,
>>for instance WoW runs for 5-8 minutes before some bug in nVidia's
>>driver or the game or DirectX 9c causes my GeForce Ti 4200 to turn off
>>display and shortly thereafter for the machine to lock up. CoH at
>>least has the decency to run for a couple of hours before doing the
>>same.
>
>
> I bet 10 quatloos you've got faulty hardware. Probably a heat or
> voltage issue.
>

Up until about two weeks ago, I would have agreed with you and said it
sounds like faulty hardware. But I just built a spare PC with a GeForce
3I wasn't using. Whenever I did anything 3D, the PC would reboot. I
found that by rolling back to older drivers fixed the problem.
Ultimately I was able to run newer NVidia drivers by using the Omega
drivers. I'd always shied away from driver hacks but now I'm sold. I
recommend the parent poster give those drivers a shot and see if they
help his issues.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Lynley James <lynley.james@gmail.com> writes:

> Doesn't MS have a policy of not releasing bug fixes for the XBox
> even through XBox Live?

Some games already have been patched. The rule appears to be that only
"full" Live games (ie. not just a persistent highscore table) can do
this.