marcus

Distinguished
Aug 1, 2001
210
0
18,680
Archived from groups: rec.games.roguelike.adom (More info?)

http://adom.falldowngoboom.org/

Now that he has it up, I can nag him directly and he can archive the info
more easily :D

In this case, have you done any poking around at the actual effect of B/U/C
on Potions, Scrolls, and Wands? I dimly seem to recall reading somewhere
that B status has a beneficial effect on worn equipment (as far as
protecting it from destruction), though I don't remember where I read that.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

Marcus wrote:
> http://adom.falldowngoboom.org/
>
> Now that he has it up, I can nag him directly and he can archive the info
> more easily :D
>
> In this case, have you done any poking around at the actual effect of B/U/C
> on Potions, Scrolls, and Wands? I dimly seem to recall reading somewhere
> that B status has a beneficial effect on worn equipment (as far as
> protecting it from destruction), though I don't remember where I read that.
>
Bah I knew I shouldn't have posted a link yet ;)
I've got maybe 5 odd things up so far, not particularily well sorted or
organized.

As I've said, it's really a case-by-case basis for the effects of B/U/C.
There isn't a subroutine to check an item's status, only data stored
in the items properties... (if there was, I could more readily and
easily go to various specific checks on the BUC status.)

So I can only easily check specific queries rather than in-general. For
item destruction, though, BUC is definately a factor. It's pretty
complex, but it appears that Blessed provided a base chance (of being
destroyed) of 2%, uncursed 20%, and cursed 50%. This is further modifed
by stuff like luck.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

"Marcus" <akf@afdslkj.com> writes:

> http://adom.falldowngoboom.org/
>
> Now that he has it up, I can nag him directly and he can archive the info
> more easily :D

SPOILERS:






























In the section on giving items to monsters, you still have +5000
alignment for saving Khelly. At a typical level for saving him
(approx. level 20), this translates into +3000 alignment, which seems
to me to be much too high. I have frequently saved him with neutral
characters, and it has only ever taken me from N= to N+.

(Incidentally, you mention that alignment goes from -10000 to +6000,
but it would be nice if you also mentioned the numerical alignment
ranges represented by L+, L and so forth.)
Eva.

--
Eva Myers, Computer Officer, Statistical Laboratory, University of Cambridge
Email: erm1001@cam.ac.uk WWW: http://www.statslab.cam.ac.uk/~eva/
Ignorance and deception can't save anybody. *Knowing* saves them.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

Eva Myers wrote:
> "Marcus" <akf@afdslkj.com> writes:
>
>
>>http://adom.falldowngoboom.org/
>>
>>Now that he has it up, I can nag him directly and he can archive the info
>>more easily :D
>
>
> SPOILERS:
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> In the section on giving items to monsters, you still have +5000
> alignment for saving Khelly. At a typical level for saving him
> (approx. level 20), this translates into +3000 alignment, which seems
> to me to be much too high. I have frequently saved him with neutral
> characters, and it has only ever taken me from N= to N+.

Well, it's definately 5000, there isn't anything complicated that would
change it in the code:

push 5000
call ModifyPlayerAlignment

Other factors are probably at work here. As I've said, that's not the
complete formula, and there are other effects... IIRC, Any neutral
character will have a reduced change in alignment no matter which way it
goes. Also make sure you aren't wearing an amulet of balance. I'll
finish writing out the formula eventually, when I get a chance... and of
course, do keep in mind that this 'infosite' as it's been dubbed is just
a dump of my notes right now for the most part, not all completely
verified or organized data ;)

> (Incidentally, you mention that alignment goes from -10000 to +6000,
> but it would be nice if you also mentioned the numerical alignment
> ranges represented by L+, L and so forth.)

You can get it from the GB as Malte linked (hidden indeed), and I also
added it to that section.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

Eva Myers wrote:
>
> (Incidentally, you mention that alignment goes from -10000 to +6000,
> but it would be nice if you also mentioned the numerical alignment
> ranges represented by L+, L and so forth.)

In the Guidebook already, although at an unlikely place:
http://www.andywlms.com/adom/adomgb-app-A.html

Malte